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@types/webxr
Advanced tools
@types/webxr provides TypeScript definitions for the WebXR Device API, which allows developers to create immersive virtual reality (VR) and augmented reality (AR) experiences on the web. This package helps in ensuring type safety and better development experience when working with WebXR in TypeScript.
Session Management
This feature allows you to request and manage XR sessions. The code sample demonstrates how to request an immersive VR session with optional features.
const sessionInit = { optionalFeatures: ['local-floor', 'bounded-floor'] };
navigator.xr.requestSession('immersive-vr', sessionInit).then((session) => {
console.log('Session started');
});
Reference Spaces
This feature allows you to create and manage reference spaces, which are coordinate systems used to track the position and orientation of the XR device. The code sample shows how to request a local reference space.
session.requestReferenceSpace('local').then((referenceSpace) => {
console.log('Reference space created');
});
XRFrame Handling
This feature allows you to handle XR frames and get the viewer's pose. The code sample demonstrates how to request an animation frame and retrieve the viewer's pose.
session.requestAnimationFrame((time, frame) => {
const pose = frame.getViewerPose(referenceSpace);
if (pose) {
console.log('Viewer pose:', pose);
}
});
Three.js is a popular JavaScript library for creating 3D graphics on the web. It provides higher-level abstractions for 3D rendering and includes support for WebXR, making it easier to create VR and AR experiences. Compared to @types/webxr, Three.js offers more comprehensive tools for 3D graphics but is less focused on type definitions.
A-Frame is a web framework for building virtual reality experiences. It is built on top of Three.js and provides an easy-to-use, declarative syntax for creating VR scenes. A-Frame abstracts away much of the complexity of WebXR, making it more accessible for beginners. Unlike @types/webxr, A-Frame is more about simplifying VR development rather than providing type definitions.
Babylon.js is a powerful, open-source 3D engine that supports WebXR. It provides a comprehensive set of tools for creating 3D applications, including VR and AR experiences. Babylon.js offers more features for 3D graphics and game development compared to @types/webxr, which focuses on type definitions for the WebXR API.
npm install --save @types/webxr
This package contains type definitions for webxr (https://www.w3.org/TR/webxr/).
Files were exported from https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/webxr.
OCULUS_multiview
, OVR_multiview2
, XOVR_multiview2
, XRAnchor
, XRBoundedReferenceSpace
, XRCompositionLayer
, XRCubeLayer
, XRCylinderLayer
, XREquirectLayer
, XRFrame
, XRHand
, XRHitTestResult
, XRHitTestSource
, XRInputSource
, XRInputSourceArray
, XRInputSourceEvent
, XRJointPose
, XRJointSpace
, XRLayer
, XRMediaBinding
, XRPlane
, XRPose
, XRProjectionLayer
, XRQuadLayer
, XRRay
, XRReferenceSpace
, XRReferenceSpaceEvent
, XRRenderState
, XRRigidTransform
, XRSession
, XRSessionEvent
, XRSpace
, XRSubImage
, XRSystem
, XRTransientInputHitTestResult
, XRTransientInputHitTestSource
, XRView
, XRViewerPose
, XRViewport
, XRWebGLBinding
, XRWebGLLayer
, XRWebGLSubImage
These definitions were written by Rob Rohan, Raanan Weber, and Sean T. McBeth.
FAQs
TypeScript definitions for webxr
The npm package @types/webxr receives a total of 449,127 weekly downloads. As such, @types/webxr popularity was classified as popular.
We found that @types/webxr demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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