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babylonjs-loaders

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babylonjs-loaders - npm Package Compare versions

Comparing version 3.2.0-alpha4 to 3.2.0-alpha6

21

babylonjs.loaders.module.d.ts

@@ -886,3 +886,3 @@ /// <reference types="babylonjs"/>

index: number;
targets: any[];
babylonAnimationGroup: AnimationGroup;
}

@@ -1024,3 +1024,3 @@ interface IGLTFAsset extends IGLTFChildRootProperty {

}
interface IGLTF extends IGLTFProperty {
interface _IGLTF extends IGLTFProperty {
accessors?: IGLTFAccessor[];

@@ -1049,3 +1049,3 @@ animations?: IGLTFAnimation[];

class GLTFLoader implements IGLTFLoader {
_gltf: IGLTF;
_gltf: _IGLTF;
_babylonScene: Scene;

@@ -1185,2 +1185,4 @@ private _disposed;

protected _loadNode(loader: GLTFLoader, context: string, node: IGLTFNode): boolean;
protected _loadRoot(loader: GLTFLoader, context: string, root: BABYLON.GLTF2._IGLTF): boolean;
protected _loadScene(loader: GLTFLoader, context: string, scene: IGLTFScene): boolean;
protected _loadMaterial(loader: GLTFLoader, context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean;

@@ -1190,2 +1192,4 @@ protected _loadExtension<T>(context: string, property: IGLTFProperty, action: (context: string, extension: T, onComplete: () => void) => void): boolean;

static TraverseNode(loader: GLTFLoader, context: string, node: IGLTFNode, action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean;
static LoadRoot(loader: GLTFLoader, context: string, root: BABYLON.GLTF2._IGLTF): boolean;
static LoadScene(loader: GLTFLoader, context: string, scene: IGLTFScene): boolean;
static LoadNode(loader: GLTFLoader, context: string, node: IGLTFNode): boolean;

@@ -1221,1 +1225,12 @@ static LoadMaterial(loader: GLTFLoader, context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean;

}
declare module BABYLON.GLTF2.Extensions {
class KHRLights extends GLTFLoaderExtension {
readonly name: string;
private applyCommonProperties(light, lightInfo);
protected _loadScene(loader: GLTFLoader, context: string, scene: IGLTFScene): boolean;
protected _loadNode(loader: GLTFLoader, context: string, node: IGLTFNode): boolean;
protected _loadRoot(loader: GLTFLoader, context: string, root: BABYLON.GLTF2._IGLTF): boolean;
}
}

6

package.json

@@ -7,3 +7,3 @@ {

"description": "The Babylon.js file loaders library is an extension you can use to load different 3D file types into a Babylon scene.",
"version": "3.2.0-alpha4",
"version": "3.2.0-alpha6",
"repository": {

@@ -35,5 +35,3 @@ "type": "git",

"node": "*"
},
"_id": "babylonjs-loaders@3.1.0-alpha1",
"_from": "babylonjs-loaders@"
}
}

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