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@xolifydev/xolicompiler
Advanced tools
A minimalist bytecode compiler for Node.js.
This tool compiles your JavaScript code into V8 bytecode, so that you can protect your source code. It can be used with Node.js, as well as Electron and NW.js.
Locally:
user@machine:~$ npm install --save bytenode
const Bytenode = require('bytenode');
Or globally:
user@machine:~$ sudo npm install -g bytenode
Functions .compileCode() and .compileFile() were removed. Use Bytenode.compile() function instead. See Bytenode API below for more details.
Function .compileElectronCode() was removed as well. If you want to compile for Electron, pass its executable to Bytenode CLI (using --use flag). See Bytenode CLI below for more details.
Functions .runBytecode() and .runBytecodeFile() were removed. Use Bytenode.run() function instead. See Bytenode API below for more details.
Bytenode supports Node.js from v8.8 to v16, and it will throw an error when used with an unsupported Node.js version. Future versions will be added in time of their release.
The global bytenode variable was removed. Bytenode must be explicitly required and assigned to a variable.
In Node 10.x, Bytenode does not work in debug mode. See #29.
Any code that depends on Function.prototype.toString() function will break, because Bytenode removes the source code from .jsc files and puts a dummy code instead. See #34.
Arrow functions (especially Async arrow functions) cause crash in Puppeteer and in Electron apps if used in render processes. See #106, #47. They also cause an issue with the ndb debugger. See #135. Use the usual Async functions instead.
Usage: bytenode [option] [ FILE... | - ] [arguments]
Options:
-h, --help show help information.
-v, --version show Bytenode version.
--use [ EXECUTABLE ] use this executable instead of the default Node.js.
Electron and NW.js executables can be used.
-c, --compile [ FILE... | - ] compile stdin, a file, or a list of files.
-n, --no-module compile without producing commonjs module.
-l, --loader [ FILE | PATTERN ] create a loader file and optionally define
loader filename or pattern using % as filename replacer.
defaults to %.loader.js
Examples:
$ bytenode -c script.js compile `script.js` to `script.jsc`.
$ bytenode -c src/*.js compile all `.js` files in `src/` directory.
$ bytenode -c ./*.js -l %.load.js create `filename.load.js` loader files along side `.jsc` files
$ bytenode script.jsc [arguments] run `script.jsc` with arguments.
$ bytenode open Node REPL where `.jsc` files can be required directly.
$ echo 'console.log("Hello");' | bytenode --compile - > hello.jsc
compile from stdin and save to `hello.jsc`.
$ bytenode -c main.js --use ./node_modules/electron/dist/electron
use Electron executable to compile `main.js`.
$ bytenode -c main.js --use ./node_modules/nw/nwjs/nw
use NW.js executable to compile `main.js`.
.js files in ./app directory.user@machine:~$ bytenode --compile ./app/*.js
.js files in your project. You may need to enable globstar option in bash (you should add it to ~/.bashrc): shopt -s globstar.user@machine:~$ bytenode --compile ./**/*.js
stdin and save to hello.jsc file.user@machine:~$ echo 'console.log("Hello");' | bytenode --compile - > hello.jsc
main.js. (electron must be installed first, npm install electron).user@machine:~$ bytenode -c main.js --use ./node_modules/electron/dist/electron
main.js. (nw must be installed first, npm install nw).user@machine:~$ bytenode -c main.js --use ./node_modules/nw/nwjs/nw
string | BufferCompiles JavaScript code or filename.
Returns: string | Buffer - The path to the compiled file. If output is set deliberatly to null or undefined, the bytecode buffer will be returned instead.
| Param | Type | Description |
|---|---|---|
| code | string | The source code that will be compiled. |
| filename | string | The JavaScript filename. This filename will be used in stack traces produced by this script. If code is not specified, filename will be compiled instead. |
| compileAsModule | boolean | whether to compile code or filename as a CommonJs module.Defaults to true. |
| createLoader | boolean | Whether to create loader file along side the compiled file. Defaults to false. |
| loaderPattern | string | The loader filename or pattern using '%' as filename replacer. Defaults to %.loader.js. |
| output | string | The output filename. Defaults to the same path and name as filename, but with .jsc extension. |
anyRuns the compiled bytecode and returns its result.
In most cases, you should use require('./script.jsc') instead, as Bytenode.run() function will NOT return module.exports (in case of compileAsModule: true). In case of compileAsModule: false, it runs bytecode in the current context, so any free variables will become global variables. If it is called twice, it will run bytecode twice too, which can lead to issues and might crash the application.
Returns: any - The result of the very last statement executed in the original script.
| Param | Type | Description |
|---|---|---|
| bytecode | Buffer | The bytecode buffer which will be run. |
| filename | string | The path to the bytecode file. |
Registers the extension ext in Node.js module system, so that they can be required using require() function.
| Param | Type | Description |
|---|---|---|
| ext | string | A valid extension with a preceding dot (e.g. .jsc or .bin). |
FAQs
A minimalist bytecode compiler for Node.js | Uses bytenode
We found that @xolifydev/xolicompiler demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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