Assemble makes it dead simple to build modular sites and components from reusable templates and data.
This project just launched so expect frequent changes. We love contributors, pull requests are welcome and followers are appreciated.
Visit the assemble-examples repo to see a list of example projects, such as:
Table of Contents
Getting started
It amazes me how flexible this whole system is, as we can dance
around all the issues quite easily.
-- @Arkkimaagi
If you're having trouble getting started, please create an Issue, we're happy to help.
This plugin requires Grunt ~0.4.1
. If you haven't used Grunt before, be sure to check out the Getting Started guide, as it explains how to create a Gruntfile as well as install and use Grunt plugins. Once you're familiar with that process, you may install this plugin with this command:
npm install assemble --save-dev
Once the plugin has been installed, it may be enabled inside your [Gruntfile][Getting Started] with this line of JavaScript:
grunt.loadNpmTasks('assemble');
The "assemble" task
In your project's Gruntfile, add a section named assemble
to the data object passed into grunt.initConfig()
.
grunt.initConfig({
assemble: {
options: {
},
your_target: {
}
}
});
grunt.loadNpmTasks('assemble');
grunt.registerTask('default', [
'jshint',
'assemble'
]);
Task targets, files and options may be specified according to the grunt Configuring tasks guide.
Options
See the Options section on the Wiki for more information.
assets
Type: String
Default: undefined
Used with the {{assets}}
variable to resolve the relative path from the dest file to the assets folder.
data
Type: Object|Array
Default: src/data
Retrieves data from any specified JSON
and/or YAML
files to populate the templates when rendered. Data gets passed through the data
object to the options on the assemble task, then to the context in your templates.
Also useful for specifying configuration data, such as when to render certain templates. For example:
Also see: YAML front matter
layout
Type: String
Default: undefined
If set, this defines the layout file to use for the task or target. However, when specifying a layout, unlike Jekyll, Assemble requires a file extension since you are not limited to using a single file type.
partials
Type: Object|Array
Default: undefined
Specifies the Handlebars partials files, or paths to the directories of files to be used.
helpers
Type: Object|Array
Default: helper-lib
Path defined to a directory of custom helpers to use with the specified template engine. Assemble currently includes more than 100+ built-in Handlebars helpers, since Handlebars is the default engine for Assemble.
ext
Type: String
Default: .html
Specify the file extension for destination files. Example:
More info about ext.
flatten
Type: Boolean
Default: false
Remove anything after (and including) the first "." in the destination path, then append this value. In other words, when files are generated from different source folders this "flattens" them into the same destination directory. See [building the files object dynamically][files-object] for more information on files
formats.
Custom "Options Variables"
You can add any custom variables directly to the options block:
assemble {
myProject: {
options: {
custom_option1: 'value',
custom_option2: 'value'
},
files: {
'dest': ['src/templates*.hbs']
}
}
}
This offers a great deal of flexibility, but it's also something that should be done sparingly because your tasks and targets can get out of hand pretty quickly.
Here are a couple of common use cases for custom options variables:
development stages
Add custom variables for development stages, such as dev
and prod
:
assemble {
myProject: {
options: {
dev: true,
prod: false
},
files: {
'dest': ['src/templates*.hbs']
}
}
}
Then we can wrap sections in our templates with these contexts to include or exclude content based on truthy or falsy evalution of the dev
and prod
variables.
{{#dev}}
<script src="script.js"></script>
{{/dev}}
{{#prod}}
<script src="script.min.js"></script>
{{/prod}}
version consistency
Get or set metadata to/from package.json
:
pkg: grunt.file.readJSON('package.json'),
assemble {
myProject: {
options: {
version: '<%= pkg.version %>'
},
files: {
'dest': ['src/templates*.hbs']
}
}
}
Used in our templates like this: {{version}}
NOTE: It's worth noting that you can accomplish the same end goal by using the options.data
object instead of creating a custom "options variable". See the options.data page in the wiki for more detail.
