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cmdln

helper lib for creating CLI tools with subcommands; think `git`, `svn`, `zfs`


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node-cmdln is a node.js helper lib for creating CLI tools with subcommands (think git, svn, zfs, brew, etc.). It is a sister of my earlier Python lib for this.

Follow @trentmick for updates to node-cmdln.

Usage

You define a subclass of Cmdln and subcommands as do_NAME methods. Minimally you could have a "conan.js" as follows:

#!/usr/bin/env node
var util = require('util');
var cmdln = require('cmdln');

function Conan() {
    cmdln.Cmdln.call(this, {
        name: 'conan',
        desc: 'What is best in life?'
    });
}
util.inherits(Conan, cmdln.Cmdln);

Conan.prototype.do_crush = function do_crush(subcmd, opts, args, callback) {
    console.log('Yargh!');
    callback();
};
Conan.prototype.do_crush.help = 'Crush your enemies.';

cmdln.main(new Conan());  // mainline

With this, you get the following behaviour:

$ node examples/conan.js
What is best in life?

Usage:
    conan [OPTIONS] COMMAND [ARGS...]
    conan help COMMAND

Options:
    -h, --help      Show this help message and exit.

Commands:
    help (?)        Help on a specific sub-command.
    crush           Crush your enemies.

$ node examples/conan.js help crush
Crush your enemies.

$ node examples/conan.js crush
Yargh!

Option processing

Option processing (using dashdash) is integrated. do_crush above could be replaced with:

Conan.prototype.do_crush = function (subcmd, opts, args, callback) {
    if (opts.help) {
        this.do_help('help', {}, [subcmd], callback);
        return;
    }
    if (!args.length) {
        console.log('No enemies? Yarg!');
    } else {
        args.forEach(function (enemy) {
            console.log('Smite %s with a %s!', enemy, opts.weapon);
        });
    }
    callback();
};
Conan.prototype.do_crush.options = [
    {
        names: ['help', 'h'],
        type: 'bool',
        help: 'Show this help.'
    },
    {
        names: ['weapon', 'w'],
        helpArg: 'WEAPON',
        type: 'string',
        default: 'sword',
        help: 'Weapon with which to smite.'
    }
];
Conan.prototype.do_crush.help = (
    'Crush your enemies.\n'
    + '\n'
    + 'Usage:\n'
    + '     {{name}} crush [OPTIONS] [ENEMIES...]\n'
    + '\n'
    + '{{options}}'
);

Then we get this behaviour:

$ node examples/conan.js crush Bob
Smite Bob with a sword!

$ node examples/conan.js crush Bob Linda --weapon mattock
Smite Bob with a mattock!
Smite Linda with a mattock!

$ node examples/conan.js crush -h
Crush your enemies.

Usage:
     conan crush [OPTIONS] [ENEMIES...]

Options:
    -h, --help                  Show this help.
    -w WEAPON, --weapon=WEAPON  Weapon with which to smite.

See examples/conan.js for the complete example. Run node example/conan.js ... to try it out.

Reference

In general, please read the comments in the source. The API is far from fully documented here.

cmdln.Cmdln

To use this module you create an object that inherits from cmdln.Cmdln. There are a number of relevant methods and fields on Cmdln that can be used.

  • new <Cmdln>(config) Create a Cmdln subclass instance. See the block comment in the code for docs.

  • <Cmdln>.do_<subcmd>(subcmd, opts, args, callback) is how a subcommand is defined. See the

  • <Cmdln>.init(opts, args, callback) Hook run after option processing (this.opts is set), but before the subcommand handler is run.

  • <Cmdln>.fini(subcmd, callback) Hook run after the subcommand handler is run.

  • <Cmdln>.showErrStack boolean. Set to true to have cmdln.main(), if used, print a full stack on a shown error.

  • <Cmdln>.handlerFromSubcmd(<subcmd>) will return the appropriate do_<subcmd> method that handles the given sub-command. This resolves sub-command aliases.

cmdln.main()

This is a convenience method for driving the mainline of your script using the your defined Cmdln subclass. There are a number of options to control how it works. Read the block comment on that function in "lib/cmdln.js" for the best docs.

License

MIT. See LICENSE.txt

Keywords

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Package last updated on 11 Aug 2014

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