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bitmovin-player-ui

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bitmovin-player-ui - npm Package Compare versions

Comparing version 2.0.3 to 2.0.4

6

CHANGELOG.md

@@ -7,2 +7,7 @@ # Change Log

## [2.0.4]
### Added
- Add `ErrorMessageOverlayConfig#messages` to translate and customize error messages in the `ErrorMessageOverlay`
## [2.0.3]

@@ -88,2 +93,3 @@

[2.0.4]: https://github.com/bitmovin/bitmovin-player-ui/compare/v2.0.3...v2.0.4
[2.0.3]: https://github.com/bitmovin/bitmovin-player-ui/compare/v2.0.2...v2.0.3

@@ -90,0 +96,0 @@ [2.0.2]: https://github.com/bitmovin/bitmovin-player-ui/compare/v2.0.1...v2.0.2

69

dist/js/framework/components/errormessageoverlay.d.ts
import { ContainerConfig, Container } from './container';
import { UIInstanceManager } from '../uimanager';
import ErrorEvent = bitmovin.player.ErrorEvent;
export interface ErrorMessageTranslator {
(error: ErrorEvent): string;
}
export interface ErrorMessageMap {
[code: number]: string | ErrorMessageTranslator;
}
/**
* Configuration interface for the {@link ErrorMessageOverlay}.
*/
export interface ErrorMessageOverlayConfig extends ContainerConfig {
/**
* Allows overwriting of the error messages displayed in the overlay for customization and localization.
* This is either a function that receives any {@link ErrorEvent} as parameter and translates error messages,
* or a map of error codes that overwrites specific error messages with a plain string or a function that
* receives the {@link ErrorEvent} as parameter and returns a customized string.
* The translation functions can be used to extract data (e.g. parameters) from the original error message.
*
* Example 1 (catch-all translation function):
* <code>
* errorMessageOverlayConfig = {
* messages: function(error) {
* switch (error.code) {
* // Overwrite error 3000 'Unknown error'
* case 3000:
* return 'Houston, we have a problem'
*
* // Transform error 3001 'Unsupported manifest format' to uppercase
* case 3001:
* return error.message.toUpperCase();
*
* // Customize error 3006 'Could not load manifest, got HTTP status code XXX'
* case 3006:
* var statusCode = error.message.substring(46);
* return 'Manifest loading failed with HTTP error ' + statusCode;
* }
* // Return unmodified error message for all other errors
* return error.message;
* }
* };
* </code>
*
* Example 2 (translating specific errors):
* <code>
* errorMessageOverlayConfig = {
* messages: {
* // Overwrite error 3000 'Unknown error'
* 3000: 'Houston, we have a problem',
*
* // Transform error 3001 'Unsupported manifest format' to uppercase
* 3001: function(error) {
* return error.message.toUpperCase();
* },
*
* // Customize error 3006 'Could not load manifest, got HTTP status code XXX'
* 3006: function(error) {
* var statusCode = error.message.substring(46);
* return 'Manifest loading failed with HTTP error ' + statusCode;
* }
* }
* };
* </code>
*/
messages?: ErrorMessageMap | ErrorMessageTranslator;
}
/**
* Overlays the player and displays error messages.
*/
export declare class ErrorMessageOverlay extends Container<ContainerConfig> {
export declare class ErrorMessageOverlay extends Container<ErrorMessageOverlayConfig> {
private errorLabel;
private tvNoiseBackground;
constructor(config?: ContainerConfig);
constructor(config?: ErrorMessageOverlayConfig);
configure(player: bitmovin.player.Player, uimanager: UIInstanceManager): void;
}

@@ -30,4 +30,24 @@ "use strict";

_super.prototype.configure.call(this, player, uimanager);
var config = this.getConfig();
player.addEventHandler(player.EVENT.ON_ERROR, function (event) {
_this.errorLabel.setText(event.message);
var message = event.message;
// Process message translations
if (config.messages) {
if (typeof config.messages === 'function') {
// Translation function for all errors
message = config.messages(event);
}
else if (config.messages[event.code]) {
// It's not a translation function, so it must be a map of strings or translation functions
var customMessage = config.messages[event.code];
if (typeof customMessage === 'string') {
message = customMessage;
}
else {
// The message is a translation function, so we call it
message = customMessage(event);
}
}
}
_this.errorLabel.setText(message);
_this.tvNoiseBackground.start();

@@ -34,0 +54,0 @@ _this.show();

3

dist/js/framework/timeout.d.ts

@@ -18,4 +18,5 @@ /**

* Starts the timeout and calls the callback when the timeout delay has passed.
* @returns {Timeout} the current timeout (so the start call can be chained to the constructor)
*/
start(): void;
start(): this;
/**

@@ -22,0 +23,0 @@ * Clears the timeout. The callback will not be called if clear is called during the timeout.

