buddy
buddy is a simple build tool for js/css/html projects. It compiles source code from higher order js/css/html languages (CoffeeScript, es6, JSX, Handlebars, Dust, Nunjucks, Stylus, Less, Jade, Twig), automatically wraps js files in module definitions, statically resolves js/css/html dependencies, and concatenates (and optionally compresses) all souces into bundles for more efficient delivery to the browser.
Features
- Allows you to write js modules without module boilerplate (similar to node.js)
- Resolves js dependencies automatically (including those installed with
npm
) - Supports efficient lazy runtime evaluation by storing js modules as strings
- Compiles CoffeeScript, es6, JSX, Handlebars, Dust, Nunjucks, Stylus, Less, Twig, and Jade source files (or others via custom plugins)
- Concatenates js modules into file bundles
- Runs js and css code through linters to check for syntax errors
- Watches for source changes and builds automatically
- [Add-on] Serves static files from specified directory on specified port
- [Add-on] Restarts custom server after each change
- [Add-on] Refreshes connected browsers after each change
- Inlines css
@imports
automatically - Inlines html
<script>
, <link>
, and <img>
tags when flagged with an inline
attribute - Inlines json content with
require("path/to/my.json")
- Supports execution of a custom script after each build
- Supports extension via execution of hook scripts
afterEach
file is processed, and before
and after
a target is built - Supports output of unique file names
Installation
To avoid running buddy directly as a global command, and thus avoid versioning problems across different projects, it is recommended that you install the separate buddy-cli command line interface system-wide:
$ npm -g install buddy-cli
...create a package.json file for each project, locally installing buddy as a devDependency
:
{
"name": "myproject",
"description": "This is my web project",
"version": "1.0.0",
"devDependencies": {
"buddy": "^3.0.0"
},
"buddy": {
...
}
}
$ cd path/to/project
$ npm install
Usage
Usage: buddy [options] <command> [path-to-config]
Commands:
build [config] build js, css, and html sources
watch [config] watch js, css, html source files and build changes
deploy [config] build compressed js, css, and html sources
Options:
-h, --help output usage information
-V, --version output the version number
-c, --compress compress output for production deployment
-g, --grep <pattern> only run build targets matching <pattern>
-i, --invert inverts grep matches
-L, --lazy convert js modules for lazy evaluation
-l, --lint check output for syntax and logic errors
-r, --reload reload all connected live-reload clients on file change during watch [ADD-ON buddy-server]
-s, --serve create a webserver to serve static files during watch [ADD-ON buddy-server]
-S, --script run script on build completion
-v, --verbose print all messages for debugging
Configuration
Please refer to the annotated configuration file for all possible settings.
Build concepts
Project Root: The directory from which all paths resolve to. Determined by location of the configuration file.
Sources: An array of additional directories from which referenced files may be retrieved from. The Project Root and node_modules directories are added by default. Note: A module's id is derived from it's relative path to it's source directory.
Targets: Objects that specify the input and output files or directories for each build. Targets are built in sequence, allowing builds to be chained together. Note: A js target can also have nested child targets, ensuring that dependencies are not duplicated across related builds.
Target parameters:
-
input: file, directory, glob/expansion pattern, or array of files to build.
-
output: file, directory, or array of files to output to. Optional: when omitted, input files are only watched for changes (during watch
command).
-
output_compressed: an alternate file or directory to use for compressed output.
-
targets: a nested target that prevents the duplication of .js source code with it's parent target.
-
modular: a flag to prevent .js files from being wrapped with a module definition.
-
before, after, afterEach: hooks for modifying the build process (see hooks)
-
boilerplate: a flag to specify inclusion of browser-require source code in the .js output file.
-
bootstrap: a flag to specify that the entry-point .js module be automatically require
'd to force application startup.
-
label: an arbitrary name to use for matching when using the --grep
subcommand
Hooks
It is possible to intervene in the build process through the use of hooks. Hooks are assigned to specific targets and defined in the target configuration. See hooks for more details.
Aliases
When writing universal modules for use in both server and browser environments, it is sometimes desirable to specify an alternative entrypoint for inclusion in the browser. The alternative to the main
package.json parameter is browser
:
{
"name": "myModule",
"version": "1.0.0",
"main": "lib/server.js",
"browser": "lib/browser.js"
}
buddy correctly handles this remapping when resolving npm dependencies that use the browser
parameter. In addition, it is possible to employ more advanced uses to alias files and modules directly in your project:
{
"browser": {
"someModule": "node_modules/someModule/dist/someModule-with-addons.js"
}
}
...or even disable a module completely when bundling for the browser:
{
"browser": {
"someModule": false
}
}
Unique filenames
Server
When developing locally, the buddy-server add-on and buddy watch --serve
command will start a simple webserver on localhost
to test against. Adding the --reload
flag will enable automatic reloading of connected browsers through a livereload plugin. Specifying a file
path will start/restart a custom application server instead of the default development server.
