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appium-gulp-plugins
Advanced tools
Custom plugins used across appium modules
This plugin sets up all the other typical plugins we use with a simple configuration object.
Basically just set up the boilerplate
plugin as follows:
let gulp = require('gulp'),
boilerplate = require('appium-gulp-plugins').boilerplate.use(gulp);
boilerplate({build: "My Project Name"});
You can pass a lot of options to configure boilerplate
. Here are the options
along with their defaults (from lib/boilerplate.js
):
const DEFAULT_OPTS = {
files: ['*.js', 'lib/**/*.js', 'test/**/*.js', '!gulpfile.js'],
transpile: true,
transpileOut: 'build',
typescript: false,
typescriptOpts: {},
babelOpts: {},
linkBabelRuntime: true,
watch: true,
watchE2E: false,
test: {
files: ['${testDir}/**/*-specs.js', '!${testDir}/**/*-e2e-specs.js'],
traceWarnings: false,
},
coverage: {
files: ['./build/test/**/*-specs.js', '!./build/test/**/*-e2e-specs.js'],
verbose: true,
},
'coverage-e2e': {
files: ['./build/test/**/*-e2e-specs.js'],
verbose: true,
},
e2eTest: {
files: ['${testDir}/**/*-e2e-specs.js'],
forceExit: false,
traceWarnings: false,
},
testReporter: (process.env.TRAVIS || process.env.CI) ? 'spec' : 'nyan',
testTimeout: 20000,
build: 'Appium',
extraPrepublishTasks: [],
eslint: true,
eslintOnWatch: false, // deprecated, move to lintOnWatch
lintOnWatch: false,
tslint: false,
ci: {
interval: 60000,
owner: 'appium',
repo: 'appium-build-store',
},
};
As you can see, it defaults to transpiling with Babel, running eslint
running tests, and with the default task being gulp watch
.
Babel and TypeScript compilation, sourcemaps and file renaming functionality in
one plugin. .es7.js
and .es6.js
files will be automatically renamed to .js files
. The necessary sourcemaps, comments and imports are also
automatically added.
1/ Configure gulp as below:
let gulp = require('gulp'),
Transpiler = require('appium-gulp-plugins').Transpiler;
gulp.task('transpile', function () {
let transpiler = new Transpiler();
// babel options are configurable in transpiler.babelOpts
return gulp.src('test/fixtures/es7/**/*.js')
.pipe(transpiler.stream())
.pipe(gulp.dest('build'));
});
2/ in your code you need to mark the main and mocha files as below:
// transpile:main
at the beginning of the file (example here) .// transpile:mocha
at the beginning of the file (example here)Regular lib files do not need any extra comments.
There are some issues with Gulp 3.x error handling which cause the default gulp-watch to hang. This plugin is a small hack which solves that by respawning the whole process on error. This should not be needed in gulp 4.0.
Files in the /test
directory that are named .*-specs.js
are run. Tests which end in .*-e2e-specs.js
are not run when watching. To run end-to-end tests, run gulp e2e-test
.
const gulp = require('gulp');
const spawnWatcher = require('./index').spawnWatcher.use(gulp, opts);
spawnWatcher.configure('watch', ['lib/**/*.js','test/**/*.js','!test/fixtures'], function () {
// this is the watch action
return runSequence('test');
});
The test function in spawnWatcher.configure
should return a promise.
The spawn needs to catch error as soon as they happen. To do so use the
spawnWatcher.handleError
method, for instance:
// add error handling where needed
gulp.task('transpile', function () {
return gulp.src('test/es7/**/*.js')
.pipe(transpile())
.on('error', spawnWatcher.handleError)
.pipe(gulp.dest('build'));
});
gulp.task('test', ['transpile'] , function () {
return gulp.src('build/test/a-specs.js')
.pipe(mocha())
.on('error', spawnWatcher.handleError);
});
Native notification is enabled by default. To disable it use the
--no-notif
option.
Set the environment variable _FORCE_LOGS
This package can create gulp
tasks for building and cleaning iOS apps. By
providing an iosApps
property in the options sent to boilerplate()
with the
following:
iosApps: {
relativeLocations: {
iphoneos: 'relative/path/to/device/app.app',
iphonesimulator: 'relative/path/to/sim/app.app',
},
appName: 'AppName.app',
},
This will create a number of gulp
tasks, centrally one named
ios-apps:install
, which will go through the process of cleaning the build,
building, and putting the products into deterministic places.
The simulator app will be build in build/Release-iphonesimulator/<appName>
,
and the real device app will be in build/Release-iphoneos/<appName>
.
To build for real devices, set the environment variable IOS_REAL_DEVICE
or
REAL_DEVICE
. To specify an xcconfig
file, set its location in the
XCCONFIG_FILE
environment variable.
Since this package is used to build and test all the Appium packages, it should not use any of those packages.
npm run watch
npm test
FAQs
Custom gulp plugins to be used across all appium modules
The npm package appium-gulp-plugins receives a total of 1,398 weekly downloads. As such, appium-gulp-plugins popularity was classified as popular.
We found that appium-gulp-plugins demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 6 open source maintainers collaborating on the project.
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