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It's an extension of the chnl module: This module is made for playing, pausing, stopping and manipulating Audio-objects.
If you are not familiar with the chnl module, just have a look at it.
The constructor requires 2 arguments:
const audioCtx = new AudioContext();
const audio = new Audio('song.mp3');
const audioChnl = new AudioChnl(audioCtx, audioObj);
.start()
.stop()
.pause()
const audioCtx = new AudioContext();
const audio = new Audio('song.mp3');
const audioChnl = new AudioChnl(audioCtx, audioObj);
audioChnl.start();
FAQs
AudioChnl - One Audio object, multiple effects. Easy.
We found that audiochnl demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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