Visit the assemble-examples repo to see a list of example projects.
Compile Handlebars templates
Simple example of using data files in both .json
and .yml
format to build Handlebars templates.
assemble: {
docs: {
options: {
data: 'src/data/**/*.{json,yml}'
},
files: {
'dist/': ['src/templates/**/*.hbs']
}
}
}
Generate a markdown README
The example shows how you can use Assemble to generate a markdown formatted readme from Handlebars templates.
assemble: {
readme: {
options: {
flatten: true,
partials: 'src/content/*.hbs',
data: 'package.json',
ext: ''
},
src: 'src/templates/README.md.hbs',
dest: './'
}
}
Visit the assemble-examples-readme repo to see a working example.
Generate .xml
sitemap
You can generate a sitemap from a static data source, such as sitemap.json
, or use Assemble's built-in pages
and page
variables to automatically generate a sitemap from all pages in a target.
assemble: {
options: {
flatten: true,
data: 'src/sitemap.json',
ext: '.xml'
},
component: {
files: {
'Sitemap.xml': ['src/sitemap.hbs']
}
}
}
Let's start by creating a template, which can be any kind of markdown, text, xml or markup/HTML that we want to use. For this example our template is going to be HTML, and since I'm feeling creative let's call it my-template.hbs
.
Now, focusing only on the head
of our HTML document, let's add template variables for title
and author
so that we can later replace them with real data:
<!DOCTYPE html>
<html lang="en">
<head>
<title>{{title}}</title>
<meta name="author" content="{{author}}">
</head>
<body>
</body>
</html>
Handlebars.js is the default template engine in Assemble, so our variables are wrapped in "Handlebars expressions": {{
and }}
.
Data
For data we can mix and match any of the following formats:
- JSON files, such as
my-data.json
- YAML files, such as
my-data.yml
- YAML Front-Matter, embedded directly inside the template itself
When working with "external" data files, if we name our file the same as our template, and we add the path to the data file to the options.data
object in the assemble
task, then Assemble will pick it up and use it automatically.
JSON example
Here is an example of what we might put inside of my-template.json
to populate our template with data.
{
"title": "Assemble",
"author": "Brian Woodward"
}
YAML example
Here is the same in YAML format: my-template.yml
title: Assemble
author: Brian Woodward
And this template:
my-template.hbs
<h1>{{ title }}</h1>
YAML front-matter example
Or, in cases where we only require simple metadata we can use YAML Front-matter to eliminate the need for an external data file:
---
title: Assemble
author: Brian Woodward
---
<h1>{{ title }}</h1>
Outputs:
<h1>Assemble</h1>
<p>Brian Woodward</p>
Underscore and yaml front-matter
Furthermore, we can optionally use underscore templates in the YAML front-matter to translate external variables into data inside the content:
---
title: <%= some.title.variable %>
author: <%= some.author.variable %>
---
<h1>{{ title }}</h1>
<p>{{ author }}</p>
Methods
init
method
Describes init
method to assemble.engine
, and exposes engine on assemble.engine
.
Custom Engines
If you don't wish to use Handlebars as your templates engine, you may add your own engine by providing an init function that takes in options from the assemble task/target. You may also override the init
function in the task/target options by providing an initializeEngine
function that takes the engine and the options:
assemble: {
options: {
engine: 'consolidate',
initializeEngine: function(engine, options) {
engine.engine.swig.init(options);
}
},
docs: {
files: {
'docs/': ['src/templates/**/*.tmpl']
}
}
}
Assemble will attempt to load an engine and automatically add it's own wrapper methods around it while holding an instance of the engine. This is a way for engine plugin authors to write adapters between other engines and assemble's wrapper. To make these functions on the options useful, we've exposed the underlying engine through the assemble.engine
object so developers can use the raw engine.
This is particularly useful when a) a library such as consolidate is used, where the engine is consolidate
, and b) the developer wants to use another engine such as handlebars, swig, mustache etc.
