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@zappar/zappar - npm Package Compare versions

Comparing version 0.3.5 to 0.3.7

15

CHANGELOG.md
# Changelog
## [Unreleased]
## [0.3.7] - 2020-02-03
### Added
- Table of contents to `README.md`
### Fixed
- README now states that the GL active texture state is changed during some GL-specific calls
- Fixed issues on Chrome for iOS
### Changed
- Dependencies update
- Updated README to reference support for iOS WKWebView from iOS 14.3 and later
## [0.3.5] - 2020-11-26

@@ -5,0 +20,0 @@

2

lib/version.d.ts

@@ -1,1 +0,1 @@

export declare const VERSION = "0.3.5";
export declare const VERSION = "0.3.7";
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.VERSION = "0.3.5";
exports.VERSION = "0.3.7";
{
"name": "@zappar/zappar",
"version": "0.3.5",
"version": "0.3.7",
"description": "Zappar's computer vision for JavaScript, supporting image, face and instant world tracking, and barcode scanning.",

@@ -31,4 +31,4 @@ "main": "lib/index.js",

"dependencies": {
"@zappar/zappar-cv": "^0.3.5"
"@zappar/zappar-cv": "^0.3.7"
}
}

@@ -11,2 +11,57 @@ # Zappar for JavaScript/TypeScript

## Table Of Contents
<details>
<summary>Click to expand table of contents</summary>
<!--ts-->
* [Zappar for JavaScript/TypeScript](#zappar-for-javascripttypescript)
* [Table Of Contents](#table-of-contents)
* [Getting Started](#getting-started)
* [Standalone Download](#standalone-download)
* [CDN](#cdn)
* [NPM Webpack Module](#npm-webpack-module)
* [Terminology](#terminology)
* [Quick Start](#quick-start)
* [Local Preview and Testing](#local-preview-and-testing)
* [Compatibility and Browser Support](#compatibility-and-browser-support)
* [Detecting Browser Compatibility](#detecting-browser-compatibility)
* [Hosting and Publishing Content](#hosting-and-publishing-content)
* [Licensing](#licensing)
* [ZapWorks Hosting](#zapworks-hosting)
* [Self-hosting](#self-hosting)
* [Pipelines and Camera Processing](#pipelines-and-camera-processing)
* [Creating a Pipeline](#creating-a-pipeline)
* [Creating a Frame Source](#creating-a-frame-source)
* [Permissions](#permissions)
* [Starting the Frame Source](#starting-the-frame-source)
* [Handling Window Events](#handling-window-events)
* [Processing Frames](#processing-frames)
* [Drawing the Camera](#drawing-the-camera)
* [Drawing the camera with cameraFrameDrawGL](#drawing-the-camera-with-cameraframedrawgl)
* [Manually drawing the camera](#manually-drawing-the-camera)
* [Coordinate Systems and Poses](#coordinate-systems-and-poses)
* [Projection Matrix](#projection-matrix)
* [Camera Pose](#camera-pose)
* [Anchor Pose](#anchor-pose)
* [Tracking](#tracking)
* [Image Tracking](#image-tracking)
* [Target File](#target-file)
* [Image Anchors](#image-anchors)
* [Events](#events)
* [Face Tracking](#face-tracking)
* [Model File](#model-file)
* [Face Anchors](#face-anchors)
* [Events](#events-1)
* [Face Landmarks](#face-landmarks)
* [Face Mesh](#face-mesh)
* [Instant World Tracking](#instant-world-tracking)
* [Mirroring the Camera](#mirroring-the-camera)
* [Mirroring the Canvas](#mirroring-the-canvas)
* [Mirroring the camera images and flipping the X-axis of poses](#mirroring-the-camera-images-and-flipping-the-x-axis-of-poses)
<!-- Added by: deim, at: Thu 3 Dec 2020 12:38:04 GMT -->
<!--te-->
</details>
## Getting Started

@@ -16,6 +71,6 @@

#### Standalone Download
### Standalone Download
Download the bundle from this link:
https://libs.zappar.com/zappar-js/0.3.5/zappar-js.zip
https://libs.zappar.com/zappar-js/0.3.7/zappar-js.zip

@@ -27,10 +82,10 @@ Unzip into your web project and reference from your HTML like this:

#### CDN
### CDN
Reference the zappar.js library from your HTML like this:
```html
<script src="https://libs.zappar.com/zappar-js/0.3.5/zappar.js"></script>
<script src="https://libs.zappar.com/zappar-js/0.3.7/zappar.js"></script>
```
#### NPM Webpack Module
### NPM Webpack Module

@@ -165,3 +220,5 @@ Run the following NPM command inside your project directory:

- Most Webkit/Blink-based web browsers for Android, including Brave (good)
- Most third-party web browsers for iOS from iOS 14.3 and later (good)
- iOS in-app web views implemented with SFSafariViewController (good)
- iOS in-app web views implemented with WKWebView from iOS 14.3 (good)
- Firefox for Android (good, however performance may be lower than other browsers)

@@ -173,4 +230,5 @@ - Chrome for Mac/Windows (*)

*Known to not work:*
- iOS in-app web views implemented with WKWebView or UIWebView - these iOS technologies do not support camera access at all and thus we're unable to support them. We hope that Apple will rectify this issue in a future iOS release.
- Non-Safari web browsers on iOS, including Chrome, Firefox and Brave - these browsers use WKWebView due to App Store restrictions and thus do not support camera access.
- iOS in-app web views implemented with WKWebView prior to iOS 14.3 - this iOS technology do not support camera access at all and thus we’re unable to support it. Apple has rectified this issue in iOS 14.3.
- iOS in-app web views implemented with the deprecated UIWebView component - this iOS technology do not support camera access at all and thus we’re unable to support it.
- Non-Safari web browsers on iOS, including Chrome, Firefox and Brave, before iOS 14.3 - these browsers use WKWebView due to App Store restrictions and thus do not support camera access.

@@ -347,2 +405,3 @@ \* Browsers without motion sensor access (e.g desktop browsers) don't support instant world tracking or attitude-based camera poses.

- The currently bound program is set to `null` (e.g. `gl.useProgram(null)`)
- The currently active texture is set to `gl.TEXTURE0` (e.g. `gl.activeTexture(gl.TEXTURE0)`)
- These features are disabled: `gl.SCISSOR_TEST`, `gl.DEPTH_TEST`, `gl.BLEND`, `gl.CULL_FACE`

@@ -380,2 +439,3 @@ - The pixel store flip-Y mode is disabled (e.g. `gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false)`)

- The currently bound program is set to `null` (e.g. `gl.useProgram(null)`)
- The currently active texture is set to `gl.TEXTURE0` (e.g. `gl.activeTexture(gl.TEXTURE0)`)
- These features are disabled: `gl.SCISSOR_TEST`, `gl.DEPTH_TEST`, `gl.BLEND`, `gl.CULL_FACE`

@@ -382,0 +442,0 @@

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