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@shopware-ag/dive

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@shopware-ag/dive - npm Package Compare versions

Comparing version 1.12.0 to 1.12.1

2

build/dive.d.ts

@@ -789,2 +789,2 @@ import { ShadowMapType, ToneMapping, WebGLRenderer, Scene, Camera, PerspectiveCamera, Box3, Vector3Like, Texture, Mesh, ColorRepresentation, Object3D, Intersection, Vector2, Raycaster, Vector3 } from 'three';

export { type Actions, type COMEntity, type COMLight, type COMModel, type COMPov, DIVE, DIVECommunication, DIVEDefaultSettings, DIVEMath, type DIVESettings, DIVE as default };
export { type Actions, type COMEntity, type COMLight, type COMModel, type COMPov, type COMPrimitive, DIVE, DIVECommunication, DIVEDefaultSettings, DIVEMath, type DIVESettings, DIVE as default };
{
"name": "@shopware-ag/dive",
"version": "1.12.0",
"version": "1.12.1",
"description": "Shopware Spatial Framework",

@@ -5,0 +5,0 @@ "type": "module",

@@ -12,3 +12,3 @@ import { DIVERenderer, DIVERendererDefaultSettings, DIVERendererSettings } from "./renderer/Renderer.ts";

import type { Actions } from './com/actions/index.ts';
import type { COMPov, COMLight, COMModel, COMEntity } from './com/types.ts';
import type { COMPov, COMLight, COMModel, COMEntity, COMPrimitive } from './com/types.ts';
import { DIVEMath } from './math/index.ts';

@@ -282,2 +282,3 @@ import { generateUUID } from "three/src/math/MathUtils";

COMModel,
COMPrimitive,
COMEntity,

@@ -284,0 +285,0 @@ };

@@ -142,21 +142,27 @@ import { DIVEPrimitive } from '../Primitive';

this.setIndex = jest.fn();
this.translate = jest.fn();
return this;
}),
CylinderGeometry: jest.fn(function () {
return {};
this.translate = jest.fn();
return this;
}),
SphereGeometry: jest.fn(function () {
return {};
this.translate = jest.fn();
return this;
}),
BoxGeometry: jest.fn(function () {
return {};
this.translate = jest.fn();
return this;
}),
ConeGeometry: jest.fn(function () {
return {};
this.rotateY = jest.fn();
this.translate = jest.fn();
return this;
}),
Float32BufferAttribute: jest.fn(function () {
return {};
return this;
}),
Uint32BufferAttribute: jest.fn(function () {
return {};
return this;
}),

@@ -394,2 +400,9 @@ MeshStandardMaterial: jest.fn(function () {

const wallWithoutDepth = {
name: 'wall',
width: 1,
height: 1.5,
} as COMGeometry;
expect(() => primitive.SetGeometry(wallWithoutDepth)).not.toThrow();
// plane

@@ -412,2 +425,3 @@ const plane = {

expect(() => primitive.SetMaterial({

@@ -418,10 +432,12 @@ color: 0xffffff,

} as COMMaterial)).not.toThrow();
expect(material.roughness).toBe(0);
expect(material.roughnessMap).toBeUndefined();
expect(material.metalness).toBe(1);
expect(material.metalnessMap).toBeUndefined();
expect((material as MeshStandardMaterial).roughness).toBe(0);
expect((material as MeshStandardMaterial).roughnessMap).toBeUndefined();
expect((material as MeshStandardMaterial).metalness).toBe(1);
expect((material as MeshStandardMaterial).metalnessMap).toBeUndefined();
expect(() => primitive.SetMaterial({
color: 0xff00ff,
vertexColors: true,
map: 'This_Is_A_Texture' as unknown as Texture,
normalMap: 'This_Is_A_Texture' as unknown as Texture,
roughness: 0,

@@ -432,7 +448,7 @@ roughnessMap: 'This_Is_A_Texture' as unknown as Texture,

} as COMMaterial)).not.toThrow();
expect(material.roughness).toBe(1);
expect(material.roughnessMap).toBeDefined();
expect(material.metalness).toBe(1);
expect(material.metalnessMap).toBeDefined();
expect((material as MeshStandardMaterial).roughness).toBe(1);
expect((material as MeshStandardMaterial).roughnessMap).toBeDefined();
expect((material as MeshStandardMaterial).metalness).toBe(0);
expect((material as MeshStandardMaterial).metalnessMap).toBeDefined();
});
});

@@ -1,2 +0,2 @@

import { Box3, BoxGeometry, BufferGeometry, Color, CylinderGeometry, Float32BufferAttribute, Mesh, MeshStandardMaterial, Object3D, Raycaster, SphereGeometry, Uint32BufferAttribute, Vector3, Vector3Like } from 'three';
import { Box3, BoxGeometry, BufferGeometry, Color, ConeGeometry, CylinderGeometry, Mesh, MeshStandardMaterial, Object3D, Raycaster, SphereGeometry, Vector3, Vector3Like } from 'three';
import DIVECommunication from '../com/Communication';

