appium-gulp-plugins
Custom plugins used across appium modules
status
boilerplate plugin
This plugin sets up all the other typical plugins we use with a simple
configuration object.
usage
Basically just set up the boilerplate
plugin as follows:
let gulp = require('gulp'),
boilerplate = require('appium-gulp-plugins').boilerplate.use(gulp);
boilerplate({build: "My Project Name"});
You can pass a lot of options to configure boilerplate
. Here are the options
along with their defaults (from lib/boilerplate.js
):
const DEFAULT_OPTS = {
files: ['*.js', 'lib/**/*.js', 'test/**/*.js', '!gulpfile.js'],
transpile: true,
transpileOut: 'build',
typescript: false,
typescriptOpts: {},
babelOpts: {},
linkBabelRuntime: true,
watch: true,
watchE2E: false,
test: {
files: ['${testDir}/**/*-specs.js', '!${testDir}/**/*-e2e-specs.js'],
traceWarnings: true,
},
coverage: {
files: ['./build/test/**/*-specs.js', '!./build/test/**/*-e2e-specs.js'],
verbose: true,
},
'coverage-e2e': {
files: ['./build/test/**/*-e2e-specs.js'],
verbose: true,
},
e2eTest: {
files: ['${testDir}/**/*-e2e-specs.js'],
forceExit: false,
traceWarnings: true,
},
testReporter: (process.env.TRAVIS || process.env.CI) ? 'spec' : 'nyan',
testTimeout: 20000,
build: 'Appium',
extraPrepublishTasks: [],
eslint: true,
eslintOnWatch: false,
lintOnWatch: false,
tslint: false,
ci: {
interval: 60000,
owner: 'appium',
repo: 'appium-build-store',
},
};
As you can see, it defaults to transpiling with Babel, running eslint
running tests, and with the default task being gulp watch
.
transpile plugin
Babel and TypeScript compilation, sourcemaps and file renaming functionality in
one plugin. .es7.js
and .es6.js
files will be automatically renamed to .js files
. The necessary sourcemaps, comments and imports are also
automatically added.
usage
1/ Configure gulp as below:
let gulp = require('gulp'),
Transpiler = require('appium-gulp-plugins').Transpiler;
gulp.task('transpile', function () {
let transpiler = new Transpiler();
return gulp.src('test/fixtures/es7/**/*.js')
.pipe(transpiler.stream())
.pipe(gulp.dest('build'));
});
2/ in your code you need to mark the main and mocha files as below:
- main: add
// transpile:main
at the beginning of the file (example here) . - mocha: add
// transpile:mocha
at the beginning of the file (example here)
Regular lib files do not need any extra comments.
watch plugin
There are some issues with Gulp 3.x error handling which cause the default
gulp-watch to hang. This plugin is a small hack which solves that by respawning
the whole process on error. This should not be needed in gulp 4.0.
Files in the /test
directory that are named .*-specs.js
are run. Tests which end in .*-e2e-specs.js
are not run when watching. To run end-to-end tests, run gulp e2e-test
.
usage
const gulp = require('gulp');
const spawnWatcher = require('./index').spawnWatcher.use(gulp, opts);
spawnWatcher.configure('watch', ['lib/**/*.js','test/**/*.js','!test/fixtures'], function () {
return runSequence('test');
});
The test function in spawnWatcher.configure
should return a promise.
error handling
The spawn needs to catch error as soon as they happen. To do so use the
spawnWatcher.handleError
method, for instance:
gulp.task('transpile', function () {
return gulp.src('test/es7/**/*.js')
.pipe(transpile())
.on('error', spawnWatcher.handleError)
.pipe(gulp.dest('build'));
});
gulp.task('test', ['transpile'] , function () {
return gulp.src('build/test/a-specs.js')
.pipe(mocha())
.on('error', spawnWatcher.handleError);
});
notification
Native notification is enabled by default. To disable it use the
--no-notif
option.
collate logging and tests
Set the environment variable _FORCE_LOGS
iOS app building
This package can create gulp
tasks for building and cleaning iOS apps. By
providing an iosApps
property in the options sent to boilerplate()
with the
following:
iosApps: {
relativeLocations: {
iphoneos: 'relative/path/to/device/app.app',
iphonesimulator: 'relative/path/to/sim/app.app',
},
appName: 'AppName.app',
},
This will create a number of gulp
tasks, centrally one named
ios-apps:install
, which will go through the process of cleaning the build,
building, and putting the products into deterministic places.
The simulator app will be build in build/Release-iphonesimulator/<appName>
,
and the real device app will be in build/Release-iphoneos/<appName>
.
To build for real devices, set the environment variable IOS_REAL_DEVICE
or
REAL_DEVICE
. To specify an xcconfig
file, set its location in the
XCCONFIG_FILE
environment variable.
hacking this package
watch
npm run watch
test
npm test