b-engine-gameengine
Advanced tools
Comparing version 5.1.6 to 5.1.7
@@ -21,3 +21,11 @@ import { AudioObject } from './AudioObject'; | ||
unpause(id: string): void; | ||
playSpatial(name: string, x: number, y: number, rolloffFactor?: number, refDistance?: number, volume?: number, z?: number): void; | ||
playSpatial( | ||
name: string, | ||
x: number, | ||
y: number, | ||
rolloffFactor?: number, | ||
refDistance?: number, | ||
volume?: number, | ||
z?: number, | ||
): void; | ||
position(x: number, y: number, id: number, z?: number): void; | ||
@@ -24,0 +32,0 @@ rate(rate: number, id: number): void; |
@@ -5,3 +5,3 @@ export declare enum DATA_LOADER { | ||
LOAD = 2, | ||
COMPLETE = 3 | ||
COMPLETE = 3, | ||
} |
export declare enum ENGINE { | ||
SCREEN_RESIZE = "SCREEN_RESIZE" | ||
SCREEN_RESIZE = 'SCREEN_RESIZE', | ||
} |
export declare enum GAME_STATE_HANDLER_EVENTS { | ||
ACTIVATE = "ACTIVATE_GAMESTATE", | ||
DEACTIVATE = "DEACTIVATE_GAMESTATE" | ||
ACTIVATE = 'ACTIVATE_GAMESTATE', | ||
DEACTIVATE = 'DEACTIVATE_GAMESTATE', | ||
} |
@@ -7,3 +7,3 @@ export declare enum INPUT { | ||
KEY_DOWN = 4, | ||
CONTEXT_MENU = 5 | ||
CONTEXT_MENU = 5, | ||
} |
export declare enum NETCODE { | ||
MESSAGE = "NETCODE_MESSAGE" | ||
MESSAGE = 'NETCODE_MESSAGE', | ||
} |
export declare enum STORE_KEEPER_EVENTS { | ||
PUT = "PUT", | ||
ADD = "ADD", | ||
DELETE = "DELETE" | ||
PUT = 'PUT', | ||
ADD = 'ADD', | ||
DELETE = 'DELETE', | ||
} |
@@ -14,3 +14,8 @@ import { SpriteRenderable } from './SpriteRenderable'; | ||
_sprite: SpriteRenderable | LigthedSpriteRenderable; | ||
constructor(prefix: string, suffix: string, spriteRenderable: SpriteRenderable | LigthedSpriteRenderable, appendState?: boolean); | ||
constructor( | ||
prefix: string, | ||
suffix: string, | ||
spriteRenderable: SpriteRenderable | LigthedSpriteRenderable, | ||
appendState?: boolean, | ||
); | ||
destroy(): void; | ||
@@ -17,0 +22,0 @@ update(delta: number, gameStateHandler?: GameStateHandler, gameState?: GameState): void; |
@@ -12,3 +12,11 @@ import { Texture } from 'pixi.js'; | ||
private _texture; | ||
constructor(start: number, end: number, frame: string, state: string, prefix: string, suffix: string, appendState: boolean); | ||
constructor( | ||
start: number, | ||
end: number, | ||
frame: string, | ||
state: string, | ||
prefix: string, | ||
suffix: string, | ||
appendState: boolean, | ||
); | ||
get start(): number; | ||
@@ -15,0 +23,0 @@ get end(): number; |
@@ -7,3 +7,12 @@ import { SpriteRenderable } from './SpriteRenderable'; | ||
private _backgroundListener; | ||
constructor(name: string, spriteName: string, eventhandler: EventHandler, cover?: boolean, x?: number, y?: number, prefix?: string, anchorCenter?: boolean); | ||
constructor( | ||
name: string, | ||
spriteName: string, | ||
eventhandler: EventHandler, | ||
cover?: boolean, | ||
x?: number, | ||
y?: number, | ||
prefix?: string, | ||
anchorCenter?: boolean, | ||
); | ||
destroy(): void; | ||
@@ -10,0 +19,0 @@ resize(w: number, h: number): void; |
@@ -7,4 +7,13 @@ import { BackgroundRenderable } from './BackgroundRenderable'; | ||
_hasLights: boolean; | ||
constructor(name: string, spriteName: string, eventhandler: EventHandler, cover?: boolean, x?: number, y?: number, prefix?: string, anchorCenter?: boolean); | ||
constructor( | ||
name: string, | ||
spriteName: string, | ||
eventhandler: EventHandler, | ||
cover?: boolean, | ||
x?: number, | ||
y?: number, | ||
prefix?: string, | ||
anchorCenter?: boolean, | ||
); | ||
create(objectHandler: ObjectHandler): boolean; | ||
} |
@@ -15,3 +15,11 @@ /// <reference types="pixi.js" /> | ||
private _container; | ||
constructor(name: string, x: number, y: number, normall: PIXI.Texture, spriteName: string, prefix?: string, suffix?: string); | ||
constructor( | ||
name: string, | ||
x: number, | ||
y: number, | ||
normall: PIXI.Texture, | ||
spriteName: string, | ||
prefix?: string, | ||
suffix?: string, | ||
); | ||
create(objectHandler: ObjectHandler): boolean; | ||
@@ -18,0 +26,0 @@ update(delta: number, gameStateHandler?: GameStateHandler, gameState?: GameState): void; |
@@ -15,3 +15,11 @@ /// <reference types="pixi.js" /> | ||
protected _hasNormall: boolean; | ||
constructor(name: string, x: number, y: number, spriteName?: string, prefix?: string, suffix?: string, anchorCenter?: boolean); | ||
constructor( | ||
name: string, | ||
x: number, | ||
y: number, | ||
spriteName?: string, | ||
prefix?: string, | ||
suffix?: string, | ||
anchorCenter?: boolean, | ||
); | ||
create(objectHandler: ObjectHandler): boolean; | ||
@@ -18,0 +26,0 @@ update(delta: number, gameStateHandler?: GameStateHandler, gameState?: GameState): void; |
@@ -7,6 +7,6 @@ import { EventHandler, DispatchManager } from '..'; | ||
constructor(eventHandler: EventHandler); | ||
get packetRouter(): import("./PacketRouter").PacketRouter; | ||
get asyncPacketRouter(): import("./PacketRouter").PacketRouter; | ||
get packetRouter(): import('./PacketRouter').PacketRouter; | ||
get asyncPacketRouter(): import('./PacketRouter').PacketRouter; | ||
get dispatchManager(): DispatchManager; | ||
get packetListener(): PacketListener; | ||
} |
{ | ||
"name": "b-engine-gameengine", | ||
"version": "5.1.6", | ||
"version": "5.1.7", | ||
"description": "A GameEngine for Bisi-dev games", | ||
@@ -52,3 +52,3 @@ "main": "dist/index.js", | ||
}, | ||
"gitHead": "b9a9f0bf2439d3532f65231c045acd4e310186f2" | ||
"gitHead": "f29fb9e7976fec5e4255875130cfbc81e4084eec" | ||
} |
License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
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