Comparing version 0.4.0 to 0.5.0
{ | ||
"name": "anymation", | ||
"version": "0.4.0", | ||
"version": "0.5.0", | ||
"description": "Simple & easy animation/tweener", | ||
@@ -5,0 +5,0 @@ "main": "index.js", |
@@ -16,7 +16,4 @@ # anymation | ||
object: objectToAnimate, | ||
duration: 3000, // 3 seconds | ||
props: { | ||
x: 500 | ||
} | ||
}; | ||
duration: 3000 // 3 seconds | ||
}.tween("x", 40, 500); // Smoothly interpolate objectToAnimate.x between 40 and 500 over the course of the animation | ||
@@ -36,2 +33,16 @@ // Your render loop is up to you | ||
## Easing functions | ||
Anymation doesn't provide any built-in easing functions except for the trivial linear default. Specifying an easing function from a library like [eases](https://www.npmjs.com/package/eases) is super-easy though. | ||
```javascript | ||
var Animation = require("anymation"); | ||
var eases = require("eases"); | ||
new Animation({ | ||
object: someObject, | ||
easing: eases.elasticOut | ||
}); | ||
``` | ||
## API | ||
@@ -46,10 +57,48 @@ | ||
* duration (number, optional, default=1000) - Duration for animation, in milliseconds | ||
* props (object, optional) - Specification of what to actually animate. See below. | ||
* easing (function, optional, default=linear) - Easing function for the animation. | ||
* setter (function, optional) - Function called to change a property value. Signature (object, propertyName, value. The default function sets object[propertyName] = value. | ||
* onComplete (function, optional) -Function called when the animation completes | ||
* onCancel (function, optional) - Function called when the animation is canceled | ||
#### Props object | ||
## Animation.tween(propertyName, from, to) returns this Animation | ||
... to be continued | ||
Smoothly change a numeric property between the start and end values. Shortcut for Animation.addProp(propertyName, { tween: [from, to] }). | ||
* propertyName (string) - Name of the property on the object | ||
* start (number) - Starting value | ||
* end (number) - Ending value | ||
## Animation.discrete(propertyName, array) returns this Animation | ||
Cycle a property through a specified list of values (of any type) over the course of the animation. Shortcut for Animation.addProp(propertyName, { discreteValues: array }). | ||
* propertyName (string) - Name of the property on the object | ||
* array (array) - Specified values | ||
## Animation.fn(propertyName, fn) returns this Animation | ||
Animate a property using a callback function returning a value of any type. Shortcut for Animation.addProp(propertyName, { valueFn: fn}); | ||
* propertyName (string) - Name of the property on the object | ||
* fn (function) - a function with signature fn(t_eased) returns value, where t_eased is the eased current time. With linear easing this is 0 at the start of the animation and 1 at the end, increasing linearly in between. In general it is 0 at the start and 1 at the end, with no promises it can't be negative or greater than one in-between (in elastic easing functions for example). The function should return the desired value for the property at the given eased time. | ||
## Animation.addProp(propertyName, options) returns this Animation | ||
Animates a property during the course of the animation, specifying all options, many of which can override the animation's default options. | ||
* propertyName (string) - Name of the property on the object | ||
* options (object): | ||
* object (object, optional, default=this.options.object) - The object whose property is to be changed. | ||
* easing (function, optional, default=this.options.easing) - Easing function for this property. | ||
* setter (function, optional, default=this.options.setter) - Function called to change this property value. Signature (object, propertyName, value. The default function sets object[propertyName] = value. | ||
* tween (array[number], optional) - see Animation.tween() | ||
* discreteValues (array, optional) - see Animation.discrete() | ||
* valueFn (function, optional) - see Animation.fn() | ||
## Animation.update(timeNow) returns boolean | ||
Updates all animated properties. Generally no need to pass the timeNow parameter. | ||
* timeNow (number, optional, default=current system time in milliseconds) | ||
Returns false if the animation is done (if timeNow >= the animation start time + the animation duration) otherwise true |
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