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bind-alias-mcp

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bind-alias-mcp

MCP stdio bridge for the BindAlias Minecraft mod — query game state, take screenshots, execute aliases, and edit config

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npmnpm
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2.1.1
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BindAlias MCP

MCP bridge for the BindAlias Minecraft mod. Lets AI agents control Minecraft: query game state, take screenshots, execute aliases, and edit the mod config.

Prerequisites

  • Minecraft with the BindAlias mod loaded
  • The mod's HTTP API enabled (listens on 127.0.0.1:25575)

Install in Zed

Add to your settings.json:

{
  "context_servers": {
    "bind-alias": {
      "command": {
        "path": "<[npx]|[<<path_to>node.exe>]>",
        "args": ["<<path_to>BindAlias-MCP/mcp_server.js>"]
      }
    }
  }
}

Install via CLI

npx bind-alias-mcp
# or globally
npm install -g bind-alias-mcp

The server speaks MCP on stdio. Point any MCP client at it.

Tools

ToolWhat it does
getFullStateGame state snapshot: screen, world, dimension, player pos/rot, health, held item
getScreenshotTrigger F2 screenshot, return as base64 PNG
runAliasExecute a BindAlias alias (34+ argless, 18 with args)
defineAliasDefine a new alias (requires being in a world)
readCFGRead bind-alias.cfg contents
writeCFGOverwrite bind-alias.cfg and reload

The tool descriptions only cover the wire protocol — see the mod docs and the system prompt patch for the full alias reference.

Agent system prompt patch

The tool descriptions this server advertises only cover the wire protocol — the fixed facts the tools themselves must know. The gameplay knowledge (the full alias catalog, screens, variables, per-world cfg semantics) changes with the mod and your world, so it lives separately in a flexible patch:

  • PATCH TO YOUR PROJECT RULE.md — paste this into your agent's system prompt / project rules (e.g. Zed's AGENTS.md) to teach it how to drive the game.

Keywords

mcp

FAQs

Package last updated on 03 Aug 2026

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