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    animation-assistant

Animation assistant for a web application


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1
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Animation-Assistant

Plugin for managing animation on the site

Installation

Install plugin:

npm install animation-assistant --save

Usage npm:

import AnimationAssistant from 'animation-assistant'

Usage CommonJS:

const AnimationAssistant = require('animation-assistant').default;

Getting start

Create an instance of the AnimationAssistant class:

const animationAssistant = new AnimationAssistant([document.querySelector('selector')]);

The first argument should be NodeListOf<HTMLElement> | HTMLElement[]. After that set a library:

animationAssistant.setLibrary(library name);

Where «library name» - this is some kind of library that provides animation. For example, at a minimum, you can count on the following libraries:

animate.css
animation.io 
vivify
magic.css 
repaintless-css
tuesday-css
tachyons-animate
woah.css

But this is not a complete list, the plugin can work with a huge number of animation libraries, even with your own, you just need to be aware of the pitfalls when working with the latest within the plugin.

After that, call the setAnimation method and pass the offset and the name of the animation:

animationAssistant.setAnimation(0, 'animate__backInLeft');

This means that the animation will be displayed when moving from the top edge of the element to the visible screen by x percent. In this case, the animation will be played as soon as the element becomes visible, but you can set any value from 0 to 100.

Example for animate.css library:

new AnimationAssistant([document.querySelector('.animation-assistant-block')])
    .setLibrary('animate.css')
    .setAnimation(0, 'animate__backInLeft')
    .catch(); // catch some error

Advanced usage

You can pass the callback function to the setAnimation method which will be called after the animation is played:

new AnimationAssistant([document.querySelector('.animation-assistant-block')])
    .setLibrary('animate.css')
    .setAnimation(0, 'animate__backInLeft', (event) => {
        console.log(event);
    })
    .catch();

The function accepts an event object of the lost animation inside which you can access the following information:

isTrusted: bool
animationName: string
bubbles: bool
cancelBubble: bool
cancelable: bool
composed: bool
currentTarget: HTMLElement|null
defaultPrevented: bool
elapsedTime: bool
eventPhase: int
pseudoElement: string
returnValue: bool
srcElement: HTMLElement
target: HTMLElement
timeStamp: float
type: string

This may be a good place to send a network request after playing the animation, for example:

new AnimationAssistant([document.querySelector('.animation-assistant-block')])
    .setLibrary('animate.css')
    .setAnimation(0, 'animate__backInLeft', async() => {
        const response = await fetch('https://jsonplaceholder.typicode.com/users');
        const data = await response.json();
        console.log(data);
    })
    .catch();

You can also return a callback function from here, which will be called at the very end. The function takes as the only parameter the element on which the animation was played:

new AnimationAssistant([document.querySelector('.animation-assistant-block')])
.setLibrary('animate.css')
.setAnimation(0, 'animate__backInLeft', () => {
    // some operations...

    return (element) => {
        console.log(element);
    }
})
.catch();

This can be useful in cases where you need to perform any manipulations with an element after the animation or business logic in the first callback function has completed its work.

Note that you will not be able to return this function for a subsequent call if you are working with an asynchronous function, as in the previous example, when we received users.

For convenience, you can put such functions in separate variables:

const callback = () => {};

new AnimationAssistant([document.querySelector('.animation-assistant-block')])
    .setLibrary('animate.css')
    .setAnimation(0, 'animate__backInLeft', callback)
    .catch();

Use playback to play the animation after playing the main animation:

new AnimationAssistant([document.querySelector('.animation-assistant-block')])
    .setLibrary('animate.css')
    .setAnimation(0, 'animate__backInLeft', (event) => { // 1. the target animation will be performed first
        console.log(event);
        // 3. then we'll be here
        return (element) => console.log(element); // 4. and this will be done at the very end
    }, [['animate__wobble', 0], ['animate__bounce', 1500]]) // 2. then all the animations described in the parameter playback
    .catch();

Playback is an array where the first element is the name of the animation, the second element is the timer after which the animation should be performed:

[['animate__wobble', 0], ['animate__bounce', 1500]]

The number of animations that playback can reproduce is limited only by common sense. They will always be executed sequentially without a race mechanism, so you can be sure that your element will be in a consistent state.

The setAnimation method will return a promise with an instance of the Playback object. You can use top level await and call them in a different way:

const playback = await new AnimationAssistant([document.querySelector('.animation-assistant-block')])
    .setLibrary('animate.css')
    .setAnimation(0, 'animate__backInLeft');

playback
    .play('animate__wobble', 1000)
    .play('animate__bounce', 1000)

Don't forget to remove the call .catch(); in this case, so that the typing can work, and you get a hint.

You can also do this by calling the then method of the promise object:

new AnimationAssistant([document.querySelector('.animation-assistant-block')])
    .setLibrary('animate.css')
    .setAnimation(0, 'animate__backInLeft')
    .then((playback) => {
        playback.play('animate__wobble', 1000);
        playback.play('animate__bounce', 1000);
    });

Working with middleware

If you need to do any actions during the life cycle of the plugin, then you can hook up to the four hooks and pass there the middleware function that will be performed at the start, before the main animation of the setAnimation method, after the main animation is performed, or after performing all the other functionality of the plugin.

