Unity MCP
✨ What It Does
Unity MCP provides real-time control of Unity Editor through the Model Context Protocol, allowing you to:
  | Select, move, rotate, and scale objects with natural language |
  | Align, distribute, duplicate objects with undo support |
  | Enter play mode and run test scenarios programmatically |
  | Load, save, inspect scene hierarchy in real-time |
🚀 Quick Setup
📋 Prerequisites
🔑 Requirements
📥 Installation
📦 Choose your installation method
Option 1: Claude Code (Recommended)
claude mcp add @spark-apps/unity-mcp
Option 2: Manual Installation
npm i -g @spark-apps/unity-mcp
Then add to your MCP client config:
- Windows
%APPDATA%\\Claude\\claude_desktop_config.json
- macOS
~/Library/Application Support/Claude/claude_desktop_config.json
- Linux
~/.config/Claude/claude_desktop_config.json
{
"mcpServers": {
"unity-mcp": {"command": "npx", "args": ["-y", "@spark-apps/unity-mcp"]}
}
}
Restart your MCP client after installation.
🎮 Unity Editor Integration
⚡ Required one-time setup per Unity project
Why is this needed?
Unity MCP installs C# editor scripts into your Unity project that create an HTTP server on port 8080. The MCP tools communicate with Unity through this server.
Setup Steps:
Done! The MCP tools can now control Unity Editor via HTTP.
🛠️ Available Tools
🔧 View All Available Tools (19 tools)
Safe Operations (Read-only)
  | Install editor integration into Unity project |
  | Select by name, tag, or pattern with framing |
  | Find by component type or pattern |
  | List all scenes in build settings |
  | Get complete scene hierarchy |
  | Find objects in current scene |
  | Get play mode status and logs |
Modifications (With Undo Support)
  | Move, rotate, scale objects |
  | Align left/right/top/bottom/center |
  | Distribute evenly along axis |
  | Clone objects with undo support |
  | Start play mode programmatically |
  | Exit play mode programmatically |
  | Execute automated test scenarios |
  | Slow motion or fast forward |
  | Load scene by name or index |
  | Save current or all scenes |
Destructive Operations (Use with Caution)
  | Delete objects with undo support |
  | Remove missing scripts and empty objects |
💬 Example Commands
🎯 Object Manipulation
- "Select all objects with tag 'Enemy' and align them horizontally"
- "Move the Player object to position (0, 5, 10)"
- "Distribute selected objects evenly along the x axis"
- "Find all objects with Camera component"
- "Duplicate selected object 5 times"
🧪 Automated Testing
- "Enter play mode and move Player to (10, 0, 0) for 5 seconds"
- "Set time scale to 0.5 for slow motion"
- "Run a test that destroys the Boss after 2 seconds"
- "Check play mode status and show test logs"
🗺️ Scene Operations
- "List all scenes in the project"
- "Load the MainMenu scene"
- "Show me the complete hierarchy of the current scene"
- "Find all objects with Rigidbody component"
- "Clean up scene by removing missing scripts"
🐛 Troubleshooting
❌ Common Issues
MCP Server Not Showing:
- Verify Node.js is installed:
node --version
- Check config file path is correct
- Ensure JSON syntax is valid
- Restart MCP client completely
Unity Editor Not Responding:
- Ensure Unity Editor is open
- Check
Assets/Editor/UnityMCP/ scripts are installed
- Verify Console for
[Unity MCP] Server started on port 8080
- Check no errors in Unity Console
Port Already in Use:
- Default port is
8080
- Check what's using it:
lsof -i :8080 (Mac/Linux) or netstat -ano | findstr :8080 (Windows)
- Stop conflicting process or change port in Unity scripts
📖 Documentation
🤝 Contributing
Contributions welcome! Focus areas:
- ✅ Editor manipulation and automation
- ✅ Testing workflows
- ✅ Scene management
- ✅ Bug fixes and improvements
Not in scope: Code generation (use context7 MCP instead)
📝 License
MIT © Muammar Yacoob
🌟 If Unity MCP saves you time, show some love!

Built with ❤️ for game developers who want to automate repetitive tasks