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@vertexvis/geometry

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@vertexvis/geometry - npm Package Compare versions

Comparing version 0.9.16 to 0.9.17

dist/cdn/angle.d.ts

11

package.json
{
"name": "@vertexvis/geometry",
"version": "0.9.16",
"version": "0.9.17",
"description": "Library for 2D and 3D geometric types.",

@@ -35,3 +35,4 @@ "license": "MIT",

"test": "jest",
"test:coverage": "yarn test --coverage"
"test:coverage": "yarn test --coverage",
"generate:docs": "../../scripts/generate_docs.sh"
},

@@ -42,3 +43,3 @@ "devDependencies": {

"@vertexvis/jest-config-vertexvis": "0.4.4",
"@vertexwebsdk/build": "0.9.16",
"@vertexwebsdk/build": "0.9.17",
"eslint": "^6.1.0",

@@ -51,5 +52,5 @@ "jest": "^24.9.0",

"peerDependencies": {
"tslib": "^1.10.0"
"tslib": "^2.1.0"
},
"gitHead": "48fce7648300c18ee4d5bcf3bb65ab5eea9348db"
"gitHead": "5c911e4d07218f20134c13a85782853c8ad81405"
}

@@ -0,3 +1,41 @@

<!-- DO NOT EDIT THE README.md DIRECTLY. THIS FILE IS AUTO-GENERATED. -->
<!-- INSTEAD EDIT README.template.md -->
# 2D and 3D Geometry Types for JS
2D and 3D Geometry Types for JS.
## Getting Started
### Script Tag
The easiest way to use the helpers provided in this package is by including a `<script>`
tag in your HTML file that references our published JS bundles from a CDN. These helpers
can then be used in combination with our [Viewer SDK](https://www.npmjs.com/package/@vertexvis/viewer)
to interact with the rendered scene. See the instructions there on getting started to set up a
viewer.
```html
<html>
<head>
</head>
<body>
<script type="module">
import { Vector3 } from 'https://unpkg.com/@vertexvis/geometry@0.9.17/dist/cdn/bundle.esm.js';
async function main() {
const viewer = document.querySelector('#viewer');
const scene = await viewer.scene();
const camera = scene.camera();
await camera.update({
position: Vector3.create(0, 0, 100),
lookAt: Vector3.origin(),
up: Vector3.up(),
})
.render();
}
</script>
</body>
</html>
```
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