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@ruanitto/react-native-ntp-sync

Sync time using NTP servers

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@ruanitto/react-native-ntp-sync (forked from @luneo7/react-native-ntp-sync)

React Native compatible implementation of the NTP Client Protocol.

Used to ensure the time used is in sync across distributed systems. The sync is achieved by the following process:

  • Fetches the time from an NTP server.
  • Adjusts for network latency and transfer time
  • Computes the delta between the NTP server and the system clock and stores the delta for later use.
  • Uses all the stored deltas to get the average time drift from UTC.
  • Allows for specifying multiple NTP servers as backups in case of network errors.
  • Ability to get historical details on (un)successful syncs, errors, and raw time values

Installation

npm i @ruanitto/react-native-ntp-sync

React Native Compatibility

React Native Version >=0.60.0 - react-native-udp for more information.

Getting Started

  1. Install the module with: yarn add @ruanitto/react-native-ntp-sync or npm install @ruanitto/react-native-ntp-sync.
  2. Install the native required dependency: yarn add react-native-udp or npm install react-native-udp.
  3. Using React Native >= 0.60, on iOS run pod install in ios directory.

Usage

Import the module into your codebase

import ntpClient from '@ruanitto/react-native-ntp-sync';

Create an instance of the clock object passing in the required params. See the options section below for options that can be used.

var options = {};

// create a new instance
var clock = (ntp = new ntpSync(options));

// get the current unix timestamp
var currentTime = clock.getTime();

console.log(currentTime);

// manually sync the time
var result = await clock.syncTime();

Options

The client constructor can accept the following options. all options are optional

Basic Options
  • autoSync (boolean) : A flag to control if the client will do automatic synchronizatin. Defaults to true
  • history (+int) : The number of delta values that should be maintained and used for calculating your local time drift. Defaults to 10 if not present, zero, or supplied value is not a number. Supplied value must be > 0
  • servers (array of NtpServer) { server: string; port: number; } : The server used to do the NTP synchronization. Defaults to
[
      { server: "time.google.com", port: 123 },
      { server: "time.cloudflare.com", port: 123 },
      { server: "time.windows.com", port: 123 },
      { server: "0.pool.ntp.org", port: 123 },
      { server: "1.pool.ntp.org", port: 123 },
]
  • syncInterval (+number) : The time (in milliseconds) between each call to an NTP server to get the latest UTC timestamp. Defaults to 5 minutes
  • startOnline (boolean) : A flag to control network activity upon clockSync instantiation. Defaults to true. (immediate NTP server fetch attempt)
  • syncOnCreation (boolean) : A flag to control the NTP sync upon instantiation. Defaults to true. (immediate NTP server fetch attempt if startOnline is true)
  • syncTimeout (+number) : The timeout (in milliseconds) that will be used in every NTP syncronization . Defaults to 10 seconds
{
  "history": 10,
  "syncOnCreation": false,
  ...
}

Methods

getIsOnline()

Returns the current boolean network status of the clockSync instance. false indicates that no network activity will be performed/NTP servers will not be contacted.

getHistory()

Returns an Object of historical details generated as clockSync runs. It includes several fields that can be used to determine the behavior of a running clockSync instance. Each call represents an individual 'snapshot' of the current clockSync instance. History is not updated when instance is offline.

Fields
  • currentConsecutiveErrorCount (int) : Count of current string of errors since entering an error state (isInErrorState === true). Resets to 0 upon successful sync.
  • currentServer (object) : Object containing server info of the server that will be used for the next sync. Props are:
    • server (string) : the NTP server name
    • port (int) : the NTP port
  • deltas (array<object>) : This array will contain a 'rolling' list of raw time values returned from each successful NTP server sync wrapped in a simple object with the following keys: (note: array length is limited to config.history; oldest at index 0)
    • dt (+/- int) : The calculated delta (in ms) between local time and the value returned from NTP.
    • ntp (int) : The unix epoch-relative time (in ms) returned from the NTP server. (raw value returned from server) note: ntp + -1(dt) = local time of sync
  • errors (array<object>) : This array will contain a 'rolling' list of any errors that have occurred during sync attempts. (note: array length is limited to config.history; oldest at index 0). The object contains typical fields found in JS Errors as well as additional information.
    • name (string) : JavaScript Error name
    • message (string) : JavaScript Error message
    • server (object) : The server that encountered the sync error. Same keys as currentServer object. (possibly different values)
    • stack (string) : JavaScript Error stack trace (if available)
    • time (int) : The local unix epoch-relative timestamp when error was encountered (in ms)
  • isInErrorState (boolean) : Flag indicating if the last attempted sync was an error (true) Resets to false upon successful sync.
  • lastSyncTime (int) : The local unix epoch-relative timestamp of last successful sync (in ms)
  • lastNtpTime (int) : The NTP unix epoch-relative timestamp of the last successful sync (raw value returned from server)
  • lastError (object) : The error info of the last sync error that was encountered. Object keys are same as objects in the errors array.
  • lifetimeErrorCount (int) : A running total of all errors encountered since clockSync instance was created.
  • maxConsecutiveErrorCount (int) : Greatest number of errors in a single error state (before a successful sync).

getTime()

Returns unix timestamp based on delta values between server and your local time. This is the time that can be used instead of new Date().getTime()

setOnline(boolean)

Sets the current (per-instance) network status. Passing an argument of true (if the current status is false) will cause the instance to immediately attempt an NTP fetch, and resume the internal update timer at a frequency determined by the syncDelay config parameter (or its default). Conversely, passing false (when current is true) immediately stops the internal timer and prevents any further network activity. NOTE: Calling this method with an argument that matches the instance's current network state results in a no-op.

Offline behavior

When set to offline, calls to getTime() will return the current device time adjusted by whatever values are currently in the history. (or no adjustment if the history is empty/NTP has never been fetched)

Calls to syncTime() are effectively a no-op in offline mode. No NTP fetch will be performed, and no updates to the local time history will be made (to prevent polluting the running average drift).

Example

When dealing with mobile development, it is sometimes necessary to respond to changes in network availability. setOnline provides a convenient 'hook' to do so, preventing unnecessary errors and timeouts.

React Native allows for watching device network status. Which can be used with setOnline like so:

import clockSync from 'react-native-clock-sync';
import { NetInfo } from 'react-native';
// start in offline state
const config = {
  startOnline: false,
};
const clock = new clockSync(config);
// set initial state
NetInfo.isConnected.fetch().then((isConnected) => {
  clock.setOnline(isConnected);
});
// this handler will receive the device's network status changes
function handleConnectivityChange(isConnected) {
  clock.setOnline(isConnected);
}
// register handler with react-native
NetInfo.isConnected.addEventListener(
  'connectionChange',
  handleConnectivityChange
);

NOTE: The example above does not account for rapid changes in network state. You may wish to add additional handling to 'de-bounce' such changes. Also, remember to remove the listener and set your clockSync instance to offline when done (un-mounting components, shutting down, etc.)

syncTime()

An on-demand method that will force a sync with an NTP server. NOTE: You generally do not need to invoke a manual sync since ntpClient automatically runs sync according to the specified syncInterval interval (or its default).

startAutoSync()

An on-demand method that will start auto sync according to the specified syncInterval interval (or its default).

stopAutoSync()

An on-demand method that will stop auto sync according.

Based On

@jet/react0native-ntp-client is based on react-native-clock-sync and react-native-ntp-client by Artem Russkikh

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Package last updated on 07 Apr 2022

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