Usage
var pareto1 = require( '@stdlib/random-base-pareto-type1' );
pareto1( alpha, beta )
Returns a pseudorandom number drawn from a Pareto (Type I) distribution with parameters alpha
(shape parameter) and beta
(scale parameter).
var r = pareto1( 2.0, 5.0 );
If alpha <= 0
or beta <= 0
, the function returns NaN
.
var r = pareto1( 2.0, -2.0 );
r = pareto1( -2.0, 2.0 );
If alpha
or beta
is NaN
, the function returns NaN
.
var r = pareto1( NaN, 5.0 );
r = pareto1( 2.0, NaN );
pareto1.factory( [alpha, beta, ][options] )
Returns a pseudorandom number generator (PRNG) for generating pseudorandom numbers drawn from a Pareto (Type I) distribution.
var rand = pareto1.factory();
var r = rand( 1.5, 1.5 );
If provided alpha
and beta
, the returned generator returns random variates from the specified distribution.
var rand = pareto1.factory( 1.5, 1.5 );
var r = rand();
r = rand();
If not provided alpha
and beta
, the returned generator requires that both parameters be provided at each invocation.
var rand = pareto1.factory();
var r = rand( 1.0, 1.0 );
r = rand( 3.14, 2.25 );
The function accepts the following options
:
- prng: pseudorandom number generator for generating uniformly distributed pseudorandom numbers on the interval
[0,1)
. If provided, the function ignores both the state
and seed
options. In order to seed the returned pseudorandom number generator, one must seed the provided prng
(assuming the provided prng
is seedable). - seed: pseudorandom number generator seed.
- state: a
Uint32Array
containing pseudorandom number generator state. If provided, the function ignores the seed
option. - copy:
boolean
indicating whether to copy a provided pseudorandom number generator state. Setting this option to false
allows sharing state between two or more pseudorandom number generators. Setting this option to true
ensures that a returned generator has exclusive control over its internal state. Default: true
.
To use a custom PRNG as the underlying source of uniformly distributed pseudorandom numbers, set the prng
option.
var minstd = require( '@stdlib/random-base-minstd' );
var rand = pareto1.factory({
'prng': minstd.normalized
});
var r = rand( 2.0, 3.0 );
To seed a pseudorandom number generator, set the seed
option.
var rand1 = pareto1.factory({
'seed': 12345
});
var r1 = rand1( 2.0, 3.0 );
var rand2 = pareto1.factory( 2.0, 3.0, {
'seed': 12345
});
var r2 = rand2();
var bool = ( r1 === r2 );
To return a generator having a specific initial state, set the generator state
option.
var rand;
var bool;
var r;
var i;
for ( i = 0; i < 1000; i++ ) {
r = pareto1( 1.0, 2.0 );
}
rand = pareto1.factory({
'state': pareto1.state
});
bool = ( rand( 1.0, 2.0 ) === pareto1( 1.0, 2.0 ) );
pareto1.NAME
The generator name.
var str = pareto1.NAME;
pareto1.PRNG
The underlying pseudorandom number generator.
var prng = pareto1.PRNG;
pareto1.seed
The value used to seed pareto1()
.
var rand;
var r;
var i;
for ( i = 0; i < 100; i++ ) {
r = pareto1( 2.0, 2.0 );
}
rand = pareto1.factory( 2.0, 2.0, {
'seed': pareto1.seed
});
for ( i = 0; i < 100; i++ ) {
r = rand();
}
If provided a PRNG for uniformly distributed numbers, this value is null
.
var rand = pareto1.factory({
'prng': Math.random
});
var seed = rand.seed;
pareto1.seedLength
Length of generator seed.
var len = pareto1.seedLength;
If provided a PRNG for uniformly distributed numbers, this value is null
.
var rand = pareto1.factory({
'prng': Math.random
});
var len = rand.seedLength;
pareto1.state
Writable property for getting and setting the generator state.
var r = pareto1( 2.0, 5.0 );
r = pareto1( 2.0, 5.0 );
var state = pareto1.state;
r = pareto1( 2.0, 5.0 );
r = pareto1( 2.0, 5.0 );
pareto1.state = state;
r = pareto1( 2.0, 5.0 );
r = pareto1( 2.0, 5.0 );
If provided a PRNG for uniformly distributed numbers, this value is null
.
var rand = pareto1.factory({
'prng': Math.random
});
var state = rand.state;
pareto1.stateLength
Length of generator state.
var len = pareto1.stateLength;
If provided a PRNG for uniformly distributed numbers, this value is null
.
var rand = pareto1.factory({
'prng': Math.random
});
var len = rand.stateLength;
pareto1.byteLength
Size (in bytes) of generator state.
var sz = pareto1.byteLength;
If provided a PRNG for uniformly distributed numbers, this value is null
.
var rand = pareto1.factory({
'prng': Math.random
});
var sz = rand.byteLength;
pareto1.toJSON()
Serializes the pseudorandom number generator as a JSON object.
var o = pareto1.toJSON();
If provided a PRNG for uniformly distributed numbers, this method returns null
.
var rand = pareto1.factory({
'prng': Math.random
});
var o = rand.toJSON();