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canvas-area

lightweight html container element as a controller parent for one or more canvas elements. It allows zoom, pan and resize interactions

  • 0.4.6
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canvas-area

What is it ... ?

canvas-area is a lightweight custom html element as a controller parent for one or more canvas elements. It allows zoom, pan and resize interactions.

Show me ...

show

Where is the markup code ...

<canvas-area id="ca" width="401" height="301" resizable="both">
    <canvas id="c"></canvas>
</canvas-area>

Attributes

  • width: width of element in px.
  • height: height of element in px.
  • resizable: one of ['none', 'horizontal', 'vertical', 'both'].
  • cartesian: true or false

Example please ...

try it out ...

Multiple Canvases

Multiple canvases are mostly used as layers in practice. It is up to you, how you organize, what to draw on which layer. Often there is a background layer holding static graphics, which does not need to be updated frequently. In contrast to that there might be a dynamic layer holding animated graphics for instance. There also might be an interactivity layer, containing editable geometry.

Separating low frequently updated geometry from high frequently updated geometry by different layers should result in a performance gain.

Please note, when using multiple canvases - and stacking them on top of each other:

  • For every canvas element, perhaps except the first one, use position:absolute; style.
  • Stacking level can be made explicite using z-index: 5; style.
  • canvas elements are transparent by default. So avoid giving them background colors.
  • canvas-area is managing the resize of its canvas children, but not their redraw.
  • canvas-area is managing the view parameters for pan and zoom, but does not apply those values to the canvas contexes. Do that by yourself while redrawing or using the on('view',...) handler.

Example:

<canvas-area id="ca" width="401" height="301">
    <canvas id="c1" style="position:absolute; z-index:1;"></canvas>
    <canvas id="c2" style="position:absolute; z-index:2;"></canvas>
</canvas-area>

Show me the scripting API ...

canvas-area behaves as a standard html container element with known inherited DOM properties and methods. Additionally it offers properties ...

PropertyTypeValueDefault
widthNumberwidth of element in px300 px
heightNumberheight of element in px150 px
resizableStringone of ['none', 'horizontal', 'vertical', 'both']'none'
cursorStringsimple interface to CSS cursor attribute.'auto'
view{x,y,scl}origin location x,y in px and scaling factor scl{0,0,1}
cartesianBooleantrue: y-axis pointing up,
false: y-axis pointing down
false

... methods ...

MethodArgumentsReturnsComment
pan({dx,dy})dx: delta x
dy: delta y
undefinedorigin displacement. Modifies view property
zoom({x,y,scl})x: x-center
y: y-center
scl: factor
undefinedzoom about point {x,y} by factor scl. Modifies view property
pntToUsr({x,y})pointpointtransform argument point (device coordinates) to result point (user coordinates) with respect to view property
notify(key,value)key: event type
value: event data
undefinednotify observers of event type key about event value
on(key,handler)key: event type
handler: event handler
thisregister handler with event type key.

... and events, which can be observed via observe method.

TypeObjectValue
'pointer'{x,y,...}*User has moved the pointer.
'drag'{x,y,...}*User has moved the pointer with left button down.
'resize'{width,height}User did resize canvas-area element
'view'{x,y,scl}User modified the view property via pan, zoom, ...
'buttondown'{x,y,...}*User has pressed the pointer device's button down.
'buttonup'{x,y,...}*User has released the pointer device's button.
'pointerenter'{x,y,...}*pointer has entered the canvas-area.
'pointerleave'{x,y,...}*pointer has left the canvas-area.

{x,y,...}* custom event data object:

PropertyDescription
x,yPointer location in device coordinates.
dx,dyPointer displacement in device coordinates since last pointer event.
buttonsDevice buttons pressed (1:left, 2: right, 4: middle button).
deltaMouse wheel delta units.

CDN

Use following link for canvas-area.js.

  • https://gitcdn.xyz/cdn/goessner/canvas-area/master/canvas-area.js

FAQ

  • Does not work properly with Mobile Device X and Touch Screen Y ?

    • Desktop browsers only are addressed primarily at current.
    • Implementation of touch events is experimental (pan works with touch and resize also using a pen now).
    • Issues with Microsoft Edge.
  • Can you implement feature X and possibly feature Y ?

    • canvas-area serves my personal needs very well as it is.
    • So ... no, I won't.
    • Please go ahead and implement it by yourself.
    • If you think, your enhancement is of common interest, you are very welcome, to send me a pull request.

Changelog

[0.4.5] on January 19, 2018

  • chainable method on(key,handler) added.
  • method observe(key,handler) marked as deprecated. Use on(key,handler) instead.
  • renamed event property buttons to btn in [drag,pointer,buttondown,buttonup,pointerenter,pointerleave] event.
  • necessary styles display: block; overflow: hidden; automatically added as inline style while constructing.
  • touch events experimentally implemented.

[0.4.0] on January 06, 2018

  • Initial release.

License

canvas-area is licensed under the MIT License

© Stefan Gössner

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Package last updated on 21 Jan 2018

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