@@ -38,2 +38,3 @@ import { PRODUCT_LAYER_MASK } from '../constant/VisibilityLayerMask';

this._mesh.receiveShadow = true;
this._mesh.material = new MeshStandardMaterial();
this.add(this._mesh);

@@ -45,4 +46,2 @@

public SetGeometry(geometry: COMGeometry): void {
this.clear();
this._mesh.geometry = this.assembleGeometry(geometry);

@@ -73,12 +72,28 @@ this._boundingBox.setFromObject(this._mesh);

if (material.vertexColors !== undefined) {
primitiveMaterial.vertexColors = material.vertexColors;
}
// apply color if supplied
if (material.color !== undefined) primitiveMaterial.color = new Color(material.color);
if (material.color !== undefined) {
primitiveMaterial.color = new Color(material.color);
}
// apply albedo map if supplied
if (material.map !== undefined) primitiveMaterial.map = material.map;
if (material.map !== undefined) {
primitiveMaterial.map = material.map;
}
// apply normal map
if (material.normalMap !== undefined) {
primitiveMaterial.normalMap = material.normalMap;
}
// set roughness value
// if supplied, apply roughness map
// if we applied a roughness map, set roughness to 1.0
if (material.roughness !== undefined) primitiveMaterial.roughness = material.roughness;
if (material.roughness !== undefined) {
primitiveMaterial.roughness = material.roughness;
}
if (material.roughnessMap !== undefined) {

@@ -95,3 +110,6 @@ primitiveMaterial.roughnessMap = material.roughnessMap;

// if we applied a metalness map, set metalness to 1.0
if (material.metalness !== undefined) primitiveMaterial.metalness = material.metalness;
if (material.metalness !== undefined) {
primitiveMaterial.metalness = material.metalness;
}
if (material.metalnessMap !== undefined) {

@@ -101,3 +119,3 @@ primitiveMaterial.metalnessMap = material.metalnessMap;

if (primitiveMaterial.metalnessMap) {
primitiveMaterial.metalness = 1.0;
primitiveMaterial.metalness = 0.0;
}

@@ -187,27 +205,16 @@ }

private createCylinderGeometry(geometry: COMGeometry): BufferGeometry {
return new CylinderGeometry(geometry.width * 2, geometry.width * 2, geometry.height, 64);
const geo = new CylinderGeometry(geometry.width / 2, geometry.width / 2, geometry.height, 64);
geo.translate(0, geometry.height / 2, 0);
return geo;
}
private createSphereGeometry(geometry: COMGeometry): BufferGeometry {
return new SphereGeometry(geometry.width * 2, 64);
const geo = new SphereGeometry(geometry.width / 2, 256, 256);
return geo;
}
private createPyramidGeometry(geometry: COMGeometry): BufferGeometry {
const geo = new BufferGeometry();
const { width, height, depth } = geometry;
geo.setAttribute('position', new Float32BufferAttribute([
width / 2, 0, depth / 2, // right back
width / 2, 0, -depth / 2, // right front
-width / 2, 0, -depth / 2, // left front
-width / 2, 0, depth / 2, // left back
0, height, 0, // top
], 3));
geo.setIndex(new Uint32BufferAttribute([
1, 0, 4,
2, 1, 4,
3, 2, 4,
3, 0, 4,
0, 1, 2,
0, 2, 3,
], 1));
const geo = new ConeGeometry(geometry.width / 2, geometry.height, 4, 1, true);
geo.rotateY(Math.PI / 4);
geo.translate(0, geometry.height / 2, 0);
return geo;

@@ -217,16 +224,24 @@ }

private createBoxGeometry(geometry: COMGeometry): BufferGeometry {
return new BoxGeometry(geometry.width, geometry.height, geometry.depth);
const geo = new BoxGeometry(geometry.width, geometry.height, geometry.depth);
geo.translate(0, geometry.height / 2, 0);
return geo;
}
private createConeGeometry(geometry: COMGeometry): BufferGeometry {
return new CylinderGeometry(0, geometry.width * 2, geometry.height, 64);
const geo = new ConeGeometry(geometry.width / 2, geometry.height, 256);
geo.translate(0, geometry.height / 2, 0);
return geo;
}
private createWallGeometry(geometry: COMGeometry): BufferGeometry {
return new BoxGeometry(geometry.width, geometry.height, geometry.depth, 16);
const geo = new BoxGeometry(geometry.width, geometry.height, geometry.depth || 0.05, 16);
geo.translate(0, geometry.height / 2, 0);
return geo;
}
private createPlaneGeometry(geometry: COMGeometry): BufferGeometry {
return new BoxGeometry(geometry.width, geometry.height, geometry.depth);
const geo = new BoxGeometry(geometry.width, geometry.height, geometry.depth);
geo.translate(0, geometry.height / 2, 0);
return geo;
}
}

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