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com.azerion.gamedock-sdk-unity - npm Package Compare versions

Comparing version 5.2.6-preview.3 to 5.3.0

Editor/Menu/GamedockEditorSDKFeatures.cs

17

CHANGELOG.md

@@ -8,2 +8,19 @@ # Changelog

## [5.3.0] - 23-09-2022
### Changed
- Removed Gamedock Configuration from Editor menu and added new Settings to the menu.
- Removed GamedockSDK game object from the scene.
- All the Gamedock configurations/Settings are now managed via a single ScriptableObject named "GamedockSettings" (located inside Assets/Resources dir).
- Removed "Initialize On Awake" and "Dont Destroy On Load" option.
- GamedockSDK gameobject is now created runtime when initialized from the script and set not to destroy on load.
- New "GamedockSettings" is platform specific, options are available based on current platform.
- "ATT Accepted" option is moved under Unity Editor Settings.
- Removed Ads, Daily Bonus, Token System settings
- Get User Consent Status
- [Android] Removed option to set "Custom Package Name".
- [Android] Removed defaultGameConfigAndroid, Now using only defaultGameConfig to store config data of all platform.
- [iOS] Removed option to set "Custom Bundle Id".
- [iOS] Removed GamedockSDKiOSConfig and moved necessary config options to new "GamedockSettings".
## [5.2.5] - 13-09-2022

@@ -10,0 +27,0 @@

5

package.json
{
"name": "com.azerion.gamedock-sdk-unity",
"displayName": "Gamedock SDK - Unity",
"version": "5.2.6-preview.3",
"version": "5.3.0",
"description": "Gamedock",

@@ -11,3 +11,4 @@ "unity": "2020.3",

"dependencies": {
"com.unity.nuget.newtonsoft-json": "2.0.0"
"com.unity.nuget.newtonsoft-json": "2.0.0",
"com.google.external-dependency-manager": "1.2.171"
},

@@ -14,0 +15,0 @@ "author": {

Editor/GamedockDependencies.xml

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