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bastion-siege-logic

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bastion-siege-logic - npm Package Compare versions

Comparing version 1.1.0 to 1.2.0

dist/gamescreen/emoji.d.ts

5

dist/buildings.d.ts

@@ -17,5 +17,10 @@ export interface Buildings {

}
export declare type BuildingName = keyof Buildings;
export declare type WorkshopName = keyof Workshop;
export declare type ConstructionName = keyof Constructions;
export declare const BUILDINGS: BuildingName[];
export declare const WORKSHOP: WorkshopName[];
export declare const CONSTRUCTIONS: ConstructionName[];
export declare const BUILDING_COST_FACTORS: {
[key: string]: [number, number, number];
};

3

dist/buildings.js
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.BUILDINGS = ['townhall', 'storage', 'houses', 'farm', 'sawmill', 'mine', 'barracks', 'wall'];
exports.WORKSHOP = ['trebuchet', 'ballista'];
exports.CONSTRUCTIONS = [...exports.BUILDINGS, ...exports.WORKSHOP];
// Array Content: gold, wood, stone

@@ -4,0 +7,0 @@ exports.BUILDING_COST_FACTORS = {

@@ -8,2 +8,3 @@ export declare const BASTION_SIEGE_BOT_ID = 252148344;

export * from './buildings';
export * from './gamescreen';
export * from './resources';

@@ -13,3 +13,4 @@ "use strict";

__export(require("./buildings"));
__export(require("./gamescreen"));
__export(require("./resources"));
//# sourceMappingURL=index.js.map

@@ -13,2 +13,6 @@ import { Buildings } from './buildings';

}
export declare type ConstructionResourceName = keyof ConstructionResources;
export declare type ResourceName = keyof Resources;
export declare const CONSTRUCTION_RESOURCES: ConstructionResourceName[];
export declare const RESOURCES: ResourceName[];
export declare function calcGoldCapacity(townhallLevel: number): number;

@@ -25,1 +29,2 @@ export declare function calcStorageCapacity(storageLevel: number): number;

export declare function estimateResourcesAfter(currentResources: Resources, buildings: Buildings, minutes: number): Resources;
export declare function calcResourcesAfterConstruction(before: Resources, cost: ConstructionResources): Resources;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.CONSTRUCTION_RESOURCES = ['gold', 'wood', 'stone'];
exports.RESOURCES = ['gold', 'wood', 'stone', 'food'];
function calcGoldCapacity(townhallLevel) {

@@ -116,2 +118,16 @@ return 500000 * townhallLevel;

exports.estimateResourcesAfter = estimateResourcesAfter;
// Gold can be negative afterwards!
function calcResourcesAfterConstruction(before, cost) {
const result = { gold: 0, wood: 0, stone: 0, food: before.food };
for (const r of exports.CONSTRUCTION_RESOURCES) {
result[r] = before[r] - cost[r];
if (result[r] < 0 && r !== 'gold') {
// Add negative -> reduce gold
result.gold += result[r] * 2;
result[r] = 0;
}
}
return result;
}
exports.calcResourcesAfterConstruction = calcResourcesAfterConstruction;
//# sourceMappingURL=resources.js.map

2

package.json
{
"name": "bastion-siege-logic",
"version": "1.1.0",
"version": "1.2.0",
"description": "",

@@ -5,0 +5,0 @@ "license": "MIT",

@@ -1,3 +0,9 @@

# Bastion Siege Logic [![Build Status](https://travis-ci.com/EdJoPaTo/bastion-siege-logic.svg?branch=master)](https://travis-ci.com/EdJoPaTo/bastion-siege-logic)
# Bastion Siege Logic
[![NPM Version](https://img.shields.io/npm/v/bastion-siege-logic.svg)](https://www.npmjs.com/package/bastion-siege-logic)
[![node](https://img.shields.io/node/v/bastion-siege-logic.svg)](https://www.npmjs.com/package/bastion-siege-logic)
[![Build Status](https://travis-ci.com/EdJoPaTo/bastion-siege-logic.svg?branch=master)](https://travis-ci.com/EdJoPaTo/bastion-siege-logic)
[![Dependency Status](https://david-dm.org/EdJoPaTo/bastion-siege-logic/status.svg)](https://david-dm.org/EdJoPaTo/bastion-siege-logic)
[![Dev Dependency Status](https://david-dm.org/EdJoPaTo/bastion-siege-logic/dev-status.svg)](https://david-dm.org/EdJoPaTo/bastion-siege-logic?type=dev)
This project contains what I reverse engineered about the logic of [BastionSiege](https://telegram.me/BastionSiegeBot?start=ab4b7ba6256a86b6), a Telegram Game made by [@DorianPeregrim](https://t.me/DorianPeregrim).

@@ -4,0 +10,0 @@

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