🚀 Socket Launch Week Day 5:Introducing Repository Access Permissions and Custom Roles.Learn more
Sign In

@threeatom/gameframework-mvc-core

Package Overview
Dependencies
Maintainers
1
Versions
19
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

@threeatom/gameframework-mvc-core

> TODO: description

latest
npmnpm
Version
1.1.12
Version published
Maintainers
1
Created
Source

mvc-core

TODO: 游戏开发mvc模式

Usage

export class GameStartCommand extends Command {
    public static readonly GameStartEvent: string = "GameStart";
    OnExecute(): void {
        console.log("GameStartCommand executed");
        this.getModel<GameModel>(GameModel.CLASS_NAME).Count.Value = 0;
        // 通知游戏开始
        this.sendNotification(GameStartCommand.GameStartEvent);
    }
}

export class GameEndCommand extends Command {
    public static readonly GameEndEvent: string = "GameEnd";
    OnExecute(): void {
        console.log("GameEndCommand executed");
        this.getModel<GameModel>(GameModel.CLASS_NAME).Count.Value = 100;
        // 通知游戏结束
        this.sendNotification(GameEndCommand.GameEndEvent);

    }

}
export class GameController extends Controller {
    initialize(): void {
        this.registerEvent('GameStart', (data) => {
            console.log(`Game start with data ${data}`);
            this.runGame();
        });
        this.registerEvent('GameEnd', (data) => {
            console.log(`Game end with data ${data}`);
        });
    }

    runGame(){
        for(let i = 0; i < 10; i++){
            this.getModel<GameModel>(GameModel.CLASS_NAME).Count.Value = i;
            console.log(`我得分: ${i}`);
        }
        //发送命令 游戏结束
        this.executeCommand(new GameEndCommand());
    };


   
}
export class GameModel extends Model {
    getClassName(): string {
        return GameModel.CLASS_NAME;
    }
    static CLASS_NAME: string="GameModel";
    Count = new BindableProperty<number>(0);

    initialize(): void {
        this.Count.setValueWithoutEvent(0);
        this.Count.register(new ValueChangedObserver((value) => {
            console.log(`Count value changed to ${value}`);
        }));
        
    }

}
export class GameView extends View {
    initialize() {
        this.getModel<GameModel>(GameModel.CLASS_NAME).Count.register(new ValueChangedObserver((property) => {
            this.showScore(property.Value);
        }));
    }
    showScore(score: number) {
        console.log(`渲染分数: ${score}`);
    }
}
const mvc = MvcFramework.getInstance();
const gameController: GameController = new GameController();
mvc.registerModel(GameModel);
const gameView:GameView=new GameView(gameController);

mvc.executeCommand(new GameStartCommand());
const model = mvc.getModel<GameModel>(GameModel.CLASS_NAME);
        

FAQs

Package last updated on 10 Jun 2024

Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts