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@shopware-ag/dive

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@shopware-ag/dive - npm Package Compare versions

Comparing version 1.11.0 to 1.12.0

2

build/dive.d.ts

@@ -238,4 +238,6 @@ import { ShadowMapType, ToneMapping, WebGLRenderer, Scene, Camera, PerspectiveCamera, Box3, Vector3Like, Texture, Mesh, ColorRepresentation, Object3D, Intersection, Vector2, Raycaster, Vector3 } from 'three';

type COMMaterial = {
vertexColors: boolean;
color: string | number;
map: Texture | null;
normalMap: Texture | null;
roughness: number;

@@ -242,0 +244,0 @@ roughnessMap: Texture | null;

2

package.json
{
"name": "@shopware-ag/dive",
"version": "1.11.0",
"version": "1.12.0",
"description": "Shopware Spatial Framework",

@@ -5,0 +5,0 @@ "type": "module",

@@ -40,4 +40,6 @@ import { type Texture, type Vector3Like } from "three";

export type COMMaterial = {
vertexColors: boolean;
color: string | number;
map: Texture | null;
normalMap: Texture | null;
roughness: number;

@@ -44,0 +46,0 @@ roughnessMap: Texture | null;

@@ -359,3 +359,5 @@ import Model from '../Model';

color: 0xff00ff,
vertexColors: true,
map: 'This_Is_A_Texture' as unknown as Texture,
normalMap: 'This_Is_A_Texture' as unknown as Texture,
roughness: 0,

@@ -362,0 +364,0 @@ roughnessMap: 'This_Is_A_Texture' as unknown as Texture,

@@ -88,12 +88,28 @@ import { Box3, Color, Mesh, MeshStandardMaterial, Object3D, Raycaster, Vector3, Vector3Like } from 'three';

if (material.vertexColors !== undefined) {
this._material.vertexColors = material.vertexColors;
}
// apply color if supplied
if (material.color !== undefined) this._material.color = new Color(material.color);
if (material.color !== undefined) {
this._material.color = new Color(material.color);
}
// apply albedo map if supplied
if (material.map !== undefined) this._material.map = material.map;
if (material.map !== undefined) {
this._material.map = material.map;
}
// apply normal map
if (material.normalMap !== undefined) {
this._material.normalMap = material.normalMap;
}
// set roughness value
// if supplied, apply roughness map
// if we applied a roughness map, set roughness to 1.0
if (material.roughness !== undefined) this._material.roughness = material.roughness;
if (material.roughness !== undefined) {
this._material.roughness = material.roughness;
}
if (material.roughnessMap !== undefined) {

@@ -110,3 +126,6 @@ this._material.roughnessMap = material.roughnessMap;

// if we applied a metalness map, set metalness to 1.0
if (material.metalness !== undefined) this._material.metalness = material.metalness;
if (material.metalness !== undefined) {
this._material.metalness = material.metalness;
}
if (material.metalnessMap !== undefined) {

@@ -121,3 +140,6 @@ this._material.metalnessMap = material.metalnessMap;

// if the mesh is already set, update the material
if (this._mesh) this._mesh.material = this._material;
if (this._mesh) {
this._mesh.material = this._material;
this._mesh.material.needsUpdate = true;
}
}

@@ -124,0 +146,0 @@

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