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css-doodle

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css-doodle - npm Package Versions

1
19

0.29.1

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Changelog

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0.29.1

  • Extend use attribute to support rules in pure string.
    <css-doodle use="@grid: 5 / 200px"></css-doodle>
    

<br /> <br />

yuanchuan
published 0.29.0 •

Changelog

Source

0.29.0

  • Add Emmet-like syntax for generating SVG element.

    line*10 {
    
    }
    

    Equals to

    @M10(line {
    
    })
    

<br /> <br />

yuanchuan
published 0.28.2 •

Changelog

Source

0.28.2

  • Add @place alias for @position.
  • Do not SVG group elements for empty id.
  • Extend @svg-filter to add blur, erode, and dilate commands.

<br /> <br />

yuanchuan
published 0.28.1 •

Changelog

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0.28.1

  • Fix frequency variable name.
  • Fix seed random inside @doodle function.
  • Use seed for default svg filter seed.

<br /> <br />

yuanchuan
published 0.28.0 •

Changelog

Source

0.28.0

  • Reduce the default maximum grid size to 64x64. It can be up to 256x256 if the experimental attribute is provided (#91)
  • Support title and desc element (#92)
  • Fix broken var inheritance (#94)
  • Support named arguments for @svg-filter and @rn (#95)
  • Support reading seed value from source code (#96)

<br /> <br />

yuanchuan
published 0.27.4 •

Changelog

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0.27.4

  • Put the seed argument at the end.

<br /> <br />

yuanchuan
published 0.27.3 •

Changelog

Source

0.27.3

  • Add shorthand for frequently used svg filter (#88)
  • Skip empty group argument (#87)

<br /> <br />

yuanchuan
published 0.27.2 •

Changelog

Source

0.27.2

  • Add t variable to represent u_time in pattern (#85)
  • Fix pattern function caused by missing CSS vars (#84)
  • Simplify calc in random selector (#83)
  • Group SVG elements with identical id (#82)
  • Prevent duplicated calls by removing attribute reflection hook (#81)
  • Add vec2 u_seed to shader (#80) by @akira-cn

<br /> <br />

yuanchuan
published 0.27.1 •

Changelog

Source

0.27.1

  • Add pause/resume to Shader and CSS animations. (#78)
  • Use CSS variable for Shader background value. (#77)
  • Clear Shader animations on update or disconnected. (#76)

<br /> <br />

yuanchuan
published 0.27.0 •

Changelog

Source

0.27.0

Features

  • Add u_time uniform to @shaders. Now it supports animation in shaders. (#70)
  • Add support for shader syntax compatible with shadertoy (#73)
  • Increase grid size up to 256x256. (#73)

Fixes

  • Fix Math expression in r property caused by wrong unit detection. (#72)

<br /> <br />

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