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@turf/random
Advanced tools
@turf/random is a module within the Turf.js library that provides functions to generate random geometries such as points, polygons, and lines. It is useful for creating test data, simulations, and other applications where random spatial data is needed.
Random Points
Generates a specified number of random points. In this example, it generates 5 random points.
const turf = require('@turf/random');
const points = turf.randomPoint(5);
console.log(points);
Random Polygons
Generates a specified number of random polygons. In this example, it generates 3 random polygons.
const turf = require('@turf/random');
const polygons = turf.randomPolygon(3);
console.log(polygons);
Random Lines
Generates a specified number of random line strings. In this example, it generates 2 random line strings.
const turf = require('@turf/random');
const lines = turf.randomLineString(2);
console.log(lines);
Faker is a library for generating fake data, including names, addresses, and other types of data. While it is not specifically focused on spatial data, it can be used to generate random data for various applications. Compared to @turf/random, Faker is more general-purpose and not specialized in geospatial data.
Chance is a random generator helper for JavaScript. It can generate random numbers, strings, and other types of data. Like Faker, it is not specialized in geospatial data but can be used for a wide range of random data generation needs. Compared to @turf/random, Chance is more versatile but less focused on spatial data.
GeoJSON-Random is a library specifically designed to generate random GeoJSON data, including points, polygons, and lines. It is very similar to @turf/random in terms of functionality but is a standalone package rather than part of a larger geospatial library like Turf.js.
Generates random GeoJSON data, including Points and Polygons, for testing and experimentation.
Parameters
type
[string] type of features desired: 'points' or 'polygons' (optional, default 'point'
)count
[number] how many geometries should be generated. (optional, default 1
)options
Object options relevant to the feature desired. Can include:
options.bbox
Array<number> a bounding box inside of which geometries
are placed. In the case of Point features, they are guaranteed to be within this bounds,
while Polygon features have their centroid within the bounds.options.num_vertices
[number] options.vertices the number of vertices added
to polygon features. (optional, default 10
)options.max_radial_length
[Number] the total number of decimal
degrees longitude or latitude that a polygon can extent outwards to
from its center. (optional, default 10
)Examples
var points = turf.random('points', 100, {
bbox: [-70, 40, -60, 60]
});
var polygons = turf.random('polygons', 4, {
bbox: [-70, 40, -60, 60]
});
//addToMap
var addToMap = [points, polygons]
Returns FeatureCollection generated random features
This module is part of the Turfjs project, an open source module collection dedicated to geographic algorithms. It is maintained in the Turfjs/turf repository, where you can create PRs and issues.
Install this module individually:
$ npm install @turf/random
Or install the Turf module that includes it as a function:
$ npm install @turf/turf
4.7.0
@turf/projection
][projection](PR https://github.com/Turfjs/turf/pull/927 - Author @stebogit)
@turf/point-to-line-distance
][point-to-line-distance]Returns the minimum distance between a {@link Point} and a {@link LineString}, being the distance from a line the minimum distance between the point and any segment of the LineString
.
(PR https://github.com/Turfjs/turf/pull/925 - Author @stebogit)
@turf/boolean-within
][boolean-within]Boolean-within returns true if the first geometry is completely within the second geometry. The interiors of both geometries must intersect and, the interior and boundary of the primary (geometry a) must not intersect the exterior of the secondary (geometry b). Boolean-within returns the exact opposite result of the [@turf/boolean-contains
][boolean-contains].
(PR https://github.com/Turfjs/turf/pull/924 - Author @rowanwins)
@turf/unkink-polygon
][unkink-polygon] testing & added flattenEach
instead of using flatten
.
(PR https://github.com/Turfjs/turf/pull/889)@turf/concave
][concave] refactoring, replacing [@turf/union
][union] with geojson-dissolve
to increase speed and added support to null
geometries
(PR https://github.com/Turfjs/turf/pull/907 - Contributor @stebogit @DenisCarriere)@turf/polygonize
][polygonize] about "Edges must be correctly noded"
(PR https://github.com/Turfjs/turf/pull/898 - Contributor @stebogit @NickCis)@turf/clone
][clone]
(PR https://github.com/Turfjs/turf/pull/904 - Contributor @DenisCarriere)GeoJSON
to [@turf/simplify
][simplify]
(PR https://github.com/Turfjs/turf/pull/903 - Contributor @DenisCarriere @stebogit)isNumber
function and improves type checking for few [@turf/helpers
][helpers] methods
(PR https://github.com/Turfjs/turf/pull/920 - Contributor @DenisCarriere @stebogit)MultiPolygons
for [@turf/simplify
][simplify]
(PR https://github.com/Turfjs/turf/pull/922 - Contributor @DenisCarriere)@turf/bbox-clip
point intersection handling, adding sanity-checks the lineclip output
(PR https://github.com/Turfjs/turf/pull/886)@turf/line-split
][line-split] endpoint case handling applying [@turf/truncate
][truncate] on splitter
(PR https://github.com/Turfjs/turf/pull/892 and https://github.com/Turfjs/turf/pull/855 - Contributor @stebogit)@turf/intersect
][intersect] throwing "uncaught exception", adding [@turf/truncate
][truncate] to inputs and returning Feature<null>
if no geometry
(PR https://github.com/Turfjs/turf/pull/890 - Contributor @stebogit @vicvolk)@turf/hex-grid
][hex-grid] not properly cloning the last ring vertex
(PR https://github.com/Turfjs/turf/pull/897 - Contributor @stebogit @DenisCarriere)@turf/boolean-disjoint
][boolean-disjoint] incorrect behaviour where a poly was completely contained within another poly
(PR https://github.com/Turfjs/turf/pull/908 - Contributor @rowanwins)@turf/simplify
][simplify] process pending on particular geometries, applying [@turf/clean-coords
][clean-coords] to input.
(PR https://github.com/Turfjs/turf/pull/903 - Contributor @stebogit @DenisCarriere)boolean
properties not being translated with [@turf/clone
][clone]
(PR https://github.com/Turfjs/turf/pull/909 - Contributor @DenisCarriere)@turf/boolean-contains
][boolean-contains] incorrect output when checking two polygons
(PR https://github.com/Turfjs/turf/pull/923 - Contributor @rowanwins @DenisCarriere)FAQs
turf random module
The npm package @turf/random receives a total of 611,936 weekly downloads. As such, @turf/random popularity was classified as popular.
We found that @turf/random demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 9 open source maintainers collaborating on the project.
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