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@turf/random
Advanced tools
@turf/random is a module within the Turf.js library that provides functions to generate random geometries such as points, polygons, and lines. It is useful for creating test data, simulations, and other applications where random spatial data is needed.
Random Points
Generates a specified number of random points. In this example, it generates 5 random points.
const turf = require('@turf/random');
const points = turf.randomPoint(5);
console.log(points);
Random Polygons
Generates a specified number of random polygons. In this example, it generates 3 random polygons.
const turf = require('@turf/random');
const polygons = turf.randomPolygon(3);
console.log(polygons);
Random Lines
Generates a specified number of random line strings. In this example, it generates 2 random line strings.
const turf = require('@turf/random');
const lines = turf.randomLineString(2);
console.log(lines);
Faker is a library for generating fake data, including names, addresses, and other types of data. While it is not specifically focused on spatial data, it can be used to generate random data for various applications. Compared to @turf/random, Faker is more general-purpose and not specialized in geospatial data.
Chance is a random generator helper for JavaScript. It can generate random numbers, strings, and other types of data. Like Faker, it is not specialized in geospatial data but can be used for a wide range of random data generation needs. Compared to @turf/random, Chance is more versatile but less focused on spatial data.
GeoJSON-Random is a library specifically designed to generate random GeoJSON data, including points, polygons, and lines. It is very similar to @turf/random in terms of functionality but is a standalone package rather than part of a larger geospatial library like Turf.js.
Returns a random position within a box.
Parameters
bbox
Array<number> a bounding box inside of which positions are placed. (optional, default [-180,-90,180,90]
)Examples
var position = turf.randomPosition([-180, -90, 180, 90])
// => position
Returns Array<number> Position [longitude, latitude]
Returns a random point.
Parameters
count
number how many geometries will be generated (optional, default 1
)options
Object Optional parameters (optional, default {}
)
Examples
var points = turf.randomPoint(25, {bbox: [-180, -90, 180, 90]})
// => points
Returns FeatureCollection<Point> GeoJSON FeatureCollection of points
Returns a random polygon.
Parameters
count
number how many geometries will be generated (optional, default 1
)options
Object Optional parameters (optional, default {}
)
options.bbox
Array<number> a bounding box inside of which geometries are placed. (optional, default [-180,-90,180,90]
)options.num_vertices
number is how many coordinates each LineString will contain. (optional, default 10
)options.max_radial_length
number is the maximum number of decimal degrees latitude or longitude that a vertex can reach out of the center of the Polygon. (optional, default 10
)Examples
var polygons = turf.randomPolygon(25, {bbox: [-180, -90, 180, 90]})
// => polygons
Returns FeatureCollection<Polygon> GeoJSON FeatureCollection of polygons
Returns a random linestring.
Parameters
count
number how many geometries will be generated (optional, default 1
)options
Object Optional parameters (optional, default {}
)
options.bbox
Array<number> a bounding box inside of which geometries are placed. (optional, default [-180,-90,180,90]
)options.num_vertices
number is how many coordinates each LineString will contain. (optional, default 10
)options.max_length
number is the maximum number of decimal degrees that a vertex can be from its predecessor (optional, default 0.0001
)options.max_rotation
number is the maximum number of radians that a line segment can turn from the previous segment. (optional, default Math.PI/8
)Examples
var lineStrings = turf.randomLineString(25, {bbox: [-180, -90, 180, 90]})
// => lineStrings
Returns FeatureCollection<LineString> GeoJSON FeatureCollection of linestrings
This module is part of the Turfjs project, an open source module collection dedicated to geographic algorithms. It is maintained in the Turfjs/turf repository, where you can create PRs and issues.
Install this module individually:
$ npm install @turf/random
Or install the Turf module that includes it as a function:
$ npm install @turf/turf
6.4.0
@turf/boolean-point-on-line
Added an epislon
option to help in floating point comparison.
(PR https://github.com/Turfjs/turf/pull/2051 - Author @okcoker)@turf/line-slice-along
Fixed a bug where the offset distance equal to the length of the line
(PR https://github.com/Turfjs/turf/pull/2030 - Author @EricPKerr)
@turf/helpers
Fixed the conversion ratio for converting meters to yards and vice-versa
(PR https://github.com/Turfjs/turf/pull/2046 - Author @anotherhale)
@turf/center-median
Fixed a missing TS type import
(PR https://github.com/Turfjs/turf/pull/2044 - Author @Seairth)
`@turf/bezier-spline Fix a bug ensuring the spline result reaches the end of the input (PR https://github.com/Turfjs/turf/pull/2090 - Author @the-nemz)
@turf/transform-rotate
and @turf/ellipse
) Improve documentation for angle parameter
(PR https://github.com/Turfjs/turf/pull/2016 - Author @pasieronen)
@turf/line-chunk
Fix an invalid anchor
(PR https://github.com/Turfjs/turf/pull/2071 - Author @GraxMonzo)
@turf/distance
Enhance distance doco so supported inputs are clearer
(PR https://github.com/Turfjs/turf/pull/2032 - Author @rowanwins)
@turf/concave
Replace deprecated topojson dependency
(PR https://github.com/Turfjs/turf/pull/2037 - Author @elliots)
Work towards enabling TS Strict Mode (PR https://github.com/Turfjs/turf/pull/2053 - Author @mfedderly)
FAQs
turf random module
The npm package @turf/random receives a total of 611,936 weekly downloads. As such, @turf/random popularity was classified as popular.
We found that @turf/random demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 9 open source maintainers collaborating on the project.
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