babylonjs
Advanced tools
Comparing version 2.1.2 to 2.2.0
@@ -6,4 +6,2 @@ { | ||
"contributors": [ | ||
"Michel ROUSSEAU", | ||
"Pierre LAGARDE", | ||
"David ROUSSET" | ||
@@ -13,3 +11,3 @@ ], | ||
"description": "Babylon.js is a JavaScript 3D engine based on webgl.", | ||
"version": "2.1.2", | ||
"version": "2.2.0", | ||
"repository": { | ||
@@ -16,0 +14,0 @@ "type": "git", |
@@ -6,6 +6,16 @@ Babylon.js | ||
## CDN | ||
- http://cdn.babylonjs.com/2-2/babylon.js | ||
- http://cdn.babylonjs.com/2-2/babylon.max.js | ||
- http://cdn.babylonjs.com/2-2/babylon.noworker.js | ||
## Preview release | ||
You can help by testing or contributing to the next version. | ||
- **2.3-alpha** can be found [here](https://github.com/BabylonJS/Babylon.js/tree/master/dist/preview%20release%20-%20alpha) | ||
- We are not complicate people, but we still have some [coding guidelines](http://doc.babylonjs.com/generals/Approved_Naming_Conventions) | ||
- Before submitting your PR, just check that everything goes well by [creating the minified version](http://doc.babylonjs.com/generals/Creating_the_Mini-fied_Version) | ||
## Documentation | ||
- [Documentation](http://doc.babylonjs.com) | ||
- [Creating the minified version](http://doc.babylonjs.com/page.php?p=22641) | ||
- [Roadmap](http://doc.babylonjs.com/page.php?p=22681) | ||
- [Roadmap](http://doc.babylonjs.com/generals/Roadmap) | ||
- [Samples](https://github.com/BabylonJS/Samples) | ||
@@ -29,3 +39,3 @@ - [Video overview (1 hour) of BabylonJS features](http://www.youtube.com/watch?v=z80TYMqsdEM) | ||
Online [asset converter](http://www.babylonjs.com/converter.html) where you can generate .babylon file from .OBJ, .FBX, .DAE | ||
Unity 5 [exporter](https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/Unity%205) can be used to export your geometries from Unity 5 scene editor | ||
@@ -54,2 +64,4 @@ ## Features | ||
- Debug layer to help you optimize and debug scenes | ||
- SIMD.js support | ||
- Collisions can be offloaded on webworkers | ||
- Standard material is a per pixel material that supports: | ||
@@ -79,3 +91,3 @@ - Diffuse lightning and texture | ||
- Fullscreen mode | ||
- Shadow Maps and Variance Shadow Maps | ||
- Shadow Maps and Variance Shadow Maps (with support for blurred shadows) | ||
- Rendering layers | ||
@@ -85,4 +97,7 @@ - Post-processes (blur, refraction, black'n'white, fxaa, customs...) | ||
- Volumetric Light Scattering | ||
- Depth of field and lens effects | ||
- HDR rendering pipeline | ||
- Lens flares | ||
- Multi-views | ||
- Edges renderer | ||
- Textures: | ||
@@ -100,3 +115,3 @@ - Render target textures | ||
- Virtual Joysticks camera | ||
- Oculus Rift camera | ||
- Stereoscopic camera | ||
- Gamepad camera | ||
@@ -111,8 +126,12 @@ - VR Device Oriention camera | ||
- Constructive solid geometries | ||
- Parametric shapes (Ribbon, tube, etc.) | ||
- Hardware instances | ||
- Import: | ||
- Babylon scene file can be converted from .OBJ, .FBX | ||
- Babylon scene file can be converted from .FBX | ||
- Exporter for Blender | ||
- Exporter for Cheetah3d | ||
- Exporter for 3ds Max | ||
- Exporter for Unity 5 | ||
- STL importer | ||
- OBJ importer | ||
- Assets manager | ||
@@ -119,0 +138,0 @@ |
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