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@solid-primitives/event-listener
Advanced tools
SolidJS Primitives to manage creating event listeners.
A set of primitives that help with listening to DOM and Custom Events.
makeEventListener
- Non-reactive primitive for adding event listeners that gets removed onCleanup.makeEventListenerStack
- Creates a stack of event listeners, that will be automatically disposed on cleanup.createEventListener
- Reactive version of makeEventListener
, that takes signal arguments to apply new listeners once changed.createEventSignal
- Like createEventListener
, but captured events are stored in a returned signal.createEventListenerMap
- A helpful primitive that listens to a map of events. Handle them by individual callbacks.WindowEventListener
- Listen to the window
DOM Events, using a component.DocumentEventListener
- Listen to the document
DOM Events, using a component.npm install @solid-primitives/event-listener
# or
yarn add @solid-primitives/event-listener
makeEventListener
@2.0.0
Can be used to listen to DOM or Custom Events on window, document, or any EventTarget.
Event listener is automatically removed on root cleanup. The clear() function is also returned for calling it early.
import { makeEventListener } from "@solid-primitives/event-listener";
const clear = makeEventListener(
document.getElementById("myButton"),
"mousemove",
e => console.log("x:", e.pageX, "y:", e.pageY),
{ passive: true }
);
// to clear all of the event listeners
clear();
// when listening to element refs, call it inside onMount
let ref!: HTMLDivElement
onMount(() => {
makeEventListener(ref, "click", e => {...}, { passive: true });
});
<div ref={ref} />;
// you can provide your own event map type as well:
// fill both type generics for the best type support
makeEventListener<{ myCustomEvent: MyEvent; other: Event }, "myCustomEvent">(
window,
"myCustomEvent",
() => console.log("yup!")
);
// just don't use interfaces as EventMaps! (write them using `type` keyword)
makeEventListenerStack
@2.0.0
Creates a stack of event listeners, that will be automatically disposed on cleanup.
import { makeEventListenerStack } from "@solid-primitives/event-listener";
const [listen, clear] = makeEventListenerStack(target, { passive: true });
listen("mousemove", handleMouse);
listen("dragover", handleMouse);
// remove listener (will also happen on cleanup)
clear();
createEventListener
Reactive version of makeEventListener
, that can take signal target
and type
arguments to apply new listeners once changed.
import { createEventListener } from "@solid-primitives/event-listener";
createEventListener(
document.getElementById("myButton"),
"mousemove",
e => console.log("x:", e.pageX, "y:", e.pageY),
{ passive: true }
);
// target element and event name can be reactive signals
const [ref, setRef] = createSignal<HTMLElement>();
const [type, setType] = createSignal("mousemove");
createEventListener(ref, type, e => {...});
// when using ref as a target, pass it in a function – function will be executed after mount
// or wrap the whole primitive in onMount
let ref;
createEventListener(() => ref, "mousemove", e => {});
<div ref={ref} />;
// you can provide your own event map type as well:
// fill both type generics for the best type support
createEventListener<{ myCustomEvent: MyEvent; other: Event }, "myCustomEvent">(
window,
"myCustomEvent",
() => console.log("yup!")
);
// just don't use interfaces as EventMaps! (write them using `type` keyword)
Since version @2.0.0
createEventListener
and other reactive primitives aren't returning a clear()
function, because of it's flawed behavior described in this issue.
Although there are still ways to remove attached event listeners:
target
or type
arguments to an empty array.const [type, setType] = createSignal<"click" | []>("click");
createEventListener(window, type, e => {...});
// remove listener:
setType([]);
createEventListener
primitive in Solid's createRoot
or createBranch
| createDisposable
from "@solid-primitives/rootless".import { createDisposable } from "@solid-primitives/rootless";
const clear = createDisposable(() => createEventListener(element, "click", e => {...}));
// remove listener:
clear();
@1.4.3
You can listen to multiple events with single createEventListener
primitive.
createEventListener(el, ["mousemove", "mouseenter", "mouseleave"], e => {});
props passed to the directive are also reactive, so you can change handlers on the fly.
import { eventListener } from "@solid-primitives/event-listener";
// avoids tree-shaking the directive:
eventListener;
<button use:eventListener={["click", () => console.log("Click")]}>Click!</button>;
createEventSignal
Like createEventListener
, but events are handled with the returned signal, instead of with a callback.
import { createEventSignal } from "@solid-primitives/event-listener";
// all arguments can be reactive signals
const lastEvent = createEventSignal(el, "mousemove", { passive: true });
createEffect(() => {
console.log(lastEvent()?.x, lastEvent()?.y);
});
createEventListenerMap
A helpful primitive that listens to a map of events. Handle them by individual callbacks.
import { createEventListenerMap } from "@solid-primitives/event-listener";
createEventListenerMap(element, {
mousemove: mouseHandler,
mouseenter: e => {},
touchend: touchHandler
});
// both target can be reactive:
const [target, setTarget] = createSignal(document.getElementById("abc"));
createEventListenerMap(
target,
{
mousemove: e => {},
touchstart: e => {}
},
{ passive: true }
);
// createEventListenerMap can be used to listen to custom events
// fill both type generics for the best type support
createEventListenerMap<
{
myEvent: MyEvent;
custom: Event;
other: Event;
},
"myEvent" | "custom"
>(target, {
myEvent: e => {},
custom: e => {}
});
WindowEventListener
Listen to the window
DOM Events, using a component.
You can use it with any Solid's Control-Flow components, e.g. <Show/>
or <Switch/>
.
The event handler prop is reactive, so you can use it with signals.
import { WindowEventListener } from "@solid-primitives/event-listener";
<WindowEventListener onMouseMove={e => console.log(e.x, e.y)} />;
DocumentEventListener
The same as WindowEventListener
, but listens to document
events.
import { DocumentEventListener } from "@solid-primitives/event-listener";
<DocumentEventListener onMouseMove={e => console.log(e.x, e.y)} />;
You may view a working example here: https://codesandbox.io/s/solid-primitives-event-listener-elti5
0.0.100
First ported commit from react-use-event-listener.
1.1.4
Released a version with type mostly cleaned up.
1.2.3
Switched to a more idiomatic pattern: Warning: incompatible with the previous version!
1.2.5
Added CJS build.
1.2.6
Migrated to new build process.
1.3.0
(minor breaking changes to type generics and returned functions) Primitive rewritten to provide better types and more solidlike (reactive) usage. Added a lot more primitives.
1.3.8
Published recent major updates to latest tag.
1.4.1
Updated to Solid 1.3
1.4.2
Minor improvements.
1.4.3
Allow listening to multiple event types with a single createEventListener
| createEventSignal
. Removed option to pass a reactive signal as options.
1.5.0
Add createEventListenerBus
.
2.0.0
Remove createEventListenerBus
, createEventListenerStore
& eventListenerMap
Add makeEventListener
and makeEventListenerStack
Remove clear() functions from reactive primitives.
2.1.0
Allow for undefined
targets in createEventListener
FAQs
SolidJS Primitives to manage creating event listeners.
The npm package @solid-primitives/event-listener receives a total of 18,461 weekly downloads. As such, @solid-primitives/event-listener popularity was classified as popular.
We found that @solid-primitives/event-listener demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 3 open source maintainers collaborating on the project.
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