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cytoscape-euler

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cytoscape-euler - npm Package Compare versions

Comparing version 1.0.0 to 1.1.0

2

package.json
{
"name": "cytoscape-euler",
"version": "1.0.0",
"version": "1.1.0",
"description": "A fast, high-quality force-directed (physics simulation) layout for Cytoscape.js",

@@ -5,0 +5,0 @@ "main": "cytoscape-euler.js",

# cytoscape-euler
[![Join the chat at https://gitter.im/cytoscape-js-euler/Lobby](https://badges.gitter.im/cytoscape-js-euler/Lobby.svg)](https://gitter.im/cytoscape-js-euler/Lobby?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
[![Join the chat at https://gitter.im/cytoscape-js-euler/Lobby](https://badges.gitter.im/cytoscape-js-euler/Lobby.svg)](https://gitter.im/cytoscape-js-euler/Lobby?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) [![DOI](https://zenodo.org/badge/91359702.svg)](https://zenodo.org/badge/latestdoi/91359702)
## Description

@@ -59,3 +60,3 @@

// The ideal legth of a spring
// The ideal length of a spring
// - This acts as a hint for the edge length

@@ -80,2 +81,6 @@ // - The edge length can be longer or shorter if the forces are set to extreme values

// A force that pulls nodes towards the origin (0, 0)
// Higher values keep the components less spread out
pull: 0.001,
// Theta coefficient from Barnes-Hut simulation

@@ -172,1 +177,2 @@ // - Value ranges on [0, 1]

1. If publishing to bower for the first time, you'll need to run `bower register cytoscape-euler https://github.com/cytoscape/cytoscape.js-euler.git`
1. Make a release on GitHub to automatically register a new Zenodo DOI

@@ -22,2 +22,6 @@ const defaults = Object.freeze({

// A force that pulls nodes towards the origin (0, 0)
// Higher values keep the components less spread out
pull: 0.001,
// Theta coefficient from Barnes-Hut simulation

@@ -24,0 +28,0 @@ // - Value ranges on [0, 1]

@@ -45,3 +45,3 @@ // impl of barnes hut

function update( sourceBody, gravity, theta ) {
function update( sourceBody, gravity, theta, pull ) {
let queue = updateQueue,

@@ -61,2 +61,10 @@ v,

let px = -sourceBody.pos.x;
let py = -sourceBody.pos.y;
let pr = Math.sqrt(px * px + py * py);
let pv = sourceBody.mass * pull / pr;
fx += pv * px;
fy += pv * py;
while (queueLength) {

@@ -146,2 +154,4 @@ let node = queue[shiftIdx],

function insertBodies(bodies) {
if( bodies.length === 0 ){ return; }
let x1 = Number.MAX_VALUE,

@@ -148,0 +158,0 @@ y1 = Number.MAX_VALUE,

@@ -5,3 +5,3 @@ const { integrate } = require('./integrate');

function tick({ bodies, springs, quadtree, timeStep, gravity, theta, dragCoeff }){
function tick({ bodies, springs, quadtree, timeStep, gravity, theta, dragCoeff, pull }){
// update body from scratch in case of any changes

@@ -13,6 +13,2 @@ bodies.forEach( body => {

if( p.grabbed ){
console.log( 'grabbed' );
}
body.locked = p.locked;

@@ -29,3 +25,3 @@ body.grabbed = p.grabbed;

quadtree.updateBodyForce( body, gravity, theta );
quadtree.updateBodyForce( body, gravity, theta, pull );
applyDrag( body, dragCoeff );

@@ -32,0 +28,0 @@ }

@@ -33,3 +33,3 @@ /**

s.firstUpdate = true;
s.startTime = Date.now();
s.running = true;

@@ -126,4 +126,2 @@

s.startTime = Date.now();
l.emit('layoutstart');

@@ -138,4 +136,10 @@

} else {
multitick( s );
let done = false;
let onNotDone = () => {};
let onDone = () => done = true;
while( !done ){
multitick( s, onNotDone, onDone );
}
s.eles.layoutPositions( this, s, node => getNodePositionData( node, s ) );

@@ -142,0 +146,0 @@ }

@@ -18,3 +18,3 @@ const nop = function(){};

let duration = s.startTime - Date.now();
let duration = Date.now() - s.startTime;

@@ -28,3 +28,3 @@ return !s.infinite && ( tickIndicatesDone || s.tickIndex >= s.maxIterations || duration >= s.maxSimulationTime );

for( let i = 0; i < s.maxIterations; i++ ){
for( let i = 0; i < s.refresh; i++ ){
done = !s.running || tick( s );

@@ -31,0 +31,0 @@

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