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bigboi

Big Sets and Big Maps! Get around the 2 ^ 24 item limit in JS Sets and Maps.

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BigBoi

JavaScript Set and Map native utilities have a maximum key size of 2 ^ 24 (16,777,216). BigBoiSet and BigBoiMap preserve the interface methods of the native Set and Map, while silently putting the items into bucketed instances of their respective native counterparts. Keys are hashed before bucketing, and therefore do not need to be uniformly distributed in order to be bucketed appropriately.

Installation

npm install --save bigboi or yarn add bigboi

Usage

Except for constructor, same interface as Set and Map

Simple vs Hashed

There are 2 variants of the Set and Map available.

import {
  BigBoiSetSimple,
  BigBoiMapSimple,
  BigBoiSetHashed,
  BigBoiMapHashed,
}

Simple:

The Simple variants will simply push items into a Set/Map until there is no room, then move onto the next one, and so on. The lookup process is naive, and will simply go through the buckets of items to check if a given key is present. This means that any given lookup has a worst case of (total items) / (2 ^ 24). Bear in mind, lookups happen on reads/checks, but also on insertions, as we don't want to add the same item to multiple different buckets.

Simple Pros:

  • Preserves insertion order
  • Don't have to specify item count ahead of time
  • Despite being naive, is actually faster up until ~500 million items
  • Keys can be any keys used in native JS Map or Set

Simple Cons:

  • Reads/writes slow down exponentially, but again, this only starts to penalize after ~500 million items

Hashed:

The Hashed variants will hash the keys and get a deterministic and uniformly distributed bucket assignment for each item. This means that there is O(1) reads and writes, allowing this solution to scale to an arbitrarily high number of items limited only by the available memory in the runtime environment.

Hashed Pros:

  • O(1) reads and writes allowing performant scaling to arbitrary size.

Hashed Cons:

  • The hashing of keys is computationally intensive. Because of this, despite being a scalable solution, up until ~500 million items, this implementation is slower
  • Only string keys
  • No insertion order preserved
const bigSet = new BigBoiSetSimple();

// Add elements
for (let i = 0; i < 20_000_000; i++) {
  bigSet.add('Hello' + i);
}

// Check if an element exists
bigSet.has('Hello0'); // returns true

// Remove an element
bigSet.delete('Hello0');

// Iterate over elements
bigSet.forEach((value) => {
  console.log(value);
});

// Return iterators
bigSet.entries();
bigSet.keys();
bigSet.values();

// Clear
bigSet.clear();
const bigMap = new BigBoiMapSimple();

// Add elements
for (let i = 0; i < 20_000_000; i++) {
  bigMap.add('Hello' + i, i);
}

// Get a value at a given key
bigMap.get('Hello0'); // returns 0

// Check if an element exists
bigMap.has('Hello0'); // returns true

// Remove an element
bigMap.delete('Hello0');

// Iterate over elements
bigMap.forEach((value, key) => {
  console.log(key, value);
});

// Return iterators
bigMap.entries();
bigMap.keys();
bigMap.values();

// Clear
bigMap.clear();

Contributing

We welcome contributions! Please see our contributing guidelines for more information.

License

MIT

FAQs

Package last updated on 03 Feb 2024

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