Blueshell
Blueshell is a Behavior Tree implementation written in Typescript.
It is synchronous for performance - asynchronous operations can be handled by returning async operations to your framework for evaluation, these can then generate new events to drive the behavior tree.
Node Types
Actions (aka Tasks or Execution Nodes) 叶子节点
Action 行为节点
- Handles the event normally and must return a result
- 正常地处理事件,必定会返回一个值
Predicate 断言节点
- Executes a provided synchronous function (
(state, event) => boolean
) and returns SUCCESS
or FAILURE
based upon the boolean result of such function. - 执行一个同步函数,基于这个函数的结果返回
SUCCESS
or FAILURE
SideEffect 副作用节点
- Executes a provided synchronous function (
(state, event) => void
) and always returns SUCCESS
. - 执行一个同步函数,必定返回
SUCCESS
Success 成功节点
- Immediately returns
SUCCESS
when activated. - 必定返回成功
SUCCESS
Composites (aka Control Flow Nodes) 复合节点
Selector 选择节点
(aka Priority or Fallback)
- Sends an event to each child until one of them returns
SUCCESS
or RUNNING
, then returns that value. - If we exhaust all the children, return
FAILURE
.
- 发送一个事件给所有子节点,直到某个节点返回
SUCCESS
或 RUNNING
,此节点返回这个值 - 如果子节点都没有发生,则返回
FAILURE
LatchedSelector 监督节点
- Sends an event to each child until one of them returns
SUCCESS
or RUNNING
, then returns that value. - If we exhaust all the children, return
FAILURE
. - If a child returns
RUNNING
, subsequent events start at that child.
- 发送一个事件给所有子节点,直到某个节点返回
SUCCESS
或 RUNNING
,此节点返回这个值 - 如果子节点都没有发生,则返回
FAILURE
- 如果一个节点返回
RUNNING
,则会等待该节点的子节点返回。
Sequence 顺序节点
- Sends an event to each child until one of the returns
FAILURE
, or RUNNING
, then returns that value. - If all children return
SUCCESS
, return SUCCESS
.
- 发送一个事件给所有子节点,直到某个节点返回
FAILURE
或 RUNNING
,此节点返回这个值 - 如果所有的子节点返回
SUCCESS
,才返回 SUCCESS
LatchedSequence 监督顺序节点
- Sends an event to each child until one of the returns
FAILURE
, or RUNNING
, then returns that value. - If all children return
SUCCESS
, return SUCCESS
. - If a child returns
RUNNING
, subsequent events start at that child.
- 发送一个事件给所有子节点,直到某个节点返回
FAILURE
或 RUNNING
,此节点返回这个值 - 如果所有的子节点返回
SUCCESS
,才返回 SUCCESS
- 如果一个节点返回
RUNNING
,则会等待该节点的子节点返回。
IfElse 分支节点
- Accepts a
conditional
function a consequent
node, and an optional alternative
node. - If
conditional(state, event)
returns true, will return the result of activating the consequent
node. - If
conditional(state, event)
returns false, will return the result of activating the alternative
node, if one is provided. - If
conditional(state, event)
returns false, will return FAILURE
if no alternative
node is provided.
Decorators
Decorators intercept and can modify the event sent to or the result from the child.
Not 取反装饰
- Returns 'FAILURE' when the child returns 'SUCCESS', and vice-versa
RepeatWhen 重复装饰
- Repeats the child when an evaluation function returns true.
RepeatOnResult
- Repeats the child if it returns the specified status.
ResultSwap 结果修改装饰
- Allows you to swap one result of a child node for another.
- For example, you can use this to mask
FAILURE
as SUCCESS
.
Base Classes
Base
Composite
- The base class for all nodes which have children.
Decorator
- The base class for decorators.
- Can only have one child.
Publishing
- The publisher can be registered with the tree which will log each transition.
Inspiration and Further Reading
The following are sources used when designing this library
Name
Blueshell
is named for a Skroderider from the novel A Fire Upon the Deep
by Vernor Vinge. Skroderiders are intelligent plants (trees) that use mechanical constructs to give them locomotion
and short-term memory.
In other words, Blueshell
is an intelligent tree. Or a tree with behavior. Get it?