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babylonjs - npm Package Compare versions

Comparing version 2.1.2 to 2.2.0

4

package.json

@@ -6,4 +6,2 @@ {

"contributors": [
"Michel ROUSSEAU",
"Pierre LAGARDE",
"David ROUSSET"

@@ -13,3 +11,3 @@ ],

"description": "Babylon.js is a JavaScript 3D engine based on webgl.",
"version": "2.1.2",
"version": "2.2.0",
"repository": {

@@ -16,0 +14,0 @@ "type": "git",

@@ -6,6 +6,16 @@ Babylon.js

## CDN
- http://cdn.babylonjs.com/2-2/babylon.js
- http://cdn.babylonjs.com/2-2/babylon.max.js
- http://cdn.babylonjs.com/2-2/babylon.noworker.js
## Preview release
You can help by testing or contributing to the next version.
- **2.3-alpha** can be found [here](https://github.com/BabylonJS/Babylon.js/tree/master/dist/preview%20release%20-%20alpha)
- We are not complicate people, but we still have some [coding guidelines](http://doc.babylonjs.com/generals/Approved_Naming_Conventions)
- Before submitting your PR, just check that everything goes well by [creating the minified version](http://doc.babylonjs.com/generals/Creating_the_Mini-fied_Version)
## Documentation
- [Documentation](http://doc.babylonjs.com)
- [Creating the minified version](http://doc.babylonjs.com/page.php?p=22641)
- [Roadmap](http://doc.babylonjs.com/page.php?p=22681)
- [Roadmap](http://doc.babylonjs.com/generals/Roadmap)
- [Samples](https://github.com/BabylonJS/Samples)

@@ -29,3 +39,3 @@ - [Video overview (1 hour) of BabylonJS features](http://www.youtube.com/watch?v=z80TYMqsdEM)

Online [asset converter](http://www.babylonjs.com/converter.html) where you can generate .babylon file from .OBJ, .FBX, .DAE
Unity 5 [exporter](https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/Unity%205) can be used to export your geometries from Unity 5 scene editor

@@ -54,2 +64,4 @@ ## Features

- Debug layer to help you optimize and debug scenes
- SIMD.js support
- Collisions can be offloaded on webworkers
- Standard material is a per pixel material that supports:

@@ -79,3 +91,3 @@ - Diffuse lightning and texture

- Fullscreen mode
- Shadow Maps and Variance Shadow Maps
- Shadow Maps and Variance Shadow Maps (with support for blurred shadows)
- Rendering layers

@@ -85,4 +97,7 @@ - Post-processes (blur, refraction, black'n'white, fxaa, customs...)

- Volumetric Light Scattering
- Depth of field and lens effects
- HDR rendering pipeline
- Lens flares
- Multi-views
- Edges renderer
- Textures:

@@ -100,3 +115,3 @@ - Render target textures

- Virtual Joysticks camera
- Oculus Rift camera
- Stereoscopic camera
- Gamepad camera

@@ -111,8 +126,12 @@ - VR Device Oriention camera

- Constructive solid geometries
- Parametric shapes (Ribbon, tube, etc.)
- Hardware instances
- Import:
- Babylon scene file can be converted from .OBJ, .FBX
- Babylon scene file can be converted from .FBX
- Exporter for Blender
- Exporter for Cheetah3d
- Exporter for 3ds Max
- Exporter for Unity 5
- STL importer
- OBJ importer
- Assets manager

@@ -119,0 +138,0 @@

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