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bloop-server

Server library for the Bloop Box protocol

  • 2.0.1
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Bloop Server for NodeJS

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Server library implementing the Bloop Box protocol. This allows you to implement your own Bloop Server without having to worry about networking details.

Installation

Run npm i bloop-server

Quickstart

Processor

In order to use the server, you have to implement a processor first. Following is a boilerplate code which should get you started:

import {randomUUID} from 'crypto';
import uuidBuffer from 'uuid-buffer';
import {
    AudioFoundResult,
    AudioNotFoundResult,
    ThrottledUidResult,
    UnknownUidResult,
    ValidUidResult,
} from 'bloop-server';
import type {
    CheckUidResult,
    GetAudioResult,
    Processor,
} from 'bloop-server';

class MyProcessor implements Processor {
    public authenticate(clientId : string, secret : string) : boolean {
        return clientId === 'foo' && secret === 'bar';
    }

    public async checkUid(clientId : string, uid : Buffer) : CheckUidResult {
        const hexUid = uid.toString('hex');

        if (hexUid === '00000000000001') {
            // If the UID was scanned too quickly in succession, return a throttle result.
            return new ThrottledUidResult();
        }

        if (hexUid === '00000000000002') {
            // This is a valid UID, return an array of achievement IDs, if any were achieved.
            return new ValidUidResult([
                uuidBuffer.toBuffer(randomUUID()),
                uuidBuffer.toBuffer(randomUUID()),
            ]);
        }

        return new UnknownUidResult();
    }

    public async getAudio(id : Buffer) : GetAudioResult {
        const hexId = id.toString('hex');

        if (hexId === '0000000000000000000000000000000000000001') {
            // Return MP3 audio data.
            return new AudioFoundResult(Buffer.alloc(50));
        }

        return new AudioNotFoundResult();
    }
}

Instead of implementing the processor as a class. you can also implement it has a simple object with three arrow functions attached to it, using Processor as the object type:

const myProcessor : Processor = {
    authenticate: (clientId : string, secret : string) : boolean => {
        // …
    },
    checkUid: async (clientId : string, uid : Buffer) : Promise<CheckUidResult> => {
        // …
    },
    getAudio: async (id : Buffer) : Promise<GetAudioResult> => {
        // …
    },
};

Note: The authenticate method can either be synchronous or marked async and return a promise.

Running the server

After implementing and instantiating your processor, it's time to create the server. For this, you'll first need to have a valid SSL certificate. Then you can go ahead and start the server:

import {startServer} from 'boop-server';

const processor = new MyProcessor();
const {server, closeOpenConnections} = await startServer({
    processor,

    tls: {
        // Buffer or string of your private key.
        key: '',
        // Buffer or string of your full certificate chain.
        cert: '',
    },
    
    // Choose a port which is available on your server.
    // If not specified, a random port is chosen.
    port: 12345,

    // Optionally bind the server to a specific interface. 
    //hostname: '',

    // Optionally define a logger to get information from the server.
    // See the winston NPM package for more details:
    //logger: winston.createLogger({
    //    format: winston.format.simple(),
    //    transports: new winston.transport.Console(),
    //}),
    
    // Authentication timeout, defaults to 1 second.
    //authTimeout: 1_000,

    // Idle timeout, defaults to 30 second.
    //idleTimeout: 30_000,
});

// This takes care of gracefully shutting down the server on CTRL+C
process.on('SIGINT', () => {
    closeOpenConnections();
    server.close(() => {
        process.exit(0);
    });
});

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Package last updated on 24 Jan 2024

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