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    canvas-effects

modular canvas visualizations


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1
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canvas-effects WIP

npm version

A Javascript library of canvas visualizations.

Getting Started

Download and install the latest published version from npm:

npm install --save canvas-effects

Or you can test the version from Github:

npm install --save getmicah/canvas-effects

Then import the effects you want into your project:

import { Efect } from 'canvas-effects';

const foo = new Effect({
	// ...
});

Config

These are global parameters that must be included in the config of every effect.

container

A CSS selector that points to a <div> element in your html.

const foo = new Effect({
	container: '#selector'
});
width / height

Declares the desired width and height of the element.

Can either be a fixed px value or a percentage.

const foo = new Effect({
	width: 500,
	height: 500
});

const bar = new Effect({
	width: '100%',
	height: 400
});

All config options listed from this point on are optional.

Constellations

import { Constellations } from 'canvas-effects';

const foo = new Constellations({
	// ...
});
seed

Changes the amount of random points generated based on the area of the element. A smaller number will produce more points, resulting in lower performance.

seed: <Number> // Default: 8000

point

The point property is an object that allows the user to configure the vertices.

color

Sets the color (r, g, b, a) of the vertice.

color: <Number>[4] // Default: [0, 0, 0, 1]

radius

Sets the range (max, min) of the size of the vertices.

radius: <Number>[2] // Default: [4, 2]

velocity

Sets the range (max, min) of the velocity at which the vertices travel.

velocity: <Number>[2] // Default: [0.2, 0.1]

line

The line property is an object that allows the user to configure the lines connecting two vertices.

color

Sets the color (r, g, b, a) of the line.

color: <Number>[4] // Default: [0, 0, 0, 1]

fade

If true, the lines will slowly disappear as the become larger.

fade: <Boolean> // Default: true

max

Sets the maximum length at which the line fades away and is no longer rendered.

max: <Number> // Default: 100

width

Sets the width of the line.

width: <Number> // Default: 1

Example

import { Constellations } from 'canvas-effects';

const foo = new Constellations({
	container: '#bar',
	width: '100%',
	height: '100%',
	seed: 8000,
	point: {
		color: [0, 0, 0, 1],
		radius: [4, 2],
		speed: [0.2, 0.1]
	},
	line: {
		color: [0, 0, 0, 1],
		fade: 0.05,
		max: 100,
		width: 1
	}
});

Polygonal

import { Polygonal } from 'canvas-effects';

const foo = new Polygonal({
	// ...
});

seed

Changes the amount of random points generated based on the area of the element. A smaller number will produce more points, resulting in lower performance.

seed: <Number> // Default: 8000

color

This will set the base color (r, g, b, a) of the polygons.

color: <Number>[4] // Default: [255, 255, 255, 1]

debug

Allows developer to view the height (z value) of each vertex.

Defaults to red (255,0,0) text and there's currently no way to change it with the config.

debug: <Boolean> // Default: false

mouse

If true, the position of the light source will move with relation to the mouse pointer.

mouse: <Boolean> // Default: true

Example

import { Polygonal } from 'canvas-effects';

const foo = new Polygonal({
	container: '#bar',
	width: '100%',
	height: '100%',
	seed: 8000,
	color: [255, 255, 255, 0.5],
	debug: false,
	power: 1000
});

Credits

Math Formulas: @danthecodingman

License

Everything is under the MIT License.

Copyright (c) 2017 Micah Cowell

FAQs

Last updated on 30 Oct 2017

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