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@xboxreplay/xboxlive-auth

Simple Xbox Live authentication module.

  • 0.3.0
  • Source
  • npm
  • Socket score

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increased by4.93%
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Xbox Live - Auth

Simple Xbox Live authentication module.

Installation

$ npm install @xboxreplay/xboxlive-auth

Clone

$ git clone git@github.com:XboxReplay/xboxlive-auth.git

Build

$ npm run build

Test

$ npm run test

Usage example

import XboxLiveAuth from '@xboxreplay/xboxlive-auth';

XboxLiveAuth.authenticate('user@live.com', '*********')
    .then(console.info)
    .catch(console.error);

Sample response:

{
    "userXUID": "2535465515082324", // May be null
    "userHash": "1890318589445465111",
    "XSTSToken": "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJhIjoiYiJ9.iMrN7XT_jCcRXWKwUo_JPWeRO75dBOGTzerAO",
    "expiresOn": "2019-04-05T05:43:32.6275675Z" // May be null
}

Parameters

  • email {string}
  • password {string}
  • options {Object?}
    • XSTSRelyingParty {string?} - Default: http://xboxlive.com

How to interact with the Xbox Live API?

The best way to interact with the API is to use our XboxLive-API module which has the XboxLive-Auth as a peer dependency. That said, a cURL example is available below.

Sample call:

$ curl 'https://profile.xboxlive.com/users/gt(Zeny%20IC)/profile/settings?settings=Gamerscore' \
    -H 'Authorization: XBL3.0 x={userHash};{XSTSToken}' \
    -H 'x-xbl-contract-version: 2'

Sample response:

{
    "profileUsers": [
        {
            "id": "2535465515082324",
            "hostId": "2535465515082324",
            "settings": [
                {
                    "id": "Gamerscore",
                    "value": "6270"
                }
            ],
            "isSponsoredUser": false
        }
    ]
}

What's a "XSTSRelyingParty"?

The "XSTSRelyingParty" is a domain configured by Microsoft and / or its partners to create a XSTS token which is intended to be used for a targeted service. For instance, if you use http://beam.pro/ you will be able to interact with the private Mixer.com API. A partial list can be found here: https://title.mgt.xboxlive.com/titles/default/endpoints?type=4.

What about 2FA (Two-factor authentication)?

2FA, or guidelines update detection, are not supported by this module (yet) which may cause some issues if you try to run this code in a production environment. As said, it's a simple one! Feel free to open a pull request if you have a workaround.

I'm unable to connect even with valid credentials and no 2FA

Take a look at https://account.live.com/activity. Recent activities (from unknown location, as a production server) may be blocked.

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Package last updated on 04 Apr 2019

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