babylonjs-materials
Advanced tools
Comparing version 4.0.0-alpha.11 to 4.0.0-alpha.12
@@ -483,26 +483,132 @@ | ||
declare module BABYLON { | ||
/** | ||
* This is the sky material which allows to create dynamic and texture free effects for skyboxes. | ||
* @see https://doc.babylonjs.com/extensions/sky | ||
*/ | ||
class SkyMaterial extends PushMaterial { | ||
/** | ||
* Defines the overall luminance of sky in interval ]0, 1[. | ||
*/ | ||
luminance: number; | ||
/** | ||
* Defines the amount (scattering) of haze as opposed to molecules in atmosphere. | ||
*/ | ||
turbidity: number; | ||
/** | ||
* Defines the sky appearance (light intensity). | ||
*/ | ||
rayleigh: number; | ||
/** | ||
* Defines the mieCoefficient in interval [0, 0.1] which affects the property .mieDirectionalG. | ||
*/ | ||
mieCoefficient: number; | ||
/** | ||
* Defines the amount of haze particles following the Mie scattering theory. | ||
*/ | ||
mieDirectionalG: number; | ||
/** | ||
* Defines the distance of the sun according to the active scene camera. | ||
*/ | ||
distance: number; | ||
/** | ||
* Defines the sun inclination, in interval [-0.5, 0.5]. When the inclination is not 0, the sun is said | ||
* "inclined". | ||
*/ | ||
inclination: number; | ||
/** | ||
* Defines the solar azimuth in interval [0, 1]. The azimuth is the angle in the horizontal plan between | ||
* an object direction and a reference direction. | ||
*/ | ||
azimuth: number; | ||
/** | ||
* Defines the sun position in the sky on (x,y,z). If the property .useSunPosition is set to false, then | ||
* the property is overriden by the inclination and the azimuth and can be read at any moment. | ||
*/ | ||
sunPosition: Vector3; | ||
/** | ||
* Defines if the sun position should be computed (inclination and azimuth) according to the given | ||
* .sunPosition property. | ||
*/ | ||
useSunPosition: boolean; | ||
/** | ||
* Defines an offset vector used to get a horizon offset. | ||
* @example skyMaterial.cameraOffset.y = camera.globalPosition.y // Set horizon relative to 0 on the Y axis | ||
*/ | ||
cameraOffset: Vector3; | ||
private _cameraPosition; | ||
private _renderId; | ||
/** | ||
* Instantiates a new sky material. | ||
* This material allows to create dynamic and texture free | ||
* effects for skyboxes by taking care of the atmosphere state. | ||
* @see https://doc.babylonjs.com/extensions/sky | ||
* @param name Define the name of the material in the scene | ||
* @param scene Define the scene the material belong to | ||
*/ | ||
constructor(name: string, scene: Scene); | ||
/** | ||
* Specifies if the material will require alpha blending | ||
* @returns a boolean specifying if alpha blending is needed | ||
*/ | ||
needAlphaBlending(): boolean; | ||
/** | ||
* Specifies if this material should be rendered in alpha test mode | ||
* @returns false as the sky material doesn't need alpha testing. | ||
*/ | ||
needAlphaTesting(): boolean; | ||
/** | ||
* Get the texture used for alpha test purpose. | ||
* @returns null as the sky material has no texture. | ||
*/ | ||
getAlphaTestTexture(): Nullable<BaseTexture>; | ||
/** | ||
* Get if the submesh is ready to be used and all its information available. | ||
* Child classes can use it to update shaders | ||
* @param mesh defines the mesh to check | ||
* @param subMesh defines which submesh to check | ||
* @param useInstances specifies that instances should be used | ||
* @returns a boolean indicating that the submesh is ready or not | ||
*/ | ||
isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean; | ||
/** | ||
* Binds the submesh to this material by preparing the effect and shader to draw | ||
* @param world defines the world transformation matrix | ||
* @param mesh defines the mesh containing the submesh | ||
* @param subMesh defines the submesh to bind the material to | ||
*/ | ||
bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void; | ||
/** | ||
* Get the list of animatables in the material. | ||
* @returns the list of animatables object used in the material | ||
*/ | ||
getAnimatables(): IAnimatable[]; | ||
/** | ||
* Disposes the material | ||
* @param forceDisposeEffect specifies if effects should be forcefully disposed | ||
*/ | ||
dispose(forceDisposeEffect?: boolean): void; | ||
/** | ||
* Makes a duplicate of the material, and gives it a new name | ||
* @param name defines the new name for the duplicated material | ||
* @returns the cloned material | ||
*/ | ||
clone(name: string): SkyMaterial; | ||
/** | ||
* Serializes this material in a JSON representation | ||
* @returns the serialized material object | ||
*/ | ||
serialize(): any; | ||
/** | ||
* Gets the current class name of the material e.g. "SkyMaterial" | ||
* Mainly use in serialization. | ||
* @returns the class name | ||
*/ | ||
getClassName(): string; | ||
/** | ||
* Creates a sky material from parsed material data | ||
* @param source defines the JSON representation of the material | ||
* @param scene defines the hosting scene | ||
* @param rootUrl defines the root URL to use to load textures and relative dependencies | ||
* @returns a new sky material | ||
*/ | ||
static Parse(source: any, scene: Scene, rootUrl: string): SkyMaterial; | ||
@@ -509,0 +615,0 @@ } |
@@ -7,3 +7,3 @@ { | ||
"description": "The Babylon.js materials library is a collection of advanced materials to be used in a Babylon.js scene.", | ||
"version": "4.0.0-alpha.11", | ||
"version": "4.0.0-alpha.12", | ||
"repository": { | ||
@@ -31,3 +31,3 @@ "type": "git", | ||
"dependencies": { | ||
"babylonjs": "4.0.0-alpha.11" | ||
"babylonjs": "4.0.0-alpha.12" | ||
}, | ||
@@ -34,0 +34,0 @@ "engines": { |
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Long strings
Supply chain riskContains long string literals, which may be a sign of obfuscated or packed code.
Found 1 instance in 1 package
Long strings
Supply chain riskContains long string literals, which may be a sign of obfuscated or packed code.
Found 1 instance in 1 package
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+ Addedbabylonjs@4.0.0-alpha.12(transitive)
- Removedbabylonjs@4.0.0-alpha.11(transitive)
Updatedbabylonjs@4.0.0-alpha.12