@visactor/vutils
Advanced tools
Comparing version 0.18.8 to 0.18.9
@@ -14,1 +14,9 @@ import type { IPointLike } from './data-structure/point'; | ||
export declare function normalizeAngle(angle: number): number; | ||
export declare function findBoundaryAngles(startAngle: number, endAngle: number): number[]; | ||
export declare function calculateMaxRadius(rect: { | ||
width: number; | ||
height: number; | ||
}, center: { | ||
x: number; | ||
y: number; | ||
}, startAngle: number, endAngle: number): number; |
@@ -5,3 +5,3 @@ "use strict"; | ||
value: !0 | ||
}), exports.normalizeAngle = exports.getAngleByPoint = exports.polarToCartesian = exports.clampAngleByDegree = exports.clampDegree = exports.clampAngleByRadian = exports.clampRadian = exports.radianToDegree = exports.degreeToRadian = void 0; | ||
}), exports.calculateMaxRadius = exports.findBoundaryAngles = exports.normalizeAngle = exports.getAngleByPoint = exports.polarToCartesian = exports.clampAngleByDegree = exports.clampDegree = exports.clampAngleByRadian = exports.clampRadian = exports.radianToDegree = exports.degreeToRadian = void 0; | ||
@@ -30,5 +30,8 @@ const math_1 = require("./math"); | ||
function polarToCartesian(center, radius, angleInRadian) { | ||
return { | ||
return radius ? { | ||
x: center.x + radius * Math.cos(angleInRadian), | ||
y: center.y + radius * Math.sin(angleInRadian) | ||
} : { | ||
x: center.x, | ||
y: center.y | ||
}; | ||
@@ -47,4 +50,24 @@ } | ||
function findBoundaryAngles(startAngle, endAngle) { | ||
const deltaAngle = Math.abs(endAngle - startAngle); | ||
if (deltaAngle >= 2 * Math.PI || 2 * Math.PI - deltaAngle < 1e-6) return [ 0, Math.PI / 2, Math.PI, 1.5 * Math.PI ]; | ||
const normalMin = normalizeAngle(Math.min(startAngle, endAngle)), normalMax = normalMin + deltaAngle, steps = [ normalMin, normalMax ]; | ||
let directionAngle = Math.floor(normalMin / Math.PI) * Math.PI / 2; | ||
for (;directionAngle < normalMax; ) directionAngle > normalMin && steps.push(directionAngle), | ||
directionAngle += Math.PI / 2; | ||
return steps; | ||
} | ||
function calculateMaxRadius(rect, center, startAngle, endAngle) { | ||
const {x: x, y: y} = center, steps = findBoundaryAngles(startAngle, endAngle), {width: width, height: height} = rect, radiusList = []; | ||
return steps.forEach((step => { | ||
const sin = Math.sin(step), cos = Math.cos(step); | ||
1 === sin ? radiusList.push(height - y) : -1 === sin ? radiusList.push(y) : 1 === cos ? radiusList.push(width - x) : -1 === cos ? radiusList.push(x) : (sin > 0 ? radiusList.push(Math.abs((height - y) / cos)) : radiusList.push(Math.abs(y / cos)), | ||
cos > 0 ? radiusList.push(Math.abs((width - x) / sin)) : radiusList.push(Math.abs(x / sin))); | ||
})), Math.min.apply(null, radiusList); | ||
} | ||
exports.clampDegree = clampDegree, exports.clampAngleByDegree = exports.clampDegree, | ||
exports.polarToCartesian = polarToCartesian, exports.getAngleByPoint = getAngleByPoint, | ||
exports.normalizeAngle = normalizeAngle; | ||
exports.normalizeAngle = normalizeAngle, exports.findBoundaryAngles = findBoundaryAngles, | ||
exports.calculateMaxRadius = calculateMaxRadius; |
@@ -14,1 +14,9 @@ import type { IPointLike } from './data-structure/point'; | ||
export declare function normalizeAngle(angle: number): number; | ||
export declare function findBoundaryAngles(startAngle: number, endAngle: number): number[]; | ||
export declare function calculateMaxRadius(rect: { | ||
width: number; | ||
height: number; | ||
}, center: { | ||
x: number; | ||
y: number; | ||
}, startAngle: number, endAngle: number): number; |
@@ -23,5 +23,8 @@ import { tau } from "./math"; | ||
export function polarToCartesian(center, radius, angleInRadian) { | ||
return { | ||
return radius ? { | ||
x: center.x + radius * Math.cos(angleInRadian), | ||
y: center.y + radius * Math.sin(angleInRadian) | ||
} : { | ||
x: center.x, | ||
y: center.y | ||
}; | ||
@@ -38,2 +41,21 @@ } | ||
return angle; | ||
} | ||
export function findBoundaryAngles(startAngle, endAngle) { | ||
const deltaAngle = Math.abs(endAngle - startAngle); | ||
if (deltaAngle >= 2 * Math.PI || 2 * Math.PI - deltaAngle < 1e-6) return [ 0, Math.PI / 2, Math.PI, 1.5 * Math.PI ]; | ||
const normalMin = normalizeAngle(Math.min(startAngle, endAngle)), normalMax = normalMin + deltaAngle, steps = [ normalMin, normalMax ]; | ||
let directionAngle = Math.floor(normalMin / Math.PI) * Math.PI / 2; | ||
for (;directionAngle < normalMax; ) directionAngle > normalMin && steps.push(directionAngle), | ||
directionAngle += Math.PI / 2; | ||
return steps; | ||
} | ||
export function calculateMaxRadius(rect, center, startAngle, endAngle) { | ||
const {x: x, y: y} = center, steps = findBoundaryAngles(startAngle, endAngle), {width: width, height: height} = rect, radiusList = []; | ||
return steps.forEach((step => { | ||
const sin = Math.sin(step), cos = Math.cos(step); | ||
1 === sin ? radiusList.push(height - y) : -1 === sin ? radiusList.push(y) : 1 === cos ? radiusList.push(width - x) : -1 === cos ? radiusList.push(x) : (sin > 0 ? radiusList.push(Math.abs((height - y) / cos)) : radiusList.push(Math.abs(y / cos)), | ||
cos > 0 ? radiusList.push(Math.abs((width - x) / sin)) : radiusList.push(Math.abs(x / sin))); | ||
})), Math.min.apply(null, radiusList); | ||
} |
{ | ||
"name": "@visactor/vutils", | ||
"version": "0.18.8", | ||
"version": "0.18.9", | ||
"main": "cjs/index.js", | ||
@@ -31,5 +31,5 @@ "module": "es/index.js", | ||
"@internal/bundler": "0.0.1", | ||
"@internal/eslint-config": "0.0.1", | ||
"@internal/ts-config": "0.0.1", | ||
"@internal/jest-config": "0.0.1" | ||
"@internal/jest-config": "0.0.1", | ||
"@internal/eslint-config": "0.0.1" | ||
}, | ||
@@ -36,0 +36,0 @@ "dependencies": { |
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License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
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