Huge News!Announcing our $40M Series B led by Abstract Ventures.Learn More
Socket
Sign inDemoInstall
Socket

@smoovy/parallax

Package Overview
Dependencies
Maintainers
0
Versions
32
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

@smoovy/parallax

Parallax effects library

  • 1.0.6
  • latest
  • Source
  • npm
  • Socket score

Version published
Weekly downloads
19
decreased by-53.66%
Maintainers
0
Weekly downloads
 
Created
Source

@smoovy/parallax

Version Size

Predictable parallax effects

Installation

yarn add @smoovy/parallax

or

npm install --save @smoovy/parallax

Usage

A parallax item is simply a point that moves by the mangament of the state inside a context. So if a state is updated all parallax items assgined to the context will be updated as well.

Creating a parallax item

import { parallax } from '@smoovy/parallax';

const item = parallax({
  speed: { y: 0.3 },
  context: 'custom-optional-context',
  element: document.querySelector('[data-parallax]'),
  onUpdate: (state, progress) => {
    console.log('current progress', progress.y * 100);
    console.log('current shift', state.shiftY);
  }
});

Updating the state

States are always assigned to a context. The default context is named default. This ensure that you can have different groups of items and calculations with the same API.

import { Parallax } from '@smoovy/parallax';

window.addEventListener('scroll', () => {
  Parallax.update({
    scrollX: window.scrollX,
    scrollY: window.scrollY,
    viewWidth: window.innerWidth,
    viewHeight: window.innerHeight,
    maxWidth: document.body.offsetWidth,
    maxHeight: document.body.offsetHeight
  }, 'custom-optional-context' /** default: default */);
});

You should consider all of these calls (e.g. with @smoovy/observer)

More options

parallax({
  /**
   * Context to tell tell which updates to
   * listen to and which state to use
   *
   * @default default
   */
  context?: string;

  /**
   * Whether to enable "out-of-viewport" detection and stop updating
   * once the coordinates aren't visible to the user anymore
   *
   * @default true
   */
  culling?: boolean;

  /**
   * This enabled a special mode where the parallax item moves inside a
   * container. Usually an element with `overflow: hidden`. This applies
   * a scale to the item, so it won't show a gap when the user scrolls
   * by this item. It's as simple as: 1 + (gap * 2) / size. If there's
   * an element available it will be transformed.
   *
   * @default false
   */
  masking?: boolean;

  /**
   * Whether to normalize the shift value. If this is enabled, a value
   * for compensating starting and ending positions will be added to the
   * shift value. So if you have an item at the first section of your
   * viewport the starting position will be adjusted, so the shift will
   * be 0 if the scroll position is 0.
   *
   * @default true
   */
  normalize?: boolean;

  /**
   * The speed tells how fast the item should move in relation to the
   * scroll position. The initial position will always be reached when
   * the center position of the item and the viewport match. This means
   * if the item is in the center of the viewport the shift is 0.
   * A speed value of 0 means no shift, 1 means basicall fixed and everthing
   * in between, below and above will generate parallax effect
   *
   * @default { x: 0, y: 0 }
   */
  speed?: Partial<Coordinate>;

  /**
   * This will be used as a target, so the shift will be applied as
   * translate3d and the mask (if enabled) with `scale`
   *
   * @default null
   */
  element?: HTMLElement | {
    target: HTMLElement;
    transform?: boolean;
  };

  /**
   * Simply notifies you about the current state of the item and only will
   * be triggered if the item position has changed. You can make modifications
   * to the state here. For example remap the y value to x so it moves
   * horizontally when the user scrolls vertically
   */
  onUpdate?: (state: ParallaxState, progress: Coordinate) => void;
})

Choosing the perfect speed value

The speed value defines how fast the point will move relative to it's initial position:

0 means static. No movement

1 means sticky. It moves with the scroll position

-1 means "reverse sticky". It moves against the scroll position.

everything in between is a fraction of the scroll position (negative or positive).

License

See the LICENSE file for license rights and limitations (MIT).

Keywords

FAQs

Package last updated on 19 Oct 2024

Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc