babylonjs-materials
Advanced tools
Comparing version 3.2.0-alphaB to 3.2.0-alphaC
@@ -509,274 +509,2 @@ /// <reference types="babylonjs"/> | ||
declare module BABYLON { | ||
class StandardMaterialDefines_OldVer extends MaterialDefines implements IImageProcessingConfigurationDefines { | ||
DIFFUSE: boolean; | ||
AMBIENT: boolean; | ||
OPACITY: boolean; | ||
OPACITYRGB: boolean; | ||
REFLECTION: boolean; | ||
EMISSIVE: boolean; | ||
SPECULAR: boolean; | ||
BUMP: boolean; | ||
PARALLAX: boolean; | ||
PARALLAXOCCLUSION: boolean; | ||
SPECULAROVERALPHA: boolean; | ||
CLIPPLANE: boolean; | ||
ALPHATEST: boolean; | ||
ALPHAFROMDIFFUSE: boolean; | ||
POINTSIZE: boolean; | ||
FOG: boolean; | ||
SPECULARTERM: boolean; | ||
DIFFUSEFRESNEL: boolean; | ||
OPACITYFRESNEL: boolean; | ||
REFLECTIONFRESNEL: boolean; | ||
REFRACTIONFRESNEL: boolean; | ||
EMISSIVEFRESNEL: boolean; | ||
FRESNEL: boolean; | ||
NORMAL: boolean; | ||
UV1: boolean; | ||
UV2: boolean; | ||
VERTEXCOLOR: boolean; | ||
VERTEXALPHA: boolean; | ||
NUM_BONE_INFLUENCERS: number; | ||
BonesPerMesh: number; | ||
INSTANCES: boolean; | ||
GLOSSINESS: boolean; | ||
ROUGHNESS: boolean; | ||
EMISSIVEASILLUMINATION: boolean; | ||
LINKEMISSIVEWITHDIFFUSE: boolean; | ||
REFLECTIONFRESNELFROMSPECULAR: boolean; | ||
LIGHTMAP: boolean; | ||
USELIGHTMAPASSHADOWMAP: boolean; | ||
REFLECTIONMAP_3D: boolean; | ||
REFLECTIONMAP_SPHERICAL: boolean; | ||
REFLECTIONMAP_PLANAR: boolean; | ||
REFLECTIONMAP_CUBIC: boolean; | ||
REFLECTIONMAP_PROJECTION: boolean; | ||
REFLECTIONMAP_SKYBOX: boolean; | ||
REFLECTIONMAP_EXPLICIT: boolean; | ||
REFLECTIONMAP_EQUIRECTANGULAR: boolean; | ||
REFLECTIONMAP_EQUIRECTANGULAR_FIXED: boolean; | ||
REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED: boolean; | ||
INVERTCUBICMAP: boolean; | ||
LOGARITHMICDEPTH: boolean; | ||
REFRACTION: boolean; | ||
REFRACTIONMAP_3D: boolean; | ||
REFLECTIONOVERALPHA: boolean; | ||
TWOSIDEDLIGHTING: boolean; | ||
SHADOWFLOAT: boolean; | ||
MORPHTARGETS: boolean; | ||
MORPHTARGETS_NORMAL: boolean; | ||
MORPHTARGETS_TANGENT: boolean; | ||
NUM_MORPH_INFLUENCERS: number; | ||
IMAGEPROCESSING: boolean; | ||
VIGNETTE: boolean; | ||
VIGNETTEBLENDMODEMULTIPLY: boolean; | ||
VIGNETTEBLENDMODEOPAQUE: boolean; | ||
TONEMAPPING: boolean; | ||
CONTRAST: boolean; | ||
COLORCURVES: boolean; | ||
COLORGRADING: boolean; | ||
COLORGRADING3D: boolean; | ||
SAMPLER3DGREENDEPTH: boolean; | ||
SAMPLER3DBGRMAP: boolean; | ||
IMAGEPROCESSINGPOSTPROCESS: boolean; | ||
EXPOSURE: boolean; | ||
GRAIN: boolean; | ||
constructor(); | ||
setReflectionMode(modeToEnable: string): void; | ||
} | ||
class StandardMaterial_OldVer extends PushMaterial { | ||
private _diffuseTexture; | ||
diffuseTexture: BaseTexture; | ||
private _ambientTexture; | ||
ambientTexture: BaseTexture; | ||
private _opacityTexture; | ||
opacityTexture: BaseTexture; | ||
private _reflectionTexture; | ||
reflectionTexture: BaseTexture; | ||
private _emissiveTexture; | ||
emissiveTexture: BaseTexture; | ||
private _specularTexture; | ||
specularTexture: BaseTexture; | ||
private _bumpTexture; | ||
bumpTexture: BaseTexture; | ||
private _lightmapTexture; | ||
lightmapTexture: BaseTexture; | ||
private _refractionTexture; | ||
refractionTexture: BaseTexture; | ||
ambientColor: Color3; | ||
diffuseColor: Color3; | ||
specularColor: Color3; | ||
emissiveColor: Color3; | ||
specularPower: number; | ||
private _useAlphaFromDiffuseTexture; | ||
useAlphaFromDiffuseTexture: boolean; | ||
private _useEmissiveAsIllumination; | ||
useEmissiveAsIllumination: boolean; | ||
private _linkEmissiveWithDiffuse; | ||
linkEmissiveWithDiffuse: boolean; | ||
private _useSpecularOverAlpha; | ||
useSpecularOverAlpha: boolean; | ||
private _useReflectionOverAlpha; | ||
useReflectionOverAlpha: boolean; | ||
private _disableLighting; | ||
disableLighting: boolean; | ||
private _useParallax; | ||
useParallax: boolean; | ||
private _useParallaxOcclusion; | ||
useParallaxOcclusion: boolean; | ||
parallaxScaleBias: number; | ||
private _roughness; | ||
roughness: number; | ||
indexOfRefraction: number; | ||
invertRefractionY: boolean; | ||
private _useLightmapAsShadowmap; | ||
useLightmapAsShadowmap: boolean; | ||
private _diffuseFresnelParameters; | ||
diffuseFresnelParameters: FresnelParameters; | ||
private _opacityFresnelParameters; | ||
opacityFresnelParameters: FresnelParameters; | ||
private _reflectionFresnelParameters; | ||
reflectionFresnelParameters: FresnelParameters; | ||
private _refractionFresnelParameters; | ||
refractionFresnelParameters: FresnelParameters; | ||
private _emissiveFresnelParameters; | ||
emissiveFresnelParameters: FresnelParameters; | ||
private _useReflectionFresnelFromSpecular; | ||
useReflectionFresnelFromSpecular: boolean; | ||
private _useGlossinessFromSpecularMapAlpha; | ||
useGlossinessFromSpecularMapAlpha: boolean; | ||
private _maxSimultaneousLights; | ||
maxSimultaneousLights: number; | ||
/** | ||
* If sets to true, x component of normal map value will invert (x = 1.0 - x). | ||
*/ | ||
private _invertNormalMapX; | ||
invertNormalMapX: boolean; | ||
/** | ||
* If sets to true, y component of normal map value will invert (y = 1.0 - y). | ||
*/ | ||
private _invertNormalMapY; | ||
invertNormalMapY: boolean; | ||
/** | ||
* If sets to true and backfaceCulling is false, normals will be flipped on the backside. | ||
*/ | ||
private _twoSidedLighting; | ||
twoSidedLighting: boolean; | ||
/** | ||
* Default configuration related to image processing available in the standard Material. | ||
*/ | ||
protected _imageProcessingConfiguration: ImageProcessingConfiguration; | ||
/** | ||
* Gets the image processing configuration used either in this material. | ||
*/ | ||
/** | ||
* Sets the Default image processing configuration used either in the this material. | ||
* | ||
* If sets to null, the scene one is in use. | ||
*/ | ||
imageProcessingConfiguration: ImageProcessingConfiguration; | ||
/** | ||
* Keep track of the image processing observer to allow dispose and replace. | ||
*/ | ||
private _imageProcessingObserver; | ||
/** | ||
* Attaches a new image processing configuration to the Standard Material. | ||
* @param configuration | ||
*/ | ||
protected _attachImageProcessingConfiguration(configuration: Nullable<ImageProcessingConfiguration>): void; | ||
/** | ||
* Gets wether the color curves effect is enabled. | ||
*/ | ||
/** | ||
* Sets wether the color curves effect is enabled. | ||
*/ | ||
cameraColorCurvesEnabled: boolean; | ||
/** | ||
* Gets wether the color grading effect is enabled. | ||
*/ | ||
/** | ||
* Gets wether the color grading effect is enabled. | ||
*/ | ||
cameraColorGradingEnabled: boolean; | ||
/** | ||
* Gets wether tonemapping is enabled or not. | ||
*/ | ||
/** | ||
* Sets wether tonemapping is enabled or not | ||
*/ | ||
cameraToneMappingEnabled: boolean; | ||
/** | ||
* The camera exposure used on this material. | ||
* This property is here and not in the camera to allow controlling exposure without full screen post process. | ||
* This corresponds to a photographic exposure. | ||
*/ | ||
/** | ||
* The camera exposure used on this material. | ||
* This property is here and not in the camera to allow controlling exposure without full screen post process. | ||
* This corresponds to a photographic exposure. | ||
*/ | ||
cameraExposure: number; | ||
/** | ||
* Gets The camera contrast used on this material. | ||
*/ | ||
/** | ||
* Sets The camera contrast used on this material. | ||
*/ | ||
cameraContrast: number; | ||
/** | ||
* Gets the Color Grading 2D Lookup Texture. | ||
*/ | ||
/** | ||
* Sets the Color Grading 2D Lookup Texture. | ||
*/ | ||
cameraColorGradingTexture: Nullable<BaseTexture>; | ||
protected _shouldTurnAlphaTestOn(mesh: AbstractMesh): boolean; | ||
customShaderNameResolve: (shaderName: string, uniforms: string[], uniformBuffers: string[], samplers: string[], defines: StandardMaterialDefines_OldVer) => string; | ||
protected _renderTargets: SmartArray<RenderTargetTexture>; | ||
protected _worldViewProjectionMatrix: Matrix; | ||
protected _globalAmbientColor: Color3; | ||
protected _useLogarithmicDepth: boolean; | ||
constructor(name: string, scene: Scene); | ||
getClassName(): string; | ||
useLogarithmicDepth: boolean; | ||
needAlphaBlending(): boolean; | ||
needAlphaTesting(): boolean; | ||
protected _shouldUseAlphaFromDiffuseTexture(): boolean; | ||
getAlphaTestTexture(): BaseTexture; | ||
/** | ||
* Child classes can use it to update shaders | ||
*/ | ||
isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean; | ||
buildUniformLayout(): void; | ||
unbind(): void; | ||
bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void; | ||
getAnimatables(): IAnimatable[]; | ||
getActiveTextures(): BaseTexture[]; | ||
dispose(forceDisposeEffect?: boolean, forceDisposeTextures?: boolean): void; | ||
clone(name: string): StandardMaterial_OldVer; | ||
serialize(): any; | ||
static Parse(source: any, scene: Scene, rootUrl: string): StandardMaterial_OldVer; | ||
static _DiffuseTextureEnabled: boolean; | ||
static DiffuseTextureEnabled: boolean; | ||
static _AmbientTextureEnabled: boolean; | ||
static AmbientTextureEnabled: boolean; | ||
static _OpacityTextureEnabled: boolean; | ||
static OpacityTextureEnabled: boolean; | ||
static _ReflectionTextureEnabled: boolean; | ||
static ReflectionTextureEnabled: boolean; | ||
static _EmissiveTextureEnabled: boolean; | ||
static EmissiveTextureEnabled: boolean; | ||
static _SpecularTextureEnabled: boolean; | ||
static SpecularTextureEnabled: boolean; | ||
static _BumpTextureEnabled: boolean; | ||
static BumpTextureEnabled: boolean; | ||
static _LightmapTextureEnabled: boolean; | ||
static LightmapTextureEnabled: boolean; | ||
static _RefractionTextureEnabled: boolean; | ||
static RefractionTextureEnabled: boolean; | ||
static _ColorGradingTextureEnabled: boolean; | ||
static ColorGradingTextureEnabled: boolean; | ||
static _FresnelEnabled: boolean; | ||
static FresnelEnabled: boolean; | ||
} | ||
class CustomShaderStructure { | ||
@@ -801,12 +529,5 @@ FragmentStore: string; | ||
} | ||
class ShaderForVer3_0 extends CustomShaderStructure { | ||
constructor(); | ||
} | ||
class StandardShaderVersions { | ||
static Ver3_0: string; | ||
} | ||
class CustomMaterial extends StandardMaterial_OldVer { | ||
class CustomMaterial extends StandardMaterial { | ||
static ShaderIndexer: number; | ||
CustomParts: ShaderSpecialParts; | ||
ShaderVersion: CustomShaderStructure; | ||
_isCreatedShader: boolean; | ||
@@ -818,6 +539,7 @@ _createdShaderName: string; | ||
_newSamplerInstances: Texture[]; | ||
FragmentShader: string; | ||
VertexShader: string; | ||
AttachAfterBind(mesh: Mesh, effect: Effect): void; | ||
ReviewUniform(name: string, arr: string[]): string[]; | ||
Builder(shaderName: string, uniforms: string[], uniformBuffers: string[], samplers: string[], defines: StandardMaterialDefines_OldVer): string; | ||
SelectVersion(ver: string): void; | ||
Builder(shaderName: string, uniforms: string[], uniformBuffers: string[], samplers: string[], defines: StandardMaterialDefines): string; | ||
constructor(name: string, scene: Scene); | ||
@@ -824,0 +546,0 @@ AddUniform(name: string, kind: string, param: any): CustomMaterial; |
@@ -7,3 +7,3 @@ { | ||
"description": "The Babylon.js materials library is a collection of advanced materials to be used in a Babylon.js scene.", | ||
"version": "3.2.0-alphaB", | ||
"version": "3.2.0-alphaC", | ||
"repository": { | ||
@@ -10,0 +10,0 @@ "type": "git", |
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Long strings
Supply chain riskContains long string literals, which may be a sign of obfuscated or packed code.
Found 1 instance in 1 package
Long strings
Supply chain riskContains long string literals, which may be a sign of obfuscated or packed code.
Found 1 instance in 1 package
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