Image Manipulation Methods
This library exposes a simple API for retrieving, sending, and manipulating images in the browser.
The demo allows the user to select a photo from his or her computer, crop and rotate the image, and upload directly to Google Cloud Storage using the gcs-signed-urls NPM module.
See demo: http://floating-spire-3371.herokuapp.com/
Features
- Hermite sampling is used to resize images rather than canvas's drawImage. This results in a much better quality photo after resizing. See this stackoverflow.
- The library parses EXIF meta data to always provide the correct orientation. Photos taken with older cameras rely on EXIF metadata and the browser does not take this metadata into account. See this article.
Install
The library is available on bower and npm.
bower install image-manipulation
OR
npm install image-manipulation
You can access via "window.ImageMethods"
Examples
Manipulators
A canvas can be changed using the manipulator methods: rotate, resize and crop. One can use the static methods.
var canvas = document.querySelector("canvas");
var resizedCanvas = ImageMethods.resize(canvas, 100, 100);
var rotatedCanvas = ImageMethods.rotate(resizedCanvas, 90);
document.body.append(rotatedCanvas);
or one can also make a manipulator instance and chain these methods.
var canvas = document.querySelector("canvas");
var manipulator = new ImageMethods(canvas);
manipulator.resize(100, 100).rotate(90);
document.body.append(manipulator.canvas);
Retrieving images to manipulate
Grab an image from the DOM and flip it upside down
var img = document.querySelector("img"),
canvas = ImageMethods.getCanvasFromImage(img);
img.src = ImageMethods.rotate(canvas, 180).toDataURL();
Grab an image from an input element (<input type="file" accept="image/*">), create a thumbnail at 200px width and add it to the screen.
document.querySelector("input[type=file]").onchange = function(e) {
ImageMethods.getCanvasFromFile(e.files[0], function(canvas) {
var manipulator = new ImageMethods(canvas);
manipulator.resize(200);
// Add our resized canvas to the screen
document.body.appendChild(manipulator.canvas)
});
};
Download an image from the server, cut it into 2 pieces, and upload the pieces back to the server via xhr2
ImageMethods.getCanvasFromUrl("/path/to/image.jpg", function(canvas, file) {
var manipulator = new ImageMethods(canvas);
var piece1Canvas = ImageMethods.crop(0, 0, canvas.width/2, canvas.height),
piece2Canvas = ImageMethods.crop(canvas.width/2, 0, canvas.width/2, canvas.height),
// Put together FormData for submission
var formData = new FormData();
formData.append("images[]", ImageMethods.toBlob(piece1Canvas), file.name);
formData.append("images[]", ImageMethods.toBlob(piece2Canvas), file.name);
// Post to server
var xhr = new XMLHttpRequest();
xhr.open("POST", "/my/upload-handler", true);
});
Reference
Chainable instance methods
// Create an manipulator instance likeso:
var instance = new ImageMethods(canvas)
// The canvas element can be exposed
instance.canvas
// You can convert your instance into a blob
var blob = instance.toBlob();
rotate(degrees)
crop(x, y, width, height)
resize(width, height)
Static methods
These methods follow this form except getCanvasFromImage which simply returns a canvas element.
ImageMethods.getOrientationFromFile(file, function(canvas) {
// Get access to the canvas element here
});
getCanvasFromImage(img)
getOrientationFromFile(file, callback)
getCanvasFromUrl(url, callback)
getCanvasFromFile(file, callback)