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cordova-plugin-webxr

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cordova-plugin-webxr - npm Package Compare versions

Comparing version 1.17.1 to 1.17.2

2

package.json
{
"name": "cordova-plugin-webxr",
"version": "1.17.1",
"version": "1.17.2",
"description": "WebXR Plugin",

@@ -5,0 +5,0 @@ "cordova": {

@@ -14,10 +14,3 @@ # Cordova WebXR Plugin

This plugin can only be used on [ARKit-compatible devices](https://www.apple.com/ios/augmented-reality/#ac-globalfooter) and requires an iOS Deployment Target of 12.0 or higher.
Make sure to adjust the project config.xml accordingly, e.g:
<platform name="ios">
<preference name="deployment-target" value="12.0.0" />
</platform>
## Try It Out

@@ -37,7 +30,7 @@

- **WEBXR_AUTHORIZATION**: Sets what is shared with a page that uses the WebXR API
- `denied`: Shares no world sensing data and no video
- `denied`: Shares no world sensing data & no video
- `minimal` (default): Shares minimal world sensing data, but no video
- `lite`: Shares one real world plane & enables face-based experiences, but no video
- `worldSensing`: Shares full world sensing data, but no video
- `videoCameraAccess`: Shares full world sensing data and video feed
- `videoCameraAccess`: Shares full world sensing data & video feed

@@ -70,5 +63,6 @@ - **GRAPHICS_FRAMEWORK**: Specifies which graphics framework to use

## Dependencies
- **iOS 12 / ARKit 2**: The plugin can only be used on ARKit-compatible devices and requires an iOS Deployment Target of 12.0 or higher.
- **iOS 12 / ARKit 2**: The plugin only works with [ARKit-compatible devices](https://www.apple.com/ios/augmented-reality/#ac-globalfooter) & requires an iOS Deployment Target ≥ 12.0. It will automatically set the project's target to 12.0, unless specified otherwise in config.xml.

@@ -75,0 +69,0 @@ - **Swift 4**: The iOS source code assumes Swift 4.0. It will automatically install `cordova-plugin-add-swift-support`, if it is not already present.

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