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Usage
var poisson = require( '@stdlib/random-base-poisson' );
poisson( lambda )
Returns a pseudorandom number drawn from a Poisson distribution with mean parameter lambda
.
var r = poisson( 7.9 );
If lambda <= 0
or lambda
is NaN
, the function returns NaN
.
var r = poisson( -2.0 );
r = poisson( NaN );
poisson.factory( [lambda, ][options] )
Returns a pseudorandom number generator (PRNG) for generating pseudorandom numbers drawn from a Poisson distribution.
var rand = poisson.factory();
var r = rand( 15.0 );
If provided lambda
, the returned generator returns random variates from the specified distribution.
var rand = poisson.factory( 10.0 );
var r = rand();
r = rand();
If not provided lambda
, the returned generator requires that lambda
be provided at each invocation.
var rand = poisson.factory();
var r = rand( 4.0 );
r = rand( 3.14 );
The function accepts the following options
:
- prng: pseudorandom number generator for generating uniformly distributed pseudorandom numbers on the interval
[0,1)
. If provided, the function ignores both the state
and seed
options. In order to seed the returned pseudorandom number generator, one must seed the provided prng
(assuming the provided prng
is seedable). - seed: pseudorandom number generator seed.
- state: a
Uint32Array
containing pseudorandom number generator state. If provided, the function ignores the seed
option. - copy:
boolean
indicating whether to copy a provided pseudorandom number generator state. Setting this option to false
allows sharing state between two or more pseudorandom number generators. Setting this option to true
ensures that a returned generator has exclusive control over its internal state. Default: true
.
To use a custom PRNG as the underlying source of uniformly distributed pseudorandom numbers, set the prng
option.
var minstd = require( '@stdlib/random-base-minstd' );
var rand = poisson.factory({
'prng': minstd.normalized
});
var r = rand( 3.0 );
To seed a pseudorandom number generator, set the seed
option.
var rand1 = poisson.factory({
'seed': 12345
});
var r1 = rand1( 3.0 );
var rand2 = poisson.factory( 3.0, {
'seed': 12345
});
var r2 = rand2();
var bool = ( r1 === r2 );
To return a generator having a specific initial state, set the generator state
option.
var rand;
var bool;
var r;
var i;
for ( i = 0; i < 1000; i++ ) {
r = poisson( 10.0 );
}
rand = poisson.factory({
'state': poisson.state
});
bool = ( rand( 10.0 ) === poisson( 10.0 ) );
poisson.NAME
The generator name.
var str = poisson.NAME;
poisson.PRNG
The underlying pseudorandom number generator.
var prng = poisson.PRNG;
poisson.seed
The value used to seed poisson()
.
var rand;
var r;
var i;
for ( i = 0; i < 100; i++ ) {
r = poisson( 2.0 );
}
rand = poisson.factory( 2.0, {
'seed': poisson.seed
});
for ( i = 0; i < 100; i++ ) {
r = rand();
}
If provided a PRNG for uniformly distributed numbers, this value is null
.
var rand = poisson.factory({
'prng': Math.random
});
var seed = rand.seed;
poisson.seedLength
Length of generator seed.
var len = poisson.seedLength;
If provided a PRNG for uniformly distributed numbers, this value is null
.
var rand = poisson.factory({
'prng': Math.random
});
var len = rand.seedLength;
poisson.state
Writable property for getting and setting the generator state.
var r = poisson( 10.0 );
r = poisson( 10.0 );
var state = poisson.state;
r = poisson( 10.0 );
r = poisson( 10.0 );
poisson.state = state;
r = poisson( 10.0 );
r = poisson( 10.0 );
If provided a PRNG for uniformly distributed numbers, this value is null
.
var rand = poisson.factory({
'prng': Math.random
});
var state = rand.state;
poisson.stateLength
Length of generator state.
var len = poisson.stateLength;
If provided a PRNG for uniformly distributed numbers, this value is null
.
var rand = poisson.factory({
'prng': Math.random
});
var len = rand.stateLength;
poisson.byteLength
Size (in bytes) of generator state.
var sz = poisson.byteLength;
If provided a PRNG for uniformly distributed numbers, this value is null
.
var rand = poisson.factory({
'prng': Math.random
});
var sz = rand.byteLength;
poisson.toJSON()
Serializes the pseudorandom number generator as a JSON object.
var o = poisson.toJSON();
If provided a PRNG for uniformly distributed numbers, this method returns null
.
var rand = poisson.factory({
'prng': Math.random
});
var o = rand.toJSON();