Buddy
Buddy is primarily a tooling framework for the compilation of higher order js/css languages (coffeescript/stylus/less).
Additionally, by enabling Node.js-style module wrapping and syntax, it promotes better js code organization,
and provides automatic concatenation of code for more efficient delivery to the browser.
Installation
Use the -g global flag to make the buddy command available system-wide:
$ npm -g install buddy
Usage
$ cd path/to/my/project
$ buddy compile
$ buddy watch
$ buddy deploy
$ buddy --help
Configuration
The only requirement for adding Buddy support to a project is the presence of a buddy.json file:
{
"js": {
"sources": ["a/coffeescript/folder", "a/js/folder"],
"targets": [
{
"in": "a/coffeescript/or/js/file",
"out": "a/js/file/or/folder"
},
{
"in": "a/coffeescript/folder",
"out": "a/folder"
}
]
},
"css": {
"sources": ["a/stylus/folder", "a/less/folder"],
"targets": [
{
"in": "a/stylus/or/less/file",
"out": "a/css/file/or/folder"
},
{
"in": "a/stylus/or/less/folder",
"out": "a/folder"
}
]
}
}
For each build type (js/css), you begin by specifying source paths from which your build targets are referenced.
Each build target should specify an input and corresponding output file or folder.
Targets are run in sequence enabling you to chain builds together.
As an example, you could compile a library, then reference some library files in your project:
"js": {
"sources": ["lib/src/coffee", "lib/js", "src"],
"targets": [
{
"in": "lib/src/coffee", <--a folder of coffee-script files (including nested folders)
"out": "lib/js" <--a folder of compiled js files
},
{
"in": "src/main.js", <--the application entry point referencing library dependencies
"out": "js/main.js" <--a concatenation of referenced dependencies
}
]
}
Modules
Buddy wraps each coffee-script/js file in a module declaration based on the file location.
Dependencies (and concatenation order) are determined by the use of require statements:
var lib = require('./my/lib');
var SomeClass = require('../some_class');
lib.doSomething();
var something = new SomeClass();
Specifying a module's public behaviour is achieved by decorating an exports object:
var myModuleVar = 'my module';
exports.myModuleMethod = function() {
return myModuleVar;
};
or overwriting the exports object completely:
function MyModule() {
this.myVar = 'my instance var';
};
MyModule.prototype.myMethod = function() {
return this.myVar;
};
module.exports = MyModule;
Each module is provided with a module, exports, and require reference.
When require-ing a module, keep in mind that the module id is resolved based on the following rules:
- packages begin at the root folder specified in buddy.json > js > sources:
'Users/alex/project/src/package/main.js' > 'package/main'
- uppercase filenames are converted to lowercase module ids:
'my/package/Class.js' > 'my/package/class'
- camelcase filenames are converted to lowercase/underscore module ids:
'my/package/ClassCamelCase.js' > 'my/package/class_camel_case'
See node.js modules for more info on modules.
License
(The MIT License)
Copyright (c) 2011 Pope-Industries <alex@pope-industries.com>
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
'Software'), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.