@@ -22,5 +22,7 @@ "use strict";

* Starts the timeout and calls the callback when the timeout delay has passed.
* @returns {Timeout} the current timeout (so the start call can be chained to the constructor)
*/
Timeout.prototype.start = function () {
this.reset();
return this;
};

@@ -27,0 +29,0 @@ /**

{
"name": "bitmovin-player-ui",
"version": "2.0.3",
"version": "2.0.4",
"description": "Bitmovin Player UI Framework",

@@ -5,0 +5,0 @@ "main": "dist/js/bitmovinplayer-ui.js",

@@ -8,6 +8,73 @@ import {ContainerConfig, Container} from './container';

export interface ErrorMessageTranslator {
(error: ErrorEvent): string;
}
export interface ErrorMessageMap {
[code: number]: string | ErrorMessageTranslator;
}
/**
* Configuration interface for the {@link ErrorMessageOverlay}.
*/
export interface ErrorMessageOverlayConfig extends ContainerConfig {
/**
* Allows overwriting of the error messages displayed in the overlay for customization and localization.
* This is either a function that receives any {@link ErrorEvent} as parameter and translates error messages,
* or a map of error codes that overwrites specific error messages with a plain string or a function that
* receives the {@link ErrorEvent} as parameter and returns a customized string.
* The translation functions can be used to extract data (e.g. parameters) from the original error message.
*
* Example 1 (catch-all translation function):
* <code>
* errorMessageOverlayConfig = {
* messages: function(error) {
* switch (error.code) {
* // Overwrite error 3000 'Unknown error'
* case 3000:
* return 'Houston, we have a problem'
*
* // Transform error 3001 'Unsupported manifest format' to uppercase
* case 3001:
* return error.message.toUpperCase();
*
* // Customize error 3006 'Could not load manifest, got HTTP status code XXX'
* case 3006:
* var statusCode = error.message.substring(46);
* return 'Manifest loading failed with HTTP error ' + statusCode;
* }
* // Return unmodified error message for all other errors
* return error.message;
* }
* };
* </code>
*
* Example 2 (translating specific errors):
* <code>
* errorMessageOverlayConfig = {
* messages: {
* // Overwrite error 3000 'Unknown error'
* 3000: 'Houston, we have a problem',
*
* // Transform error 3001 'Unsupported manifest format' to uppercase
* 3001: function(error) {
* return error.message.toUpperCase();
* },
*
* // Customize error 3006 'Could not load manifest, got HTTP status code XXX'
* 3006: function(error) {
* var statusCode = error.message.substring(46);
* return 'Manifest loading failed with HTTP error ' + statusCode;
* }
* }
* };
* </code>
*/
messages?: ErrorMessageMap | ErrorMessageTranslator;
}
/**
* Overlays the player and displays error messages.
*/
export class ErrorMessageOverlay extends Container<ContainerConfig> {
export class ErrorMessageOverlay extends Container<ErrorMessageOverlayConfig> {

@@ -17,3 +84,3 @@ private errorLabel: Label<LabelConfig>;

constructor(config: ContainerConfig = {}) {
constructor(config: ErrorMessageOverlayConfig = {}) {
super(config);

@@ -34,4 +101,26 @@

let config = <ErrorMessageOverlayConfig>this.getConfig();
player.addEventHandler(player.EVENT.ON_ERROR, (event: ErrorEvent) => {
this.errorLabel.setText(event.message);
let message = event.message;
// Process message translations
if (config.messages) {
if (typeof config.messages === 'function') {
// Translation function for all errors
message = config.messages(event);
} else if (config.messages[event.code]) {
// It's not a translation function, so it must be a map of strings or translation functions
let customMessage = config.messages[event.code];
if (typeof customMessage === 'string') {
message = customMessage;
} else {
// The message is a translation function, so we call it
message = customMessage(event);
}
}
}
this.errorLabel.setText(message);
this.tvNoiseBackground.start();

@@ -38,0 +127,0 @@ this.show();

@@ -595,3 +595,3 @@ declare namespace bitmovin {

/**
* Defines when the ad shall be played.
* Defines when the ad shall be played. Supports the same values as {@link AdvertisingConfig#offset}.
*/

@@ -605,3 +605,3 @@ offset: string;

interface AdvertisingConfig extends AdvertisingScheduleItem {
interface AdvertisingConfig {
/**

@@ -624,3 +624,3 @@ * Mandatory. Specifies which ad client to use, like e.g., VAST or VPAID.

