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csgo-gamestate-client

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csgo-gamestate-client - npm Package Compare versions

Comparing version 0.1.2 to 0.2.0

14

build/gamestate.d.ts

@@ -210,5 +210,4 @@ import * as t from 'io-ts';

export declare type GameStateAllPlayerWeapons = t.TypeOf<typeof GameStateAllPlayerWeaponsCodec>;
declare const GameStateAllPlayerCodec: t.TypeC<{
declare const GameStateAllPlayerCodec: t.IntersectionC<[t.TypeC<{
name: t.StringC;
observer_slot: t.NumberC;
team: t.UnionC<[t.LiteralC<"T">, t.LiteralC<"CT">]>;

@@ -310,3 +309,5 @@ state: t.IntersectionC<[t.TypeC<{

forward: t.StringC;
}>;
}>, t.TypeC<{
observer_slot: t.NumberC;
}>]>;
export declare type GameStateAllPlayer = t.TypeOf<typeof GameStateAllPlayerCodec>;

@@ -392,5 +393,4 @@ declare const GameStatePhaseCodec: t.UnionC<[t.LiteralC<"freezetime">, t.LiteralC<"bomb">, t.LiteralC<"live">, t.LiteralC<"over">, t.LiteralC<"defuse">, t.LiteralC<"paused">, t.LiteralC<"timeout_ct">, t.LiteralC<"timeout_t">]>;

}>;
allplayers: t.RecordC<t.StringC, t.TypeC<{
allplayers: t.RecordC<t.StringC, t.IntersectionC<[t.TypeC<{
name: t.StringC;
observer_slot: t.NumberC;
team: t.UnionC<[t.LiteralC<"T">, t.LiteralC<"CT">]>;

@@ -492,3 +492,5 @@ state: t.IntersectionC<[t.TypeC<{

forward: t.StringC;
}>>;
}>, t.TypeC<{
observer_slot: t.NumberC;
}>]>>;
phase_countdowns: t.TypeC<{

@@ -495,0 +497,0 @@ phase: t.UnionC<[t.LiteralC<"freezetime">, t.LiteralC<"bomb">, t.LiteralC<"live">, t.LiteralC<"over">, t.LiteralC<"defuse">, t.LiteralC<"paused">, t.LiteralC<"timeout_ct">, t.LiteralC<"timeout_t">]>;

@@ -147,5 +147,4 @@ "use strict";

});
const GameStateAllPlayerCodec = t.type({
const GameStateAllPlayerType = t.type({
name: t.string,
observer_slot: t.number,
team: GameStateTeamStringCodec,

@@ -158,2 +157,6 @@ state: GameStateAllPlayerStateCodec,

});
const GameStateAllPlayerPartial = t.type({
observer_slot: t.number,
});
const GameStateAllPlayerCodec = t.intersection([GameStateAllPlayerType, GameStateAllPlayerPartial]);
const GameStatePhaseCodec = t.union([

@@ -160,0 +163,0 @@ t.literal('freezetime'),

export { GameState } from './gamestate';
import { GameState } from './gamestate';
export { getTeams, Teams, Team } from './teams';
export { Player } from './player';
export { Player, MatchStats, PlayerState, getActivePlayer, ActivePlayer } from './player';
export { Weapons } from './weapons';

@@ -6,0 +6,0 @@ export declare const parseGameState: (newGameState: string) => GameState;

@@ -6,3 +6,3 @@ "use strict";

Object.defineProperty(exports, "__esModule", { value: true });
exports.decodeGameState = exports.parseGameState = exports.getTeams = void 0;
exports.decodeGameState = exports.parseGameState = exports.getActivePlayer = exports.getTeams = void 0;
const io_ts_reporters_1 = __importDefault(require("io-ts-reporters"));

@@ -12,2 +12,4 @@ const gamestate_1 = require("./gamestate");

Object.defineProperty(exports, "getTeams", { enumerable: true, get: function () { return teams_1.getTeams; } });
var player_1 = require("./player");
Object.defineProperty(exports, "getActivePlayer", { enumerable: true, get: function () { return player_1.getActivePlayer; } });
const parseGameState = (newGameState) => {

@@ -14,0 +16,0 @@ const parsed = JSON.parse(newGameState);

@@ -1,5 +0,5 @@

import { GameStateAllPlayer } from "./gamestate";
import { Weapons } from "./weapons";
import { GameState, GameStateActivity, GameStateAllPlayer } from './gamestate';
import { Weapons } from './weapons';
declare type TeamString = 'CT' | 'T';
interface PlayerState {
export interface PlayerState {
health: number;

@@ -17,3 +17,3 @@ armor: number;

}
interface MatchStats {
export interface MatchStats {
kills: number;

@@ -33,4 +33,8 @@ assists: number;

}
export interface ActivePlayer extends Player {
activity: GameStateActivity;
}
export declare const improvePlayer: (player: GameStateAllPlayer) => Player;
export declare const getActivePlayer: (gameState: GameState) => ActivePlayer;
export {};
//# sourceMappingURL=player.d.ts.map
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.improvePlayer = void 0;
exports.getActivePlayer = exports.improvePlayer = void 0;
const weapons_1 = require("./weapons");

@@ -25,5 +25,14 @@ const improvePlayer = (player) => {

matchStats: player.match_stats,
weapons: (0, weapons_1.classifyWeapons)(player.weapons)
weapons: (0, weapons_1.classifyWeapons)(player.weapons),
};
};
exports.improvePlayer = improvePlayer;
const getActivePlayer = (gameState) => {
const player = gameState.allplayers[gameState.player.steamid];
const improvedPlayer = (0, exports.improvePlayer)(player);
return {
activity: gameState.player.activity,
...improvedPlayer,
};
};
exports.getActivePlayer = getActivePlayer;

@@ -1,3 +0,3 @@

import { GameState, GameStateTeam, GameStateTeamString } from "./gamestate";
import { Player } from "./player";
import { GameState, GameStateTeam, GameStateTeamString } from './gamestate';
import { Player } from './player';
export interface Teams {

@@ -4,0 +4,0 @@ leftPlayers: Player[];

{
"name": "csgo-gamestate-client",
"version": "0.1.2",
"version": "0.2.0",
"description": "",

@@ -5,0 +5,0 @@ "main": "build/index.js",

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