- The
init
function allows assemble to pass in options to be used in initializing this engine plugin. init
function is exposed, and helper-lib is registered inside the init so that options can be passed in.
Admittedly, the engine.engine
syntax is strange. This is "alpha", so feedback and pull requests are especially welcome if you have ideas for improving this.
Register Helpers
Call registerFunctions
, to register custom helpers or "filters", by passing in an engine:
registerFunctions(assemble.engine);
Example of how this would be setup in the options
of the assemble task or target:
assemble: {
options: {
registerFunctions: function(engine) {
var helperFunctions = {};
helperFunctions['foo'] = function() { return 'bar'; };
engine.registerFunctions(helperFunctions);
}
},
site: {
files: {
'dist/': ['src/templates/**/*.tmpl']
}
}
}
Register Partials
Call registerPartial
by passing in an engine.
registerPartial(assemble.engine, 'partialName', content);
Example of how this would be setup in the options
of the assemble task or target:
assemble: {
options: {
registerPartial: function(engine, name, content) {
var tmpl = engine.compile(content);
engine.registerPartial(name, tmpl);
}
},
blog: {
files: {
'dist/blog/': ['src/templates/**/*.tmpl']
}
}
}
assemble object
Methods to the assemble object can be created using:
var assemble = require('assemble').init(this);
- the
this
object is from the grunt task, and can be accessed in assemble "steps" through assemble.task
- the
init
method does some initial option configuration and sets the following properties on the assemble object:
assemble.task;
assemble.options;
assemble.files;
assemble steps
There are also methods to setup the assemble steps, and then execute the build:
The step
function takes a function which takes 2 parameters function(assemble, next)
:
assemble
is the actual assemble objectnext
is a callback function that needs to be called when finished executing this step
See the following example:
assemble.step(function(assemble, next) {
assemble.myCustomProperty = { foo: 'bar' };
next(assemble);
});
the step
function
The step
function also returns the current assemble object so it's chainable...
var assemble = require('assemble').init(this)
.step(step1)
.step(step2)
.step(step3)
.build(done);
the build
function
The build
function takes a callback that is called when the build process is complete. The build process calls the steps that were previously setup, passing in the assemble
object.
assemble.build(function(err, result) {
if(err) {
console.log(err);
return;
}
console.log('finished building');
});
Contributing
In lieu of a formal styleguide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Please lint and test your code using Grunt.
Authors
Jon Schlinkert
Brian Woodward
Copyright and license
Copyright 2013 Assemble
MIT License
Release History
- 2013-05-07 v0.3.77 Updated README with info about assemble methods
- 2013-04-28 v0.3.74 Updating the assemble library to use the assemble-utils repo and unnecessary code.
- 2013-04-21 v0.3.73 Fixing how the relative path helper worked and showing an example in the footer of the layout. This example is hidden, but can be seen by doing view source.
- 2013-04-20 v0.3.72 Fixing the layout override issue happening in the page yaml headers. Something was missed during refactoring.
- 2013-04-19 v0.3.9 Adding tags and categories to the root context and ensure that the current page context values don't override the root context values.
- 2013-04-18 v0.3.8 Updating to use actual assets property from current page.
- 2013-04-17 v0.3.7 Cleaning up some unused folders and tests
- 2013-04-16 v0.3.6 Fixed missing assets property.
- 2013-04-16 v0.3.5 Adding a sections array to the template engine so it can be used in helpers.
- 2013-04-11 v0.3.4 More tests for helpers and global variables, organized tests. A number of bug fixes.
- 2013-04-06 v0.3.3 helper-lib properly externalized and wired up. Global variables for filename, ext and pages
- 2013-03-22 v0.3.22 Merged global and target level options so data and partial files can be joined
- 2013-03-22 v0.3.21 Valid YAML now allowed in options.data object (along with JSON)
- 2013-03-18 v0.3.14 new relative helper for resolving relative paths
This file was generated using Grunt and assemble on Wed May 22 2013 16:44:26.