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@solid-primitives/trigger

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@solid-primitives/trigger

A set of primitives based on Solid signals, used to trigger computations.

Source
npmnpm
Version
1.0.0
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Weekly downloads
1.3M
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Maintainers
3
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Solid Primitives trigger

@solid-primitives/trigger

turborepo size version stage

A set of primitives based on Solid signals, used to trigger computations.

Installation

npm install @solid-primitives/trigger
# or
yarn add @solid-primitives/trigger
# or
pnpm add @solid-primitives/trigger

createTrigger

Set listeners in reactive computations and then trigger them when you want.

How to use it

import { createTrigger } from "@solid-primitives/trigger";

const [track, dirty] = createTrigger();

createEffect(() => {
  track();
  // ...
});

// later
dirty();

createTriggerCache

Creates a cache of triggers that can be used to mark dirty only specific keys.

Cache is a Map or WeakMap depending on the mapConstructor argument. (default: Map)

If mapConstructor is WeakMap then the cache will be weak and the keys will be garbage collected when they are no longer referenced.

Trigger signals added to the cache only when tracked under a computation, and get deleted from the cache when they are no longer tracked.

How to use it

track and dirty are called with a key so that each tracker will trigger an update only when his individual key would get marked as dirty.

import { createTriggerCache } from "@solid-primitives/trigger";

const map = createTriggerCache<number>();

createEffect(() => {
  map.track(1);
  //  ...
});

// later
map.dirty(1);
// this won't cause an update:
map.dirty(2);

Weak version

createTriggerCache constructor can take a WeakMap constructor as an argument. This will create a WeakMap of triggers instead of a Map.

const map = createTriggerCache<object>(WeakMap);

const obj = {};

createEffect(() => {
  map.track(obj);
  //  ...
});

// later
map.dirty(obj);

Demo

TODO

Changelog

See CHANGELOG.md

Keywords

solid

FAQs

Package last updated on 24 Feb 2023

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