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Deno 2.2 Improves Dependency Management and Expands Node.js Compatibility
Deno 2.2 enhances Node.js compatibility, improves dependency management, adds OpenTelemetry support, and expands linting and task automation for developers.
crafty-dialogs
Advanced tools
[The Crafty](http://craftyjs.com/) component that adds an entity a ability to carry conversation. As data source it uses JSON file. For building data source structure you can use prepared [Dialogues builder tool](http://kibo.github.com/dialoguesBuilder/).
The Crafty component that adds an entity a ability to carry conversation. As data source it uses JSON file. For building data source structure you can use prepared Dialogues builder tool.
###Type of dialogues:
###Advantage:
###Usage: Set source data to entity.
Crafty.e("2D, DOM, Dialogues").setDialogues( DIALOGUES_DATA_SOURCE );
Make sure that there is a container for dialogs. Default container for views is #chat, but you can change it.
<div id="chat"></div>
Show dialogue
Crafty.e("2D, DOM, Dialogues").showDialogue();
At the end of conversation you can catch a ConversationIsOver event.
Crafty.e("2D, DOM, Dialogues")
.bind("ConversationIsOver", function(){
this.endOfConversation();
});
Helper method
Close the conversation
Crafty.e("2D, DOM, Dialogues").endOfConversation();
Clear chat container
Crafty.e("2D, DOM, Dialogues").emptyChatContainer();
Get actual dialogue
Crafty.e("2D, DOM, Dialogues").getDialogue();
Find dialogue by id
Crafty.e("2D, DOM, Dialogues").findDialogueById(id);
Root of dialogues
Crafty.e("2D, DOM, Dialogues").getRoot();
Get actor
Crafty.e("2D, DOM, Dialogues").getActor( id );
###How it work
Dialogue as data
{
"id": 41,
"parent": 40,
"isChoice": false,
"actor": 20,
"conversant": 10,
"menuText": "",
"dialogueText": "Over the gate is hell.",
"conditionsString": "",
"codeBefore": "",
"codeAfter": "",
"outgoingLinks": [
42
]
}
Execute code on the current dialogue
"codeAfter": "this.getDialogue().passThrough=true",
Evaluate the condition on the current dialogue
"conditionsString": "this.getDialogue().passThrough==true",
Execute code on "this" scope of the entity with Dialogues component
"codeBefore": "this.experience = 1000",
Execute code on an remote entity
"codeBefore": "Crafty("RemoteEntityName").isReady = true",
Evaluate the condition on an remote entity
"conditionsString": "Crafty("RemoteEntityName").isReady == true",
For appearance of chat container use CSS. There are helper class.
Sentence
Note the class. You will need it. "Ogre" is the actor name from your source JSON file. This create class name with actor name.
<div id="chat">
<p class="dialogue Ogre" data-outgoinglink="20">I do not know you. What is your name?</p>
</div>
Choice
<div id="chat">
<ul>
<li data-outgoinglink="40">Ask at the entrance.</li>
<li data-outgoinglink="60">Leave</li>
</ul>
</div>
###Work procedure:
Use Dialogues builder tool to create conversation tree.
Export your conversation as JSON (example)
Use Crafty.js for building your amazing HTML5 game based on conversation.
###Examples
###Documentation
###It may interest you to know
###Contact me I will be grateful for constructive comments.
FAQs
[The Crafty](http://craftyjs.com/) component that adds an entity a ability to carry conversation. As data source it uses JSON file. For building data source structure you can use prepared [Dialogues builder tool](http://kibo.github.com/dialoguesBuilder/).
We found that crafty-dialogs demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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