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beam-interactive-node2 - npm Package Versions

1

2.3.0

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mcph
published 2.2.0 •

mcph
published 2.1.0 •

Changelog

Source

2.1.0 Bug Fixes and Utility Methods

  • Fixed some re-branding issues (#51 #52 #55)
    • Thanks @alfw, @kateract !
  • Add an initial state to the socket (#56)
  • Add a singular form of createScenes called createScene which can be used for tidier use cases (#62)
    • Thanks @metaa !
  • Added synchronizeState which will retrieve Scenes and Groups from the server (#57)
    • Can be used in the place of two calls to synchronizeScenes and synchronizeGroups
  • Added an update method to Button and Joystick which allows batch updates (#65)
  • Added the ability to specify a custom discovery url for internal Mixer developments (#69)
mcph
published 2.0.0 •

Changelog

Source

2.0.0 Groups and Scenes Breaking

With some awesome community contributions we've now added the following features:

  • Added setCost to Buttons thanks @kateract
  • Added methods to manipulate scenes and groups
    • createGroups
    • updateGroups
    • createScenes
    • updateParticipants
    • synchronizeGroups
    • getGroups
Breaking Changes

This release includes some minor breaking changes:

  • Minor refactor of IGroup* interfaces to align with I, IData, IDataArray pattern used elsewhere.

1.x

mcph
published 1.0.1 •

mcph
published 1.0.0 •

Changelog

Source

1.0.0 Endpoint Discovery Breaking

For interactive 2 its important to always retrieve a list of servers from our API before connecting. This used to be up to the implementer. With 1.0.0 we're placing this responsibility inside the client. This should make getting up and running easier.

client.open now returns a Promise, which resolves when the connection is open. You should move all logic that previously assumed the connection would open immediately into a promise chain attached to client.open.

All of the examples have been updated to reflect this change.

0.x

mcph
published 0.11.0 •

Changelog

Source

0.11.0 Protocol Fixes

This fixes several protocol issues with our initial implementation.

  • Correct updateControls structure to allow cool downs and text setting.
  • Added ETags to participants
  • Fixes State.getControl breaking when there are multiple scenes
  • Make .gitignore to ignore all .js files in /examples/
  • correct disabled in participants.
mcph
published 0.10.1 •

mcph
published 0.10.0 •

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