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blender-iks-to-fks

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blender-iks-to-fks - npm Package Compare versions

Comparing version 1.4.1 to 1.4.2

4

CHANGELOG.md

@@ -0,1 +1,5 @@

## 1.4.2
- Fix issue where we weren't deleting all of the old keyframes
## 1.3.4

@@ -2,0 +6,0 @@

2

package.json
{
"name": "blender-iks-to-fks",
"version": "1.4.1",
"version": "1.4.2",
"description": "A Blender script that takes a mesh and armature that use IKs and other non-deformation bones and creates a new mesh and armature that uses only FK bones",

@@ -5,0 +5,0 @@ "main": "bin/ik2fk.js",

@@ -53,2 +53,6 @@ blender-iks-to-fks [![npm version](https://badge.fury.io/js/blender-iks-to-fks.svg)](http://badge.fury.io/js/blender-iks-to-fks) [![Build Status](https://travis-ci.org/chinedufn/blender-iks-to-fks.svg?branch=master)](https://travis-ci.org/chinedufn/blender-iks-to-fks)

`blender-iks-to-fks` will delete all non-deformation bones when creating your rig, so be sure to uncheck `use deform` for your IK and control bones.
You can do this in the `Bone` panel while in `Edit Mode`.
### In Blender Window:

@@ -55,0 +59,0 @@

@@ -41,30 +41,43 @@ var test = require('tape')

test('Old and new armature have same animations', function (t) {
t.plan(1)
// TODO: Combine these two arrays into an object {legBlendFile: 10}
var filesToTest = [
legBlendFile
]
var framesToRender = [
10
]
var bothImagesRendered
var beforeFile = path.resolve(__dirname, './before')
var afterFile = path.resolve(__dirname, './after')
t.plan(filesToTest.length)
// Render our model without converting it into FK
cp.exec(
`blender -b ${legBlendFile} --render-output ${beforeFile} --render-frame 10 --render-format PNG -noaudio`,
function (err, stdout, stderr) {
if (err) { throw err }
// An index for each of our test files on whether or not the before and after have been rendered
// i.e. bothImagesRendered[2] = true means the third test file has had its before and after rendered
var bothImagesRendered = {}
compareBeforeAndAfter()
bothImagesRendered = true
}
)
filesToTest.forEach(function (testFile, testFileNum) {
var beforeFile = path.resolve(__dirname, `./before_${testFileNum}_`)
var afterFile = path.resolve(__dirname, `./after_${testFileNum}_`)
// Render our model after converting it into FK
cp.exec(
`blender -b ${legBlendFile} --python ${runAddon} --render-output ${afterFile} --render-frame 10 --render-format PNG -noaudio`,
function (err, stdout, stderr) {
if (err) { throw err }
// Render our model without converting it into FK
cp.exec(
`blender -b ${testFile} --render-output ${beforeFile} --render-frame ${framesToRender[testFileNum]} --render-format PNG -noaudio`,
function (err, stdout, stderr) {
if (err) { throw err }
compareBeforeAndAfter()
bothImagesRendered = true
}
)
compareBeforeAndAfter(testFileNum)
bothImagesRendered[testFileNum] = true
}
)
// Render our model after converting it into FK
cp.exec(
`blender -b ${testFile} --python ${runAddon} --render-output ${afterFile} --render-frame ${framesToRender[testFileNum]} --render-format PNG -noaudio`,
function (err, stdout, stderr) {
if (err) { throw err }
compareBeforeAndAfter(testFileNum)
bothImagesRendered[testFileNum] = true
}
)
})
/**

@@ -76,7 +89,8 @@ * Compare the rendering with and without our converted FK armature and make sure that they are exactly the same.

*/
function compareBeforeAndAfter () {
t.plan(1)
function compareBeforeAndAfter (testFileNum) {
var beforeFile = path.resolve(__dirname, `./before_${testFileNum}_`)
var afterFile = path.resolve(__dirname, `./after_${testFileNum}_`)
if (bothImagesRendered) {
cp.exec(`compare -metric RMSE ${beforeFile}0010.png ${afterFile}0010.png /dev/null`, function (_, stdout, stderr) {
if (bothImagesRendered[testFileNum]) {
cp.exec(`compare -metric RMSE ${beforeFile}00${framesToRender[testFileNum]}.png ${afterFile}00${framesToRender[testFileNum]}.png /dev/null`, function (_, stdout, stderr) {
// Compare will write the comparison to stderr. We parse their

@@ -90,7 +104,6 @@ // It looks like this:

// Delete our test renderings
fs.unlinkSync(`${beforeFile}0010.png`)
fs.unlinkSync(`${afterFile}0010.png`)
fs.unlinkSync(`${beforeFile}00${framesToRender[testFileNum]}.png`)
fs.unlinkSync(`${afterFile}00${framesToRender[testFileNum]}.png`)
t.ok(rootSquareMeanError < 0.0002, 'New mesh and armature have the same animations as the old mesh and armature')
t.end()
})

@@ -97,0 +110,0 @@ }

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