Install the add-on alongside buddy, and see buddy-server for more details.
{
"dependencies": {
"buddy": "^3.0.0",
"buddy-server": "^1.0.0"
},
"buddy": {
"server": {
"port": 8000,
"file": "./index.js",
"env": {
"DEBUG": "*"
}
}
}
}
$ buddy watch --serve --reload
Working with JS
Each JS file is wrapped in a module declaration based on the file's location. Dependencies are determined by the use of require()
statements:
var lib = require('./my/lib');
var SomeClass = require('../SomeClass');
var module = require('module');
lib.doSomething();
var something = new SomeClass();
util.log('hey');
Specifying a module's public behaviour is achieved by decorating an exports
object:
var myModuleVar = 'my module';
exports.myModuleMethod = function() {
return myModuleVar;
};
...or overwriting the exports
object completely:
function MyModule() {
this.myVar = 'my instance var';
};
MyModule.prototype.myMethod = function() {
return this.myVar;
};
module.exports = MyModule;
Each module is provided with a module
, exports
, and require
reference.
When require()
-ing a module, keep in mind that the module id is resolved based on the following rules:
- packages begin at the root folder specified in build > js > sources:
'Users/alex/project/src/package/main.js' > 'package/main'
- ids are case-sensitive:
'package/MyClass.js' > 'package/MyClass'
(depends on platform)
See node.js modules for more info on modules.
NOTE: require
boilerplate needs to be present as a browser global property to enable runtime module loading. It is necessary to include a copy of simpler-browser-require (npm: simpler-browser-require), or set the boilerplate
target flag to have it included automatically.
"LAZY" MODULES
When run with the --lazy
flag, buddy supports storing js modules as strings which are only evaluated on first require('module')
call. This can significantly speed up application startup time for large bundles, especially on mobile devices.
EXAMPLES
Generate www/main.js
by concatenating and modularizing all dependencies referenced by src/js/main.js
, including modules installed via npm (from the node_modules
directory):
{
"name": "myProject",
"version": "0.1.0",
"devDependencies": {
"buddy": "^3.0.0"
},
"buddy": {
"build": {
"targets": [
{
"input": "src/js/main.js",
"output": "www"
}
]
}
}
}
var lodash = require('lodash')
, view = require('./views/view')
Generate www/main.js
and an additional widget www/widget.js
using shared sources (avoiding duplicate dependencies):
{
"buddy": {
"build": {
"targets": [
{
"input": "src/js/main.js",
"output": "www",
"targets": [
{
"input": "src/js/widget.js",
"output": "www"
}
]
}
]
}
}
}
Compile a directory of ES6 files for Node.js, skipping module wrapping and concatenation:
{
"buddy": {
"build": {
"targets": [
{
"input": "src/es6",
"output": "js",
"modular": false
}
]
}
}
}
Alias a custom build of jquery:
{
"browser": {
"jquery": "libs/js/jquery-custom.js"
},
"buddy": {
"build": {
"targets": [
{
"input": "src/js/main.js",
"output": "www"
}
]
}
}
}
var jquery = require('jquery');
Generate www/main.js
by including require()
boilerplate and automatically bootstraping (require('main')
) the application:
{
"buddy": {
"build": {
"targets": [
{
"input": "src/js/main.js",
"output": "www",
"boilerplate": true,
"bootstrap": true
}
]
}
}
}
Working with CSS
Like .js modules, .css dependencies are automatically resolved through parsing and inlining of @import
directives.
Examples
Generate www/main.css
by concatenating all dependencies referenced in src/css/main.css
:
{
"buddy": {
"build": {
"targets": [
{
"input": "src/css/main.css",
"output": "www"
}
]
}
}
}
Working with HTML
When working with html or html templating languages (dust, handlebars, nunjucks, jade, etc), dependencies (partials, includes) are automatically resolved and registered before source files are compiled. In addition, files are parsed for inlineable js and css sources.
Examples
Resolve template includes when compiling a handlebars template:
{{> header}}
<body>
...
{{> footer}}
</body>
Inline .js and .css source files with inline
attribute (see inline-source):
<!DOCTYPE html>
<html>
<head>
<script inline src="../js/inlineScript.js"></script>
<link inline rel="../css/inlineStyle.css"></link>
</head>
</html>
License
(The MIT License)
Copyright (c) 2011-2015 Pope-Industries <alex@pope-industries.com>
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.