For example, the following function passed to the setMiddleware method will be executed at the very beginning:

new AnimationAssistant([document.querySelector('.animation-assistant-block')])
.setLibrary('animate.css')
.setMiddleware('start', (elements) => {
    // elements - this is a list of all the elements that the current instance of the plugin works with
    console.log(elements);
    // this function will be called before any other actions
})
.setAnimation(0, 'animate__backInLeft')
.catch();

There are 4 hooks in total:

start - will be executed during initialization
beforeAnimation - will be executed before the animation passed to the setAnimation method is triggered
afterAnimation - will be executed after the animation passed to the setAnimation method is triggered
end - it will be executed after all animations are triggered, but before the callback function passed to the setAnimation method is triggered

As a result, the entire life cycle will look like this:

new AnimationAssistant([document.querySelector('.animation-assistant-block')])
    .setLibrary('animate.css')
    .setMiddleware('start', (elements) => {
        // 1. This function will be executed first
        console.log('start', elements);
    })
    .setMiddleware('beforeAnimation', (element) => {
        // 2. Then this
        console.log('before animation', element);
    })
    .setMiddleware('afterAnimation', (element) => {
        // 4. Then this
        console.log('after animation', element);
    })
    .setMiddleware('end', (element) => {
        // 6. Then this
        console.log('end', element);
    })
    // 3. Then the main animation will be played
    .setAnimation(0, 'animate__backInLeft', (event) => {
        // 7. Then the callback function will be executed
        console.log(event);

        return (element) => {
            // 8. This will be done at the very end
            console.log(element);
        };
    // 5. Then an additional animation will be played
    }, [['animate__wobble', 0], ['animate__bounce', 1500]])
    .catch();
Pay attention!

You always get the current element using hooks like beforeAnimation, afterAnimation and end.

Only when using hook start you get the entire collection of elements. This is due to the fact that at the time of execution of this hook, the cycle by elements has not yet started and when initializing the lifecycle, it may be better to get them all.

In this example, synchronous functions are used as middleware, but you can also use asynchronous calls. In this case, their order will not change and if one asynchronous operation lasts for a very long time, other stages of the lifecycle will wait for its completion before starting to launch their functionality.

For example:

new AnimationAssistant([document.querySelector('.animation-assistant-block')])
    .setLibrary('animate.css')
    .setMiddleware('start', async() => {
        // 1. let's assume it will last 20 seconds...
        const data = await (await fetch('https://jsonplaceholder.typicode.com/photos')).json();
        console.log(data);
    })
    .setMiddleware('afterAnimation', () => {
        // 3. if there is an asynchronous call, the playback will have to wait for its completion before starting the rest of the animations.
    })
    // 2. in this case, it will wait until the middleware from the start hook completes its work.
    .setAnimation(0, 'animate__backInLeft', () => {
        // 5. in the end
    }, [['animate__wobble', 0], ['animate__bounce', 1500]]) // 4. wait for afterAnimation
    .catch();

Pitfalls

The plugin works with a huge number of animation libraries, but not all of them are specified, so don't worry if you get a typing error trying to pass to method setLibrary a library that is not specified there.

The main task of this method is to add the main class from the css animation library to the passed elements. For example, for animate.css, it will be the animate__animate class, which has the following styles for the element:

animation-duration: 1s;
animation-duration: var(--animate-duration);
animation-fill-mode: both;

As you can see, only the basic styles are configured here. If you want to try another animation library, you can find the main class from it and add it to the elements manually. In 99% of cases, the further work of the plugin will be correct, since all it does is add a class to the event. And it doesn't matter where you get this class from.

Exactly on the same principle, you can work with your animations.

But you may encounter two nuances:

  1. Some css animation libraries use animations that work with a group of elements, that is, they break blocks by letters and animate each letter separately, which results in a wave effect. For example - animation.io. At the moment there is no built-in functionality for implementing such animation through a plugin, but you can figure out how to implement it by hooking on hooks or simply organizing your structure in such a way that it becomes possible.
  2. Be careful with endless animations, the playback mechanism uses the animationend event, and it won't work if the animation never ends.

Initially, the block is visible on the page, which means that with a slow connection, you will first see the block itself, then it will disappear and return with a certain animation. Or scrolling through the page, you will notice how the block was on it at first, and then disappeared as the animation started working. To avoid this, hide the blocks when loading the page if necessary.

For example using bootstrap.css and animate.css:

<div class="container mt-4">
    <div class="alert alert-secondary animation-assistant-development p-5 visually-hidden"></div>
</div>

new AnimationAssistant([document.querySelector('.animation-assistant-development')])
    .setLibrary('animate.css')
    .setMiddleware('beforeAnimation', (element) => {
        // remove class before animation, perfect place for it
        element.classList.remove('visually-hidden');
    })
    .setAnimation(20, 'animate__backInLeft', null, [['animate__wobble', 0], ['animate__bounce', 1500]])
    .catch();

There are many more ways to do this thanks to the flexible mechanism of working with the code.

Animated blocks can extend beyond the screen, so you need to take care of creating a container that would not allow horizontal or vertical scrolling to appear.

Pay attention!

Do not use the display: none property to hide an element. Not only does this negatively affect SEO, it also removes the element from the page, which is why it is impossible to get the correct position coordinates from it, which will inevitably lead to errors. It is better to use visibility: hidden.

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Last updated on 30 Sep 2023

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