bitmovin-player-ui
Advanced tools
Comparing version 3.0.0 to 3.0.1
@@ -7,2 +7,8 @@ # Change Log | ||
## [3.0.1] | ||
### Fixed | ||
- Positioning of `SeekBar`/`VolumeSlider` markers improved | ||
- Crash of `UIManager.release` when player instance was already destroyed | ||
## [3.0.0] | ||
@@ -430,2 +436,3 @@ | ||
[3.0.1]: https://github.com/bitmovin/bitmovin-player-ui/compare/v3.0.0...v3.0.1 | ||
[3.0.0]: https://github.com/bitmovin/bitmovin-player-ui/compare/v2.18.0...v3.0.0 | ||
@@ -432,0 +439,0 @@ [2.18.0]: https://github.com/bitmovin/bitmovin-player-ui/compare/v2.17.1...v2.18.0 |
@@ -39,2 +39,3 @@ "use strict"; | ||
ToggleButton.prototype.configure = function (player, uimanager) { | ||
_super.prototype.configure.call(this, player, uimanager); | ||
var config = this.getConfig(); | ||
@@ -41,0 +42,0 @@ this.getDomElement().addClass(this.prefixCss(config.offClass)); |
@@ -72,2 +72,8 @@ "use strict"; | ||
}); | ||
uimanager.onComponentShow.subscribe(function () { | ||
_this.refreshPlaybackPosition(); | ||
}); | ||
uimanager.onComponentHide.subscribe(function () { | ||
_this.refreshPlaybackPosition(); | ||
}); | ||
// Init volume bar | ||
@@ -74,0 +80,0 @@ volumeChangeHandler(); |
"use strict"; | ||
Object.defineProperty(exports, "__esModule", { value: true }); | ||
exports.version = '3.0.0'; | ||
exports.version = '3.0.1'; | ||
// Management | ||
@@ -5,0 +5,0 @@ var uimanager_1 = require("./uimanager"); |
@@ -40,3 +40,3 @@ import { ErrorMessageMap, ErrorMessageTranslator } from './components/errormessageoverlay'; | ||
* Specifies the container in the DOM into which the UI will be added. Can be a CSS selector string or a | ||
* HTMLElement object. By default, the player figure will be used ({@link PlayerAPI#getFigure}). | ||
* HTMLElement object. By default, the player container will be used ({@link PlayerAPI#getContainer}). | ||
*/ | ||
@@ -43,0 +43,0 @@ container?: string | HTMLElement; |
@@ -690,2 +690,14 @@ "use strict"; | ||
PlayerWrapper.prototype.clearEventHandlers = function () { | ||
try { | ||
// Call the player API to check if the instance is still valid or already destroyed. | ||
// This can be any call throwing the PlayerAPINotAvailableError when the player instance is destroyed. | ||
this.player.getSource(); | ||
} | ||
catch (error) { | ||
if (error instanceof this.player.exports.PlayerAPINotAvailableError) { | ||
// We have detected that the player instance is already destroyed, so we clear the event handlers to avoid | ||
// event handler unsubscription attempts (which would result in PlayerAPINotAvailableError errors). | ||
this.eventHandlers = {}; | ||
} | ||
} | ||
for (var eventType in this.eventHandlers) { | ||
@@ -692,0 +704,0 @@ for (var _i = 0, _a = this.eventHandlers[eventType]; _i < _a.length; _i++) { |
{ | ||
"name": "bitmovin-player-ui", | ||
"version": "3.0.0", | ||
"version": "3.0.1", | ||
"description": "Bitmovin Player UI Framework", | ||
@@ -5,0 +5,0 @@ "main": "./dist/js/framework/main.js", |
@@ -768,2 +768,3 @@ import {Component, ComponentConfig} from './component'; | ||
} | ||
let style = this.config.vertical ? | ||
@@ -770,0 +771,0 @@ // -ms-transform required for IE9 |
@@ -50,2 +50,3 @@ import {Button, ButtonConfig} from './button'; | ||
configure(player: PlayerAPI, uimanager: UIInstanceManager): void { | ||
super.configure(player, uimanager); | ||
const config = this.getConfig() as ToggleButtonConfig; | ||
@@ -52,0 +53,0 @@ this.getDomElement().addClass(this.prefixCss(config.offClass)); |
@@ -81,2 +81,9 @@ import {SeekBar, SeekBarConfig} from './seekbar'; | ||
uimanager.onComponentShow.subscribe(() => { | ||
this.refreshPlaybackPosition(); | ||
}); | ||
uimanager.onComponentHide.subscribe(() => { | ||
this.refreshPlaybackPosition(); | ||
}); | ||
// Init volume bar | ||
@@ -83,0 +90,0 @@ volumeChangeHandler(); |
@@ -43,3 +43,3 @@ import { ErrorMessageMap, ErrorMessageTranslator } from './components/errormessageoverlay'; | ||
* Specifies the container in the DOM into which the UI will be added. Can be a CSS selector string or a | ||
* HTMLElement object. By default, the player figure will be used ({@link PlayerAPI#getFigure}). | ||
* HTMLElement object. By default, the player container will be used ({@link PlayerAPI#getContainer}). | ||
*/ | ||
@@ -46,0 +46,0 @@ container?: string | HTMLElement; |
@@ -821,2 +821,14 @@ import {UIContainer} from './components/uicontainer'; | ||
clearEventHandlers(): void { | ||
try { | ||
// Call the player API to check if the instance is still valid or already destroyed. | ||
// This can be any call throwing the PlayerAPINotAvailableError when the player instance is destroyed. | ||
this.player.getSource(); | ||
} catch (error) { | ||
if (error instanceof this.player.exports.PlayerAPINotAvailableError) { | ||
// We have detected that the player instance is already destroyed, so we clear the event handlers to avoid | ||
// event handler unsubscription attempts (which would result in PlayerAPINotAvailableError errors). | ||
this.eventHandlers = {}; | ||
} | ||
} | ||
for (let eventType in this.eventHandlers) { | ||
@@ -823,0 +835,0 @@ for (let callback of this.eventHandlers[eventType]) { |
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Found 1 instance in 1 package
License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
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