*/
skipMessage?: SkipMessage;
skipmessage?: SkipMessage;
/**

@@ -632,2 +632,20 @@ * Specifies that cookies are send along with the ad request. The server needs to explicitly accept

/**
* Defines the path to an ad manifest. Can be used to schedule a single ad without setting the {@link #schedule}
* property, that will be played at the time defined in the {@link #offset} property.
* It will be played as pre-roll add by default if no offset is set, or when as schedule with additional ads
* is provided.
*/
tag?: string;
/**
* Defines when the ad shall be played.
*
* Allowed values are:
* - 'pre': pre-roll ad
* - 'post': post-roll ad
* - fractional seconds: '10', '12.5' (mid-roll ad)
* - percentage of the entire video duration: '25%', '50%' (mid-roll ad)
* - timecode [hh:mm:ss.mmm]: '00:10:30.000', '01:00:00.000' (mid-roll ad)
*/
offset?: string;
/**
* Contains one or more ad breaks. Each ad break defines when an ad shall be played and must contain

@@ -641,25 +659,21 @@ * an offset and a tag property.

/**
* Specifies the path, relative or absolute, to bitmovinplayer-core.min.js, including the filename.
* Specifies the path, relative or absolute, to the file containing the Flash based player.
* Default name: bitmovinplayer.swf
*/
html5?: string;
/**
* Specifies the path, relative or absolute, to bitmovinplayer-core.min.css, including the filename.
*/
css?: string;
/**
* Specifies the path, relative or absolute, to bitmovinplayer.swf, including the filename.
*/
flash?: string;
/**
* Specifies the path, relative or absolute, to bitmovinplayer-vr.min.js, including the filename.
* Specifies the path, relative or absolute, to the file needed for VR and 360º video playback.
* Default name: bitmovinplayer-vr.js
*/
vr?: string;
/**
* Specifies the path, relative or absolute, to bitmovinplayer-controls.min.js, including the filename.
* Specifies the path, relative or absolute, to the UI/skin.
* Default name: bitmovinplayer-ui.js
*/
ctrls?: string;
ui?: string;
/**
* Specifies the path, relative or absolute, to bitmovinplayer-controls.min.css, including the filename.
* Specifies the path, relative or absolute, to the style sheet of the UI/skin.
* Default name: bitmovinplayer-ui.css
*/
ctrls_css?: string;
ui_css?: string;
}

@@ -666,0 +680,0 @@

@@ -183,6 +183,17 @@ /// <reference path='player-config.d.ts' />

* The message that is displayed until the ad can be skipped.
* Has the placeholder 'xx', which is replaced by the remaining time until the ad can be skipped.
* TODO replace placeholder with a better pattern, e.g. '{remainingTime}' instead of 'xx' which can
* appear in normal text (for backwards compatibility, the new pattern could be matched first and
* if not found, fallback to the old pattern)
* Supports the placeholders '{remainingTime[formatString]}', '{playedTime[formatString]}' and
* '{adDuration[formatString]}', which are replaced by the remaining time until the ad can be skipped,
* the current time or the ad duration.
*
* The format string is optional. The default is the time in seconds.
*
* Supported format strings:
* - %d: Inserts the time as an integer.
* - %0Nd: Inserts the time as an integer with leading zeroes, if the length of the time string is smaller than N.
* - %f: Inserts the time as a float.
* - %0Nf: Inserts the time as a float with leading zeroes.
* - %.Mf: Inserts the time as a float with M decimal places. Can be combined with %0Nf, e.g. %04.2f
* (the time 10.123 would be printed as 0010.12).
* - %hh:mm:ss
* - %mm:ss
*/

@@ -204,2 +215,3 @@ countdown: string;

* The offset for the ad, may be 'pre', 'post', seconds, percent, or a string in the format hh:mm:ss
* @see AdvertisingConfig#offset
*/

@@ -206,0 +218,0 @@ timeOffset?: any;

@@ -27,5 +27,7 @@ // TODO change to internal (not exported) class, how to use in other files?

* Starts the timeout and calls the callback when the timeout delay has passed.
* @returns {Timeout} the current timeout (so the start call can be chained to the constructor)
*/
start(): void {
start(): this {
this.reset();
return this;
}

@@ -32,0 +34